Diablo 3 Beta [Beta withdrawal underway!]

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very common properties, nothing special like "xx% more damage to demons" "Crushing Blow" "Prevent Monster Heal" "%% Chance to cast level spell X on attack/when struck" etc. etc. etc.
 
Interesting to see that for the crafting recipes each difficulty has it's own 'salvage items'.
http://us.battle.net/d3/en/item/crafting-material/
Like for a level 57 Rare Axe that gives +5 random properties it needs salvaged Hell items (Common, Magical, Rare) + 35,000 gold.

For that +6 Axe you need a ton more salvaged items from INFERNO and pay more gold for just that extra +1 property.

I think this is what they may have meant for end game. Uniques are still great, but trading your crap loot to gamble on crafts might be it?

So if you have a lot of MF you just pile blues and rares and craft those (or sell those to people to gamble to craft).

If DII items are anything to go by, really really good items will become fairly cheap and only the upper 2% of items that are 5% better will be worth anything?

Another question is if random properties can stack twice or more. So you get 2 +35% to Wizard damage modifiers and the item has +70% to Wizard damage.
Really wonder how close it is to Diablo II's item system.

SO EXCITED I WANT IT NOW
*These crafting boots make me sad. Similar level (17/21). +15 to all stats or 10% move speed? :'[
 
Setreal said:
The real currency returns.

s41hcl.jpg

So many items are returning in some form or another. Just glancing through they have Tal Rasha's set, Oculus, Mara's and many many others (only really looking for Wizard / Sorc stuff at this point).

Edit: :P Hilarious, Oculus ring is also making an appearance.
 
CarbonatedFalcon said:
Also some weapons named after games.

Sickle called Harvest Moon, and a sword called Monster Hunter that I've seen so far.
Awesome, gotta love it when game developers pay homage to each other :D.
 
Mara's Kaleidoscope (Amulet)
Adds 131-271% more damage to Wizards only
+20-25% Casting Speed
+10-22 Arcane Power (Wizard Only)
+2 Random Properties

Seems pretty good.
*The movespeed bonuses on boots seem to only go up to like 12%. What the hell Blizzard. Not cool.
 
Hazaro said:
Mara's Kaleidoscope (Amulet)
Adds 131-271% more damage to Wizards only
+20-25% Casting Speed
+10-22 Arcane Power (Wizard Only)
+2 Random Properties

Seems pretty good.
*The movespeed bonuses on boots seem to only go up to like 12%. What the hell Blizzard. Not cool.

All the good old school items are going to wizards =(. I want my nostalgia maras on my WD.
 
picklecannon said:
All the good old school items are going to wizards =(. I want my nostalgia maras on my WD.

It would have been neat to have something like the Gidbinn show up in the Witch Doctor ceremonial dagger list.
 
Golden Anima
* Crafting Material

Obtained by salvaging Golden Runestones.
Since when could we salvage runestones? What do we do with that? Make other stones?
syko de4d said:
this must be wrong, 1020reg on the item and the full set bonus is 30reg?
Set bonus for 3 and 4 equally crappy :p
 
I didn't see Trang-Oul anywhere. Did I miss it, or did they not include the best set with the best set bonus ever?

Gave you some decent levels in fireball, firewall, meteor, and fire mastery. As a necromancer. Also made you a vampire in appearance.
 
Dem Gems.

20% exp and 100 attack
20% mf and 100 precision. So... best mf build focuses on critical strike

how many sockets are we going to have access to?
 
Goon Boon said:
I didn't see Trang-Oul anywhere. Did I miss it, or did they not include the best set with the best set bonus ever?

Gave you some decent levels in fireball, firewall, meteor, and fire mastery. As a necromancer. Also made you a vampire in appearance.

trangoul wasnt the best set for necro. I had a necro that easily killed one with a trangoul. Once enigma was introduced, everything changed
 
squidyj said:
Dem Gems.

20% exp and 100 attack
20% mf and 100 precision. So... best mf build focuses on critical strike

how many sockets are we going to have access to?
Those are impossible gems. You need like 20,000* of the gems that drop to get those. With 1% bonuses per level I think most people will just socket the 10-15% stuff.
Sockets on legendary/set items seem be 1 open socket on some items (mostly helms). No idea on socket item drops. Extra exp seems pretty nice.
 
