Would be nice - if it had serious DPS and not lvl 4x equivalent damage
I know ;_;
So are they retroactively fixing legendary stats, or just on new drops? If it's just on new drops, FFFFUUUU (Blizzard)
Would be nice - if it had serious DPS and not lvl 4x equivalent damage
I know ;_;
So are they retroactively fixing legendary stats, or just on new drops? If it's just on new drops, FFFFUUUU (Blizzard)
Dude...Im level 22 and i have around 105DPS....as a monk. How can you have that much power this early on???
Barbarians are all about doing as much damage as possible, stacking as much defense as possible, and praying to fucking god you don't get Arcane-Enchanted.
Twinked, ie good items passed to the new char from an older char (or bought from someone). I have 1k dps on my lvl 30 DH :3
It's just on new drops. No retroactive fix. And it's a bit away (we got two patches before the legendary fix patch.)
So I take it the act 3 inferno difficulty doesn't spike as steeply as it does in act 2?
Talk about being tired... what did I miss yesterday?
There should be a "pray to god" mechanic for Barbs.
It's a cooldown ability; Barb screams to the heavens and it gives you a percentage chance to avoid certain enemy modifiers. If Templar is tagging along, percentage boost. If Tyrael is tagging along, he gives a slight chuckle.
Talk about being tired... what did I miss yesterday?
Did I miss your DIABLO III 2/10 review btw?
Link?
Same.but then got caught up in playing this game so much that I forgot to follow this thread. That is why I am asking
Dude...Im level 22 and i have around 105DPS....as a monk. How can you have that much power this early on???
It's pretty easy to get your DPS up with a wizard between Glass Cannon and Magic Weapon. I think I was around 500 as well in act 2 and by the end of normal I was drive 900 buffed
You don't need to pray when you hit earthquake and Berserker.There should be a "pray to god" mechanic for Barbs.
It's a cooldown ability; Barb screams to the heavens and it gives you a percentage chance to avoid certain enemy modifiers. If Templar is tagging along, percentage boost. If Tyrael is tagging along, he gives a slight chuckle.
What's the best monk companion in inferno?
I use the Enchantress for the armor buff.What's the best monk companion in inferno?
Enchantress still gives armor, so I suppose that is.
I use the Enchantress for the armor buff.
No, every time you beat Diablo you have to rehire your follower at the spot they are at when you dismiss them. They will always be unlocked right away in every difficulty after normal.Do I have to unlock the Templar to get her? Seems like they all came after I did in hell.
So, Wizards.
This seems to be a disappointingly boring class to play. Basically the best way seems to be to have three buffs (shield, familiar, magic weapon) and a defense spell, and then just primary attack and disruption with your mouse. Is that pretty much it? Kind of disappointing, magic users are usually the most interesting class, not the 'put up all your buffs and then attack move through the game'.
Yup. They're boring as fuck. And I've tried all the good builds in the game for several hours.So, Wizards.
This seems to be a disappointingly boring class to play. Basically the best way seems to be to have three buffs (shield, familiar, magic weapon) and a defense spell, and then just primary attack and disruption with your mouse. Is that pretty much it? Kind of disappointing, magic users are usually the most interesting class, not the 'put up all your buffs and then attack move through the game'.
Here is my half geared Level 60 Monk Stats with Evade Aura on (Dodge and Armor boosted). With my VIT/DEX dagger and no my IAS dagger.
http://i.imgur.com/aB2QU.jpg[IMG]
[IMG]http://i.imgur.com/ubnnh.jpg[IMG]
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I recommend Mantra of Healing with the Time of Need rune if you're going to be stacking resists
They are hiding in New Tristram somewhere I suppose. I didn't see them. I never used them in Act 1.No, every time you beat Diablo you have to rehire your follower at the spot they are at when you dismiss them. They will always be unlocked right away in every difficulty after normal.
So, Wizards.
This seems to be a disappointingly boring class to play. Basically the best way seems to be to have three buffs (shield, familiar, magic weapon) and a defense spell, and then just primary attack and disruption with your mouse. Is that pretty much it? Kind of disappointing, magic users are usually the most interesting class, not the 'put up all your buffs and then attack move through the game'.
They're in all the towns.They are hiding in New Tristram somewhere I suppose. I didn't see them. I never used them in Act 1.
They are hiding in New Tristram somewhere I suppose. I didn't see them. I never used them in Act 1.
So, Wizards.
This seems to be a disappointingly boring class to play. Basically the best way seems to be to have three buffs (shield, familiar, magic weapon) and a defense spell, and then just primary attack and disruption with your mouse. Is that pretty much it? Kind of disappointing, magic users are usually the most interesting class, not the 'put up all your buffs and then attack move through the game'.
