Diablo 3 Beta [Beta withdrawal underway!]

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raphier said:
Why would I want a +xp on items in already quick leveling game? I'd much rather it had 1-10 fire damage or 10% chance to drain health. Its much more interesting. Also i bet one of unannounced ones is al50% chance to spawn greater health potion :p

Already quick leveling? So you finished your chars to lv60, or succesfully managed to judge leveling time by seeing a partion of the game's normal mode. Amazing.

You do not want +xp, fine. A lot of people will want. In fact, I will use them on my second char. Easily. ;)
 
Also, all this doom and gloom is starting to get really tiresome for me, I am near the point where I really should do a total media blackout regarding Diablo 3.

Really now, where do I see posts stating that WHERE ARE RUNES FOR SKILL MODIFIERS IN DIABLO 2????

Why are these hardcore people not crying that they are unable to modify their skill's to a fraction of the extent Diablo 3 will let people do? Because if we are going to do a direct feature comparison, that should not be left out. ;)
 
V_Arnold said:
Also, all this doom and gloom is starting to get really tiresome for me, I am near the point where I really should do a total media blackout regarding Diablo 3.

Really now, where do I see posts stating that WHERE ARE RUNES FOR SKILL MODIFIERS IN DIABLO 2????

Why are these hardcore people not crying that they are unable to modify their skill's to a fraction of the extent Diablo 3 will let people do? Because if we are going to do a direct feature comparison, that should not be left out. ;)

You will die before it's out. You are taking this way to personally.

You shouldn't answer to every complain there is even if you think you are right. The game won't change and flop just because one person doesn't like something. Also it's important to know that even if someone is complaining about a certain thing doesn't mean he doesn't love the game and will probably buy it.

We can't change DII anymore but we have some saying in DIII so people just want to try and improve it as much as they can before it's out and set in stone.

Edit: Typos
 
I remember reading that there would be unique modifiers.

The new skill system is very complex and every class has an absurd level of customization. I think they want to avoid adding another layer on top of that with gear that augments skills like in Diablo 2.

The gear they have shown so far does look bland though. But as mostly everything else presented by the Diablo team, the fans go apeshit when theorizing about it, but eventually come around when they get their hands on it. I'm sure they will make the loot awesome.
 
John_B said:
gear they have shown so far does look bland though. But as mostly everything else presented by the Diablo team, the fans go apeshit when theorizing about it, but eventually come around when they get their hands on it. I'm sure they will make the loot awesome.

Can't be. Everyone on the Internet is so chill and laid back. We keep our cool.
 
MrKnives said:
You will die before it's out. You are taking this way to personally.

You shouldn't answer to every complain there is even if you think you are right. The game won't change and flop just because one person doesn't like something. Also it's important to know that even if someone is complaining about a certain thing doesn't mean he loves the game and will buy it.

We can change DII anymore but we have some saying in DIII so people just want to try and improve it as much as they can before it's out and set in stone.

You are absolutely right, man.
 
CarbonatedFalcon said:
I still support the idea that if the DH is to remain with both Hatred and Discipline, that the resource should work more akin to the Balance Druid's Eclipse mechanic in WoW where you get a buffs for using different kinds of spells, encouraging you to use more of your skill-set.

There are a few ways this could be implemented, whether you have it so that using Discipline regenerates Hatred and vice versa, or whether your skills become more powerful the more of the resource needed to cast them you have. Those are just two basic options - further development could reach a more refined system.

Well as it stands now, post change, hatred functions like spirit/fury and discipline functions like mana/arcane power with some small differences of course. Hatred unlike fury/spirit regens on its own and unlike fury doesn't degenerate (it now regens slower than it's previous incarnation). Discipline fills at a slower rate more akin to mana than arcane power and is subject to a very small pool.

My problem with your suggestion, is that the moment you make hatred and discipline reliant on one another, you drastically reduce the variety of builds possible. The amount of Discipline abilities is in short supply and I just can't see a build with only caltrops in it as a viable way to generate hatred. The same goes for vault. While I love the ability, I don't want to be forced to cart wheel around the room non stop in order to continue attacking.

