I'm reasonably confident this will be the trade off long term.
Two handed weapons will yield greater DPS on spreadsheet, but lower spirit/hatred/fury generation.
Dual wielding will yield lower DPS, but higher spirit/hatred/fury generation.
The question will be which is better: lower spreadsheet DPS with the ability to use more special abilities, or higher spreadsheet DPS with less special abilities? I'm not sure we have, or ever will have, a definitive answer to that.
It is important to note that if you aren't using your spirit/fury/hatred as you get it, you're essentially allowing the benefit of dual wielding to go to waste. If a large portion of your "extra" energy is simply lost because you already have full spirit/fury/hatred and it can't add any more, then you've lost considerable DPS. Expect dual wielding to be more active playstyle in general, I think -- you have to got be spamming abilities to put that extra resource to good use.
At least at lower levels (Normal/Nightmare), dual wielding fast weapons will result in significantly higher DPS. The +X-Y damage modifiers found on jewelry and rubies add a flat damage bonus regardless of swing speed, so they benefit fast weapons more than slow weapons. Things might change on higher difficulties.
In my experience, dual wielding provides higher sustained DPS, while two-handers provide bigger burst damage on your spirit spenders. Wave of Light in particular will clean out a crowd when used with a two-hander. I've switched back and forth depending on which weapons I find, and both styles felt viable.