Man, the crafting mats + the gold fees make crafting the new gambling, thankfully you'd be able to sell it on the AH if it isn't what you wanted.
 
squidyj said:
Dem Gems.

20% exp and 100 attack
20% mf and 100 precision. So... best mf build focuses on critical strike

how many sockets are we going to have access to?

The mf bonus is in helmets whereas precision is other. Also as already stated the radiant gems are going to be extremely expensive. Only up to flawless drop and the rest have to be transmuted.
 
picklecannon said:
The mf bonus is in helmets whereas precision is other. Also as already stated the radiant gems are going to be extremely expensive. Only up to flawless drop and the rest have to be transmuted.

They won't be that expensive. they are 100% chance to get the next level of gem every 3 gems of current level. It's pretty easy from there. All you need is 729 flawless drops to get a radiant star. That's not so much.

Okay so I thought followers were supposed to be obsolete after normal difficulty. If that's the case why do they have special items that require levels up to 50?
 
cheesetom said:
Gull dagger is now garbage :(
+5-9% MF? really?! It used to be +100%

And there seems to be a lot less items than there were in D2

I guarantee you this isn't every item in the game, Blizzard wouldn't be stupid to A. give us so few and B. show us every item in the game.
 
cheesetom said:
Gull dagger is now garbage :(
+5-9% MF? really?! It used to be +100%

And there seems to be a lot less items than there were in D2
Doesn't seem to be too far off from the Elite item system and such with different ranks per weapon. Cept for weapons directed at expansion characters and others that were patched in as the game went on.

They have to keep us on the crack somehow.
 
Hazaro said:
Since when could we salvage runestones? What do we do with that? Make other stones?

Where did you see that?

And it certainly isn't showing every item in the game, I can confirm that. There are some small buff potions in the beta that I've seen people use, and they are nowhere to be found in the consumables section.

Of course there has to be some super rare stuff that they just won't list there either, especially if it's spoilerish.
 
CarbonatedFalcon said:
Where did you see that?

And it certainly isn't showing every item in the game, I can confirm that. There are some small buff potions in the beta that I've seen people use, and they are nowhere to be found in the consumables section.

Of course there has to be some super rare stuff that they just won't list there either, especially if it's spoilerish.
http://us.battle.net/d3/en/item/golden-anima
Golden Anima

* Crafting Material
Obtained by salvaging Golden Runestones.
Also Potions that restore 8000HP instantly...
Mythic Health Potion
* Potion

Instantly restores 8000 life.
 
squidyj said:
They won't be that expensive. they are 100% chance to get the next level of gem every 3 gems of current level. It's pretty easy from there. All you need is 729 flawless drops to get a radiant star. That's not so much.

Okay so I thought followers were supposed to be obsolete after normal difficulty. If that's the case why do they have special items that require levels up to 50?

in d2, mercs were pretty good in hell with the right gear

Goon Boon said:
By best I meant most fun. :(

fun is subjective :(
spamming bone prison was fun though
 
Ooh, scrolls to replace cubing. They have scrolls for magic, rare, and legendary and all below it.
Scroll of Superior Reforging
* Scroll

Transmutes all properties of a single magic, rare, set or legendary item into an entirely new set of properties. This process permanently reduces the maximum durability of the item by 10% and cannot be used on items with required level 50 or above.
squidyj said:
They won't be that expensive. they are 100% chance to get the next level of gem every 3 gems of current level. It's pretty easy from there. All you need is 729 flawless drops to get a radiant star. That's not so much.

Okay so I thought followers were supposed to be obsolete after normal difficulty. If that's the case why do they have special items that require levels up to 50?
Wait. I think it is Flawless and not Flawless Square.
That 729 becomes... 19,683...
 
Hazaro said:
Wait. I think it is Flawless and not Flawless Square.
That 729 becomes... 19,683...
Correct. If the old system they had (3 gems to get the next tier) stays, it's around 19k or so flawless drops to get a radiant star. They said they might switch to 2 gems to get the next tier (only for higher level gems that is), which would drastically reduce that amount, possibly around 1000.

The point of gems, if I recall correctly, was to really reward long time players, and give them something to work toward once they exhaust all the content in the game.
 