I agree it could be a bit more elegant, but it's essentially borrowing from the other classes which seem to function fine. You have two resouces that function fine independently. Putting them together doesn't make them function any worse, you just have a bit more to manage.

raphier said:
Why would I want a +xp on items in already quick leveling game? I'd much rather it had 1-10 fire damage or 10% chance to drain health. Its much more interesting. Also i bet one of unannounced ones is al50% chance to spawn greater health potion :p

Well I've got a complete +exp set in my stash just for leveling in the beta. The speed at which you level is night and day in my opinion. Being restricted to level 13 and seeing that only new characters get quick rares off of the skeleton king, it's a no brainer. That being said, I'd imagine this will be no different in the retail version, where people are rushing to end game or leveling alts. Once you hit end game, you stop using you +exp gear and start adding on the +MF or whatever you feel like.

Tremis said:
I don't know about others, but the point of unique items in D2 was that you knew you'd get a bunch of specific mods (some for flavor, some for function) and maybe one or two variable mods (like defense increase over a variable range), and a random or two. That's what makes them uniques.

If all you get are items with 5+ randoms, you aren't talking about uniques anymore. Those are called rares.

So far the legendaries are not up to snuff. They have hardly any unique mods and are a step back from their counterparts in D2.

There's also a great post here about the issue which I suggest anyone interested in the legendary item situation read. http://diablo.incgamers.com/blog/comments/diablo-iiis-item-issues

I honestly wouldn't worry about it. This is Blizzard we are talking about and Diablo 3. Not that it's devoid of criticism, because it certainly isn't, but because they have tons of history with loot and unique abilities. It's already been stated that the majority of the items are placeholders. Look at the icons, tons of top rated gear looking like first level gear, I don't think so.

I'm reluctant to use WoW as a reference in a D3 thread, so I'll just run quickly after making my statement. D3 can learn a lot from WoW by way of unique procs and modifiers that can flavor up any class. I'm not saying WoW didn't borrow this idea from D2 or other games, I'm just saying after years and years of making loot for 7 classes, they have come up with some interesting things.

There are unique visuals that items give you. Hell the two new legendary daggers give your rogue dragon wings. Completely functionless, but badass regardless. Procs that turn you into a dragon, weretiger, summon spirits to fight for you, drop meteors on your target, the list goes on and on. There is a lot of opportunity here to really give D3 some amazing unique loot and I seriously, seriously doubt Blizzard is going to miss that opportunity.
 
Cdammen said:
Updated my beta preferences... too late? God I want to try it :)

Yeah I updated my beta preferences too, I notice they've added a few more items to what they record since the last time I did it. Hoping I'll get an invite at some point, my gaming laptop is still a decent spec.
 
Hazaro said:
At least DII LOD ladder reset should be next week.
It's been delayed until further notice according to blue posters on the bnet forums. Assuming they'd give at least a week's notice for a reset, it won't be happening on the 28th.

Not sure if I want to continue playing or wait it out!
 
rozay said:
It's been delayed until further notice according to blue posters on the bnet forums. Assuming they'd give at least a week's notice for a reset, it won't be happening on the 28th.

Not sure if I want to continue playing or wait it out!
Yeah I just came back here to mention that. Wonder what they are 'figuring out'.
 
V_Arnold said:
Also, all this doom and gloom is starting to get really tiresome for me, I am near the point where I really should do a total media blackout regarding Diablo 3.

Really now, where do I see posts stating that WHERE ARE RUNES FOR SKILL MODIFIERS IN DIABLO 2????

Why are these hardcore people not crying that they are unable to modify their skill's to a fraction of the extent Diablo 3 will let people do? Because if we are going to do a direct feature comparison, that should not be left out. ;)
Just let the internet be the internet. In the end, the game will sell millions, and will still be relevant many years from now even when everything else that's come out around the same time won't be.
 
Valnen said:
Just let the internet be the internet. In the end, the game will sell millions, and will still be relevant many years from now even when everything else that's come out around the same time won't be.

If I've learnt anything from D2 it's this. I'm looking for games to play, and out of the few that I tried a replay of D2 is the only one to grab me so far.
 
Pixel Pete said:
Getting an error signing into battle.net. must be sign of beta, must be.

Nah, it's just the second coming of Christ, nothing worth getting excited over.

I don'/t really see how they expect anyone to play a class other than Monk though. dash is so clutch in combat it's ridiculous. The only thing that even comes close is the barb's leap.
 
