What order are you guys going for alts?
I was thinking DH > WD > Barb > Monk > Wiz
They could easily set the buff and elite/champion density/respawn such that the optimal mode of farming is running through the entire game for as long as possible.
For example, you've cleared the best area for elites/champions and the first boss. The buff could be such that the optimal thing to do is to go on to the next elite/champion area to further stack the buff.
See the thing is that when we're talking about this it's not even about some routine that gives you the *best* possible chance. It's about the *best possible chance in the shortest time*, because that will always be more efficient than going through the entire game. The game as a whole will definitely have dead zones even if it's just travel or quest advancement time.
I think people really do confuse the idea that there will be diversity built into the game with the idea that top-tier players will actually do a diverse set of things. D2 had plenty of diversity in every way, it was the fact that most of the possibly paths were suboptimal and there were just a few things that were better AND faster than other options by some noticeable but not huge amount. Players gravitate towards those things like a river cuts through rock. Paths of least resistance. When people find them they communicate them, and then everyone is doing it for that 10% better chance of getting a godly plate of the whale.
One way to do it is to randomize what is the "best possible way" so it's not a static system. Keep people on their toes and guessing and figuring it out each time. Would be a TON of work but worth it.
Oh and it's over NINE THOUSAND! This OT moves goddamned fast.
You can randomize it but then it just becomes a matter of finding the spot with the most possible spawn points for champions/elites (or if any enemy can spawn that way, the most spawn points for enemies period). And then even if there's 10 such places, one or two will become popular just because having everyone on the same page while going through it is valuable and people will be able to do it more efficiently because that's where everyone does it.
I really don't think there's any way to prevent it. People really need to think of the gamers as a collective as basically a giant computer that's solving for efficiency.
Considering the goal of Diablo III's change to the loot system (Champions/Uniques vs Bosses, Nephalem Valor in a nutshell) was to shift focus away from bosses, I'd imagine that it's rather successful in theory already.
Yes, there will be those certain areas that are just better but that's really not a surprise at all. I mean, Inferno adds new tiers of loot per Act so we're already limited to Act 4. Well, assuming Inferno Tiers are actually improvements and not just visual differences.
You can randomize it but then it just becomes a matter of finding the spot with the most possible spawn points for champions/elites (or if any enemy can spawn that way, the most spawn points for enemies period). And then even if there's 10 such places, one or two will become popular just because having everyone on the same page while going through it is valuable and people will be able to do it more efficiently because that's where everyone does it.
I really don't think there's any way to prevent it. People really need to think of the gamers as a collective as basically a giant computer that's solving for efficiency.
The prodark GAF skin is amazing! Who know I'd learn something cool like that from hanging in the D3 thread.
They've said that the best possible items will be Inferno Act 4, but that you could still have really nicely rolled items from later Hell or early Inferno that would be better than a more poorly rolled Act 4 Inferno item.
I'm about to fire up on D2:LOD US East if anyone wants to join.
Game Name: neogaf
pass: awesome
I think I would like for the system to kind of turn out like real world fishing (at least as it was 100 years ago). Where yes, much of the information is known and publicly available, but every angler has his own little secrets and superstitions about what is lucky and what spot is the "ripe" spot, and what tackle and bait to use, etc. Maybe not possible with the internet, but most people aren't actually that attuned to the cutting edge information even in this day and age (see: WoW). Though the information is out there, only some of it filters down to the masses.
Are you starting at low levels? All I got I'm my comp is a level 5 druid lol
yeah. i just started the game. up to 2 now
yeah. i just started the game. up to 2 now
ladder or non-ladder?
And then even if there's 10 such places, one or two will become popular just because having everyone on the same page while going through it is valuable and people will be able to do it more efficiently because that's where everyone does it.
A month from now there's going to be a spot in Act 4 Inferno that everyone's going to farm over and over. It's inevitable and I ain't gonna worry about it.
I think you might be just a little off on the timeline for everyone to be farming Act IV Inferno...
Two weeks?
I think you might be just a little off on the timeline for everyone to be farming Act IV Inferno...
I can't wait to see how hard Inferno really is.
I hope everything kills u in 3 hitsI hope Inferno is impossible. lol
get Muppets.
I haven't played Diablo before and my only experience with clicky loot-fests is Torchlight. I was enjoying it for a while but then I found myself getting bored of the limited environments and low difficulty (played on hard). I didn't really come across anything that whooped my ass so hard that I had to go searching for loot, which was somewhat disappointing.
Since Diablo is supposed to be like the OG of the genre, in what ways are my dissatisfactions with Torchlight addressed?
Also, Yoshi being hype makes me hype
I haven't played Diablo before and my only experience with clicky loot-fests is Torchlight. I was enjoying it for a while but then I found myself getting bored of the limited environments and low difficulty (played on hard). I didn't really come across anything that whooped my ass so hard that I had to go searching for loot, which was somewhat disappointing.
Since Diablo is supposed to be like the OG of the genre, in what ways are my dissatisfactions with Torchlight addressed?
Also, Yoshi being hype makes me hype
I hope Inferno is impossible. lol
I haven't played Diablo before and my only experience with clicky loot-fests is Torchlight. I was enjoying it for a while but then I found myself getting bored of the limited environments and low difficulty (played on hard). I didn't really come across anything that whooped my ass so hard that I had to go searching for loot, which was somewhat disappointing.
Since Diablo is supposed to be like the OG of the genre, in what ways are my dissatisfactions with Torchlight addressed?
Also, Yoshi being hype makes me hype
If wow has shown me anything its that its impossible for blizzard to make impossible content lol. The fanbase is to rabid with people whose job it is to play non stop. Even diablo 2 had uber tristram which was supposed to be the end all be all in difficulty in diablo 2 cheesed out as soon as people figured out a proper smiter build.
I think it will be hard enough to give the vast majority of people an enjoyable challenge though which is really all you can ask for. Eventually there comes a point where you are making content frustrating and not hard which is a line you don't want to cross as a game dev.
What order are you guys going for alts?
I was thinking DH > WD > Barb > Monk > Wiz
C'thun
Also I don't know why you would want that. Why should content be actually impossible, where's the fun in that?
See: Heroic Ragnaros. Not actually impossible, but might as well have been. They clearly still know how to make ridiculously hard content.