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Diablo 3 Beta [Beta withdrawal underway!]

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Just to make it clear, both active and passive skills are interchengable [respec whenever you want]? What's the procedure with changing runes? Can gems be inserted into active skills?
 
Hazaro said:
I'm digging Monk and Barb skill synergy.

Witch Doctor seems pretty straight forward, his mana takeback from runes seems ridiculous.

DH and Wizard seem a bit odd to me.
It seems like a barb being buffed by a monk and monsters being debuffed by both would have crazy dps.
 
DieH@rd said:
Just to make it clear, both active and passive skills are interchengable [respec whenever you want]? What's the procedure with changing runes? Can gems be inserted into active skills?

Yeah, it does seem that you spec is interchangeable and its the Runestones that make you for talent tree.

As far as I am aware, you can swap out Runestones for your skills. I am not sure if there is a cooldown on swapping them, or at least being out of combat.

On a side note, since you can swap skills when you need, are they going to add the ability to have a default one? So I can press 1 button and it loads all my skill setups and Runestones, or am I going to have to alter everything by hand?
 
DieH@rd said:
Just to make it clear, both active and passive skills are interchengable [respec whenever you want]? What's the procedure with changing runes? Can gems be inserted into active skills?

In some interview Wilson said you can remove runes from spells but lets say you have runed a crimson rune to your WD's Summon Dogs. You can remove it but the rune will always be only for WD's Dog spell. So spells should be changable at will but you can't just switch the rune to another spell.

Edit: How in the hell not more people are interested in WD? His spells are awesome.
 
I am blown away by how much depth there is in the skill calculator. I've spent over an hour messing around on the Witch Doctor page trying to figure out what would be the best build for a support character that would go best with my buddy's Barb. I was on the fence for pre-ordering this but now I'm convinced this is going to be incredible.

Sorry for doubting you Blizzard.
 
Forgive me for being uninformed here, but do all of the skills unlock by level 30 and you choose what you want to be "Active", or do you choose what to unlock and there could be skills you don't get? Just trying to understand the skill calculator, and if the unlocks at level 1, 6, 12, 18, 24 are the slots that you can map a skill to.
 
Corky said:
I really hope runes are rare and not dime a dozen...


They doing that with a base level 60 and level 7 runes only dropped in inferno.

I dont think they will be too much common.
 
MrKnives said:
Edit: How in the hell not more people are interested in WD? His spells are awesome.


WTF, I just looked, Witch Doctor has some stupidly crazy awesome rune combos man. 4 sec cooldown 8 second duration Mass Confusion (a skill that makes the enemies fight FOR you instead of against you) with no Mana cost doesnt even make sense.

No Im serious, think about that, does the cooldown not actually start until the effect ends? Or what?

Then theres stuff like 32.5% of your pets damage is converted into HP for you, 65% of your pets damage heals the pet, or a Ghetto Soul Link, where 70% of the damage you take is absorbed by your pets....

The crimson rune for Mass confusion makes all enemies in the area take 80% more damage for 8 seconds, absurd. Theres to much there to comment on. It seems like you can just really design the class to be an absolute beast. Damn shame I really dont wanna play the class, but they certainly made the options pretty badass.
 
can you only see the skill trees if you are in the beta? I keep getting "YOU ARE NOT ALLOWED TO VIEW THIS PAGE AT THIS TIME." or is it due to bnet Tuesday maintenance?
 
Bloodsent said:
Forgive me for being uninformed here, but do all of the skills unlock by level 30 and you choose what you want to be "Active", or do you choose what to unlock and there could be skills you don't get? Just trying to understand the skill calculator, and if the unlocks at level 1, 6, 12, 18, 24 are the slots that you can map a skill to.

It's a progression skill, once you level 6 you can add another skill to slot, and so in 12 18 24 and 30 = 6 skills.
 
Yeah, simple OT post is all that is needed.

Hey, this is Diablo 3. Read about it here: links D3 info site.

Unicorns and rainbows not included.

See you on battle.net!

"picture of crows"

fin
 
The freedom of combining how you like is very satisfying. You don't have to calculate with skill points or choose something you might not want to get something you do want with skill trees.

The new skill systems seems very well crafted. You are given so many options it would be a shame to make you commit to them permanently. It's fun to constantly adjust your character on the fly, and even approach a certain game with a different build because of tactical advantages (group play, specific bosses, Arena, Inferno, etc.).

Yes, free respeccing takes away your reason to make another Wizard, but it will take a ton of time to make your character really shiny and there are 4 others classes to play.