Did they invite 12 people to that thing ?

And do they really expect testers to only try out the first act of the first chapter for at least 4 months ?

My guess is that they will invite more testers as the current ones grow tired of the limited content.
 
CaLe said:
Did they invite 12 people to that thing ?

And do they really expect testers to only try out the first act of the first chapter for at least 4 months ?

My guess is that they will invite more testers as the current ones grow tired of the limited content.
They said they're going to do exactly that, and invite more as they plan to stress the servers more. Everyone's chances getting into the beta actually got much higher now that the game has been delayed a bit.

My guess is this is going to be another Burning Crusade, which was originally planned for a holiday release but only got pushed back a tiny bit to January. Kinda funny. WoW expansion about demons gets pushed back to January. Entire game about demons also gets pushed back to January.
 
Do you think the release delay was due to how quickly that limited offline sandbox was developed? Perhaps the beta was a last minute check to see how deeply (if at all) anyone would be able to crack the game open.

Now that they've seen that the preliminary steps are possible, they might want to hold off release to implement more security measures.
 
Corky said:
Hey Blizz, remember europe? Remember? Eeeeuuuurooope.

Hey old friend! Are you from Europe yourself?? Sorry for the slightly off topic question... Me and my girl are still waiting with baited breath for a key =(
 
Rentahamster said:
Do you think the release delay was due to how quickly that limited offline sandbox was developed? Perhaps the beta was a last minute check to see how deeply (if at all) anyone would be able to crack the game open.

Now that they've seen that the preliminary steps are possible, they might want to hold off release to implement more security measures.

Considering that people can only walk around town and do nothing, since everything else is done server-side, I doubt it.

There's no way they will be able to emulate the rest of the missing features.

Valnen said:
They said they're going to do exactly that, and invite more as they plan to stress the servers more. Everyone's chances getting into the beta actually got much higher now that the game has been delayed a bit.

Well hopefully more invites will go out soon and in bigger numbers. The first batch was pretty pathetic.
 
squidyj said:
Nah, it's just the second coming of Christ, nothing worth getting excited over.

I don'/t really see how they expect anyone to play a class other than Monk though. dash is so clutch in combat it's ridiculous. The only thing that even comes close is the barb's leap.

Yeah I totally agree. I can't wait to see Wizard teleport and WD shadow step in action to see if they can compare to dash and leap at all. I like the DH vault ability and it will be awesome if they adjust it to work a bit better. But right now, dash is definitely fucking amazing.
 
Valnen said:
They said they're going to do exactly that, and invite more as they plan to stress the servers more. Everyone's chances getting into the beta actually got much higher now that the game has been delayed a bit.

My guess is this is going to be another Burning Crusade, which was originally planned for a holiday release but only got pushed back a tiny bit to January. Kinda funny. WoW expansion about demons gets pushed back to January. Entire game about demons also gets pushed back to January.

We're almost guaranteed to get a solid release date at Blizzcon. It would be weird if we didn't. At the latest, a November announcement of a locked-in release date would be the precedent (with Burning Crusade), but there also was no Blizzcon in 2006.

At the very least, we should be getting CE details at Blizzcon, if not earlier.
 
All credit goes to Kyo on the D3 forums for this one, but there's finally a workaround for anyone with an nVidia Optimus-based card!

Steps are as follows:

1. Go into your Diablo 3 beta folder and create a shortcut directly to the Diablo III client
2. Right click the shortcut, preferences, then add the line "-launch -w" to the end of the target file (removing the "'s of course)
3. Right click the shortcut you created, run with graphics processor, and then change it to either windowed mode or fullscreen windowed in the options, whichever you prefer

Hey presto! Diablo 3 beta running on your nVidia Optimus card. Feel free to remove the "-w" portion of the shortcut, so now it'll always start running in either windowed or fullscreen windowed. Now I'm off to waste the rest of the day.
 
Johnny2Bags said:
Hey old friend! Are you from Europe yourself?? Sorry for the slightly off topic question... Me and my girl are still waiting with baited breath for a key =(

Hey Johnny :D

Oh yeah, Sweden actually, sitting and waiting for the flames from Diablos hell to keep me warm during the harsh winter :(

How's that backlog treating ya :D?
 
They haven't forgotten about Europe!
 
I've put some good time with the game and I am of two minds.