Valnen said:
Seriously.

http://us.battle.net/d3/en/artisan/blacksmith/recipe/exalted-grand-oni-blade

60k gold per attempt. Gold is definitely going to be worth something, considering you have a chance at getting something better than a legendary when you try.
Also you need 21 rares dropped in Inferno to even get that chance as well.
KScorp said:
Correct. If the old system they had (3 gems to get the next tier) stays, it's around 19k or so flawless drops to get a radiant star. They said they might switch to 2 gems to get the next tier (only for higher level gems that is), which would drastically reduce that amount, possibly around 1000.

The point of gems, if I recall correctly, was to really reward long time players, and give them something to work toward once they exhaust all the content in the game.
On the gem pages it still lists that you need 3 to advance to the next level.
 
Hazaro said:
Ooh, scrolls to replace cubing. They have scrolls for magic, rare, and legendary and all below it.

Wait. I think it is Flawless and not Flawless Square.
That 729 becomes... 19,683...

Okay I've read around a little bit and I don't think gems are consumed the same way they are in diablo 2, so 20k gems to max an emerald sort of makes sense now. You pay gold to unsocket the gem and then you can upgrade it some more. Eventually you will make it to Radiant Star but yeah, they will definitely be valuable
 
syko de4d said:
very common properties, nothing special like "xx% more damage to demons" "Crushing Blow" "Prevent Monster Heal" "%% Chance to cast level spell X on attack/when struck" etc. etc. etc.

We wouldn't want items like HOTO, Enigma and Insight. They clearly break the balance vision Blizzard has for the game.
 
For those Demon Hunter fans out there.. check out the DH skill calculator. They're already showing the updated DH skills.

http://us.battle.net/d3/en/calculator/demon-hunter

Hatred skills now come in two flavors: Hatred Generators and Hatred Spenders. So it works a bit like the Monk now where you use some damaging skills to add hatred and some to spend.

Looks like they still have some re-working to do on the runes as of this time though...some of them now don't make sense with the updates.

Also, new DH Beta skill unlock order:

1. Impale
2. Caltrops
2. Hungering Arrow
3. Evasive Fire
4. Bola Shot
5. Rapid Fire
6. Vault
7. Chakram
8. Entangling Shot
9. Elemental Arrow
11. Grenades
12. Shadow Power

So we'll see some new powers if we can assume these get patched into beta soon.
 
Artadius said:
For those Demon Hunter fans out there.. check out the DH skill calculator. They're already showing the updated DH skills.

http://us.battle.net/d3/en/calculator/demon-hunter

Hatred skills now come in two flavors: Hatred Generators and Hatred Spenders. So it works a bit like the Monk now where you use some damaging skills to add hatred and some to spend.

Looks like they still have some re-working to do on the runes as of this time though...some of them now don't make sense with the updates.

Also, new DH Beta skill unlock order:

1. Impale
2. Caltrops
2. Hungering Arrow
3. Evasive Fire
4. Bola Shot
5. Rapid Fire
6. Vault
7. Chakram
8. Entangling Shot
9. Elemental Arrow
11. Grenades
12. Shadow Power

So we'll see some new powers if we can assume these get patched into beta soon.
Some of the skills are changed too. Fan of Knives seems to have gotten a huge buff. ForceSC2 complained that it didn't do weapon damage and now it does over 200% o_o. And I suspect impale will be one of the hardest hitting abilities in the game if it crits.

Overall the class seems much more solid now.
 
krameriffic said:
We wouldn't want items like HOTO, Enigma and Insight. They clearly break the balance vision Blizzard has for the game.
there's a difference between having interesting modifiers and granting obscenely powerful skills that are normally reserved for a single class. i have been playing the beta and love what i have seen so far, but i would be lying if i said that item database wasn't a big letdown.
 
Just saw a email from Blizzard Entertainment in my inbox. Turns out it was just and update for a stupid deathwing raid. Fucking almost shit a brick, thinking i got into the beta.......kill me.
 
warbegins said:
there's a difference between having interesting modifiers and granting obscenely powerful skills that are normally reserved for a single class. i have been playing the beta and love what i have seen so far, but i would be lying if i said that item database wasn't a big letdown.
yeahe the item properties looks so WoW´ish. Only more Damage, Life, Crit or Defense. And no items thats looks like they made for special builds. Every Witch Item has +xx% Witch damage but i would prefer items with xx% Cold/Fire/Poisen etc. Damage.

With the items right now there are many best in slot items for almost every Build. There are not really many properties which focus on one Build.
 
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