The gameplay also seems much better balanced in Diablo 3, so switching from one elemental damage to another does not give you a huge advantage like in Diablo 2.

Blizzard will serve a huge round of crow in the end. Game of the Year 2011.
 
Another quick derail (sorry!). I only have vanilla D2 at the moment (installed last night, it's patched to 1.12) - would I get a benefit from picking up LOD and installing that before I play, or can I happily just play it as is?

I should really start a LTTP thread I guess, although I'm sure there's been a few of those over the last year or so already!
 
Number45 said:
Another quick derail (sorry!). I only have vanilla D2 at the moment (installed last night, it's patched to 1.12) - would I get a benefit from picking up LOD and installing that before I play, or can I happily just play it as is?

I should really start a LTTP thread I guess, although I'm sure there's been a few of those over the last year or so already!

Definitely pick up LOD before starting. So many more items. (Also 2 classes, if either is interesting to you, Assassin and Druid).
 
Number45 said:
Another quick derail (sorry!). I only have vanilla D2 at the moment (installed last night, it's patched to 1.12) - would I get a benefit from picking up LOD and installing that before I play, or can I happily just play it as is?

I should really start a LTTP thread I guess, although I'm sure there's been a few of those over the last year or so already!
Yes! Get LOD, its so worth it.
 
Made a Rocket/Grenade build for Demon Hunter. Runestoned in a lot of rocket abilities, then added the increased rocket damage passive. The grenade runestone reduces the hatred cost to 12.5 then the Grenadier passive reduces grenades and cluster arrow hatred costs by 15, so does that mean free grenade spam?

I'm working on a Shadow Power build now, focusing on a quick regen of Discipline to keep the buff up as much as possible.

I think vault with the tumbler runestone effect will find its way into a lot of builds. It really increases the number of vaults you'll be able to use back to back. As of now at default you can do 3 before you deplete your discipline.
 
This skill calculator is insane. It's so awesome to see all the crazy combinations you can come up with. I really applaud Blizzard. This system is much more compelling than talents.
 
Would it be okay to assume that runes work a bit like glyphs in WoW?

I don't necessarily mean how they affect spells but more as in how (easily) they're acquired and redistributed.
In a PvP perspective it seems best (to me) to have quick acces to high lvl glyphs once you're at the appropriate level. Having gear + glyphs as empowering factors over less lucky people seems a bit much.
 
Number45 said:
Another quick derail (sorry!). I only have vanilla D2 at the moment (installed last night, it's patched to 1.12) - would I get a benefit from picking up LOD and installing that before I play, or can I happily just play it as is?

I should really start a LTTP thread I guess, although I'm sure there's been a few of those over the last year or so already!

Pick up the expansion, even if you play it alone and on normal only, there is still another act in the game that's well worth playing through.
 
And here is my Shadow Power Regen Build. The basic idea is to keep Shadow Power up as much as possible and this build will be a total wash if Blizzard has a cooldown on it.

Anyhow, Hit Shadow Power for >attack speed bonus then Preparation to start regen on Discipline then spam the fuck outta Multi which is also regen Disc. I've runestoned Shadow Power to regen Hatred on top of a bat companion for hatred regen and any orbs I pick up will regen hatred along with my basic attack. Couple that with reduced Disc costs and I'm hoping you can keep spamming shadow power and multishot for quite a while.

Should be fun to muck around with anyways!

Fonds said:
Would it be okay to assume that runes work a bit like glyphs in WoW?

I don't necessarily mean how they affect spells but more as in how (easily) they're acquired and redistributed.
In a PvP perspective it seems best (to me) to have quick acces to high lvl glyphs once you're at the appropriate level. Having gear + glyphs as empowering factors over less lucky people seems a bit much.

I've read that they are thinking about destroying runestones when changing them out. Not to mention you have to build them up from low to high level, so I think this is where they will prevent ppl from just swapping shit out without any consequences.
 
Not being able to swap em out (without consequence) seems pretty good to me actually, i like the stick with what you chose for approach. Just hope we can get our grubby hands on em without too much effort.
 
Well if you can get them easily then you don't really get affected too much by destroying them. I'm guessing they will be rare to acquire and destroyed when you place a new stone into an ability.

I'm just hoping that when you swap out abilities they retain their runestones and are only destroyed when you actually swap the stones themselves.
 