I loooooove the random elements they've added to the level designs. Random mini dungeons are fun and can be harder than the real ones. All the different situations you can have encounter wise are really fun. The best thing is on your first play it's hard to tell what is random and what isn't.


I'm not so sure about the skill system. You get a skill every level but a lot of them seem like good secondary skills or even lower on the priority list. And it seems like you've gotta wait a while till you can really get a feel for your character. I mean I realize that's always the case, but instead of spamming you with skills you prolly won't use off the bat it'd be nice if there was a way to fine tune the skills you have and get skills at a slower pace. Though this all may be this way because it's the beta, I dunno.

Either way, lovin it. And loving the art style, too.
 
sprsk said:
I've put some good time with the game and I am of two minds.


I loooooove the random elements they've added to the level designs. Random mini dungeons are fun and can be harder than the real ones. All the different situations you can have encounter wise are really fun. The best thing is on your first play it's hard to tell what is random and what isn't.


I'm not so sure about the skill system. You get a skill every level but a lot of them seem like good secondary skills or even lower on the priority list. And it seems like you've gotta wait a while till you can really get a feel for your character. I mean I realize that's always the case, but instead of spamming you with skills you prolly won't use off the bat it'd be nice if there was a way to fine tune the skills you have and get skills at a slower pace. Though this all may be this way because it's the beta, I dunno.

Either way, lovin it. And loving the art style, too.

You don't like how some of the spells aren't so useful and you would rather skip some of the new spells for the chance to fine tune your older ones? Fine tune how excactly? If just the strenght of them don't they scale with your level and weapon and later on runes of course.

Or did I misunderstood something?
 
MrKnives said:
You don't like how some of the spells aren't so useful and you would rather skip some of the new spells for the chance to fine tune your older ones? Fine tune how excactly? If just the strenght of them don't they scale with your level and weapon and later on runes of course.

Or did I misunderstood something?
Not skip, just pace them so that when you get them, you can use them effectively.
 
sprsk said:
Not skip, just pace them so that when you get them, you can use them effectively.

Pace how? They could change the order you get them I guess but one important thing to note that some spells are more useful later on with runes and later on with harder diffuculties. On normal you can pretty much plow your way through just using offencive spells but later on you will need to be more diverse.
 
I've decided that my main character in retail will not be called Yoshichan. She will be named Miang, after my most favorite character in video game history ♥
 
I will almost exclusively use Wheel of Time character names, cause I am THAT much of a fan.
And of course there will be a monk or a sorcerer named Oldern. That is about it :D
 
Yoshichan said:
I've decided that my main character in retail will not be called Yoshichan. She will be named Miang, after my most favorite character in video game history ♥

That's an odd way to spell Corky.
 
While browsing the Diablo 3 Armory, I was thinking about something.

If I were a designer at Blizzard, I would do my best to refrain from adding straight +% of certain elemental damage and +effect to only certain skills as much as possible.

Why? Because this game screams variety flexibility right now. The whole rune system was designed to have as much variety as possible. If Blizzard would give items to people that clearly would sign what skill they HAVE to talent into, and then it would be simple to try and work around builds that are using that skill as their base.

I know that ther hardcore is already calculating the "only proper way" to play each class, even if that means an efficiency difference that could not even be shown in simple battles - but it should be better to introduce such added variety to items LATER, when they want to encourage more skills to use, and "fight" Diablo 3's transformation into a predictable game where everyone uses the same build...
 
My wizard will be called Milamber. That and Paragon for my monk are the only two I've figured out.

edit: anyone still getting errors while trying to login to battle.net?
 
V_Arnold said:
While browsing the Diablo 3 Armory, I was thinking about something.

If I were a designer at Blizzard, I would do my best to refrain from adding straight +% of certain elemental damage and +effect to only certain skills as much as possible.
I think they are already doing this.
 
Oh wow. I've never even thought about what to name my Monk. I wonder if they'll use the same naming convention used in SC2. i.e. you can basically have 1000 people with the same screen name, but their 3-digit identifier code is unique?
 
MooMoo said:
Oh wow. I've never even thought about what to name my Monk. I wonder if they'll use the same naming convention used in SC2. i.e. you can basically have 1000 people with the same screen name, but their 3-digit identifier code is unique?

Would like to know too.
 
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