Yup. They're boring as fuck. And I've tried all the good builds in the game for several hours.
A fuckton. Anything above 17% mf last I checked is amazingly valuable already and stacked DEX make it DH viable to swap in.Just found some magic boots with 20% mf and 200 dex.
I don't see any listings with that high of dex and mf.
Does anyone know what its worth?
wow. currently in a queue to enter my single player game.
I am theorycrafting so much that it is not even funny.
Wizard is full of great potential, but you really need to find your sweet spots.
But yes: if you do not have something AMAZING going on, you will find 143%+ magic missile + arcane torrent (Disruption) sooner or later, and that one is simply amazing for what it does. I have found it myself without looking for any guide, and used it all the way through hell/Inferno Act 1. But nowadays I have managed to find awesome variations of it, lol
Just a few interesting things:
1) Familiar > Magic Weapon, if you only have one slot.
Fiery familiar shoots FIRE spells. And with Conflag passive, you not only have +12% plus the 20% it shoots with usually half of your attacks, but you also have a +10% on all sources. Awesome debuffer on group play as well. Add the arcane torrent+disruption into the fray, and you have got a nice stew of glass cannoning going on.
2) You wanna be a tank, hm?
Teleport+damage reduction rune for 4 sec + Illusionist passive ->win. Very micro-intensive, but can save lives in Inferno.
3) Another interesting build for handling hard groups is the Arcane MINE. That shit reduces attack speed as well and slows, which means you can ignore the arcane slow passive, so you have one free slot. Add something like the 5 stack -> +75% damage on next cast (and torrent is channeled, as far as I know, so if you empty your whole arcane power on it, you will have crazy damaging missiles on that shit) instead, and you can have crazy setups going on.
I am still looking for THE build, but there are so many possibilities. My favorite defensive ability that still does shitton of damage is the wave of force rune with stun property.
They are only boring if you lack IMAGINATION
Bad news dude but the servers are going down in about 8 minutes or so anyway.
Below blacksmith
when you aproach they also have quite funny conversation so listen for a bit
I've heard all the conversations and seen them in other towns.They're in all the towns.
I recommend Mantra of Healing with the Time of Need rune if you're going to be stacking resists
I don't care for it at all after that change and my armor resist is about the same so it's giving me the same benefit with an added 15/30% dodge chance which is much better damage mitigation for me.Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
I lack imagination.
You heard it here first folks.
edit: Oh and the "fun" builds mentioned above are actually boring as fuck. I can name 10 additional builds that I've tried and they're all boring as-well.
This actually works? I wanted to try that exact thing out, but it seemed crazy to me so I didn't bother.
yoshidealwithit.gifBoring FOR YOU. Not for me. Deal with it?
Looking at this makes me develop a deep worry for the keys you have assigned to your spammable skills, considering that Transcedence seems to be your only way to recover life outside of potions.I'm not bothering to play or gear my monk right now, getting a DH to Inferno to do that. Right now I have 12.5k DPS base at level 54 and 26k DPS stacked with crit.
Here is my half geared Level 60 Monk Stats with Evade Aura on (Dodge and Armor boosted). With my VIT/DEX dagger and no my IAS dagger.
http://i.imgur.com/aB2QU.jpg
http://i.imgur.com/ubnnh.jpg
You don't need to pray when you hit earthquake and Berserker.
Get a belt with chance to freeze on hit tooMy wizard build is currently this. I'm in love with it. I'm not on Inferno yet, but I'm the man who freezes every guy who comes near me.
Blizzard (chance to freeze)
Frost Nova (5 froze I get crits)
Frost Armor (every time I get hit, I get armor)
Teleport (Passive defense afterwards)
Magic Familiar (Sparkflint)
I use the cold blooded thing, glass cannon and galvatising ward. I can basically kite and kill everything with no issues what so ever.
Still not sure what primary to use, but a tome I got off a friend for level 60 will make me change up my skills alot due to the bonus arcane damage. I'm really enjoying it though, it's no way near boring, you don't have to have the highest damage in the world, if anything it's better to have some survivability as well (just ignore the buffs!)
If I had a monk fist that gave me 800 life on hit, had 700+DPS, and life per spirit spent I'd probably faint. Then sell it for 30 million. At least it mostly works and I can live more then 4 seconds.Looking at this makes me develop a deep worry for the keys you have assigned to your spammable skills, considering that Transcedence seems to be your only way to recover hps outside of potions.
It sure would be nice if at least one of our healing mechanisms scaled after level 60.