Build

That's my WD build. Basically tons of AoE abilities with the most tanky pets I could get. No mana regen runes because I don't think It'll be a problem, but just in case I took the zombie dog heal and health to use spells. Haunt and locust swarm to jump around while I rain of toad and then spam aoe spirit barrage. Also all of my spells do different types of damage so immune monsters will never be a problem.
 
nacire said:
Made a Rocket/Grenade build for Demon Hunter. Runestoned in a lot of rocket abilities, then added the increased rocket damage passive. The grenade runestone reduces the hatred cost to 12.5 then the Grenadier passive reduces grenades and cluster arrow hatred costs by 15, so does that mean free grenade spam?

I'm working on a Shadow Power build now, focusing on a quick regen of Discipline to keep the buff up as much as possible.

I think vault with the tumbler runestone effect will find its way into a lot of builds. It really increases the number of vaults you'll be able to use back to back. As of now at default you can do 3 before you deplete your discipline.

I still think evasive fire with tumble runestone is better than vault.
 
Aesthet1c said:
This skill calculator is insane. It's so awesome to see all the crazy combinations you can come up with. I really applaud Blizzard. This system is much more compelling than talents.
meh. The only information it shows is level requirement. Since The damage dealt is also based on char level, they need to make swappable levels. (right now it's almost always showing 30)
what exactly does it "calculate?". This looks more like "Hey show me your skills!" table.

but if they showed me STR,VIT,DEX,MANA and added the weapon I wield and the armor I wear - that would be so much more compelling.
 
My mind is reeling at how to spec out my Wizard, and Im only really going to be PvE. It would be overwhelming trying to figure out a balanced PvP spec. Ill probably exclusively run 4 mans so Im just going to glass cannon spec my way through.
 
TylerD said:
Yeah, simple OT post is all that is needed.

Hey, this is Diablo 3. Read about it here: links D3 info site.

Unicorns and rainbows not included.

See you on battle.net!

"picture of crows"

fin

Maybe as a joke post for a couple hours before the full glory is edited in.

:O
 
Here's my barb build idea:

http://us.battle.net/d3/en/calculator/barbarian#cdebYU!agf!aaYZZY

Leap attack > ground stomp initiate to draw all the enemies close, then battle rage to increase my damage and cleave to deal the aoe damage. Hammer for finisher/vs bosses. Revenge because it's free damage and sustainability.

Would probably actually end up going with the flat damage increase runestone for cleave, but the rupture sounds like fun.

Passive skills all sustainability/survivability.

Cleave spam main damage source, hammer for rage dumps, try to keep battle rage up 100% for damage bonus. Seems doable, it will depend on fury generation though, may have to change one of my passives to one of the fury generating ones.
 
chris-013 said:
I still think evasive fire with tumble runestone is better than vault.

Hmm, not sure about that, I do like evasive fire, but I really like vaults ability to go in any direction and you can control the distance with your cursor. Obviously there is a max distance, unless you runestone for the 70 yard increase.
 
I just realized with the addition of runes being socketed into spells, does this mean that rune words are removed from the game?
 
Squire Felix said:
I just realized with the addition of runes being socketed into spells, does this mean that rune words are removed from the game?

They were never in the game to begin with. That is D2. :)

But yep, no rune words in weapons/armors this time.
 
This is what I'm reduced to...

DON'T LOOK AT ME!!!!!!!!

03pyO.jpg
 
CarbonatedFalcon said:
Maybe as a joke post for a couple hours before the full glory is edited in.

:O

I want a big and beautiful first post. :D


Corky said:
This is what I'm reduced to...

DON'T LOOK AT ME!!!!!!!!

http://i.imgur.com/03pyO.jpg

Bah, you are behind me by a couple of weeks. Installed D2 + LOD and then bought Torchlight. My brother and I have been building up a Sorc (him) and Assassin (me) from drops only found within our games. The drops have not been very good at all.
 
raphier said:
meh. The only information it shows is level requirement. Since The damage dealt is also based on char level, they need to make swappable levels. (right now it's almost always showing 30)
what exactly does it "calculate?". This looks more like "Hey show me your skills!" table.

but if they showed me STR,VIT,DEX,MANA and added the weapon I wield and the armor I wear - that would be so much more compelling.

The calculated amount is probably based on a lvl 30 character with just raw stats. (i.e. no gear.) I think its just an early Talent Checker to see the skills, so I expect them to expand on it when we actually have players to check. When you log into Battle.net, you select your character, so it "should" use that for stats.

Based upon WoW, I expect Blizzard to have an Armoury for Diablo 3 where players can check out their stats and gear, plus check out other players from the same guild etc.


Corky said:
This is what I'm reduced to...

DON'T LOOK AT ME!!!!!!!!

*shakes head*

*quietly minimizes D2*
 
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