Okay, have a few questions about the game and my class for some guidance that I couldn't get answered yesterday, maybe I can get something today while servers are down
-How does XP work in multiplayer? Do only people that hit a monster get XP, or does everyone get XP and maybe the player who did the finishing blow gets the full amount with everyone else getting a % of that, or?
-On your stats screen it says that your Damage/DPS stat includes crit %, so is the DPS just an overall average which includes critical hit damage at whatever % you have? I'm playing DH and at one point I switched from a 2h bow + quiver to a 1h crossbow + (same) quiver because it raised my DPS. My understanding is that 1h crossbows will fire faster than bows (assuming no quiver or the same quiver), and my per shot damage was lower but I understand I was firing faster. However my crit % was low so I wasn't landing many criticals, and it didn't
seem like it was working out for me overall even though it says my DPS was higher, so wasn't clear on how that works.
-Also looking for some general tips on my class; currently a Level 29 Demon Hunter. I'm still on normal (I wound up running most of the first act a few times due to tech issues so that's why my level is so high) but trying to look online for help/guidance on this class I seem to mostly be finding Level 60 strategies/builds and I can't tell if I'm doing it "wrong" or not. My current build is:
Primary: Hungering Arrow + Shatter Shot
Secondary: Elemental Arrow + Ball Lightning
Defensive: Caltrops + Torturous Ground
Hunting: Companion + Bat Companion
Passive: Steady Aim
Passive: Hot Pursuit
I have two more skill slots with Multishot and Smoke Screen on them, but I don't really see the use of them, at least on normal. Multishot seems alright but between my other stuff right now it's unnecessary, and I have yet to be in a situation where Smoke Screen was really needed, all of which I think is feeding back into me not being at a point where I need to actually use any of that stuff on my current difficulty so maybe I'm overthinking things.
Right now I'm rolling with the Templar and my general strategy is if it's only a few enemies I'll just use Hungering Arrow. For large or difficult groups I'll drop Caltrops where I'm standing (in case things go bad or I think things might get through to me) and start unloading Elemental Arrow. I did try Frost Arrow for a while and it seemed pretty good (faster and more damage per shot than Ball Lightning), but I'm guessing overall it's not as effective as Ball Lightning? Also until I locked Scatter Shot I was thinking about going back to Entangling Shot + Chain Gang which I was using most of the game (along with the Passive where you do 15% more damage to slowed enemies); I liked taking the damage hit for the ability to hit and slow 4 enemies a shot, how viable is this? I mostly only switched to Shatter Shot once I got Ball Lightning for shits and giggles. Obviously Shatter Shot is better for DPS, but that doesn't really seem to be as much the priority right now.
So far I've had no issues and haven't died, but I'm also overleveled for where I am (I think I'm at the end of Act 3) and I've also been using the auction house freely which is kinda broken for getting way better shit for cheap at my level. I can't check right now but I want to say that both my armor and DPS are around 550-600, Magic Find is 68% and my HP is something like 3300-ish. Gear-wise I generally prioritize Dexterity, Magic Find, and Vitality.
So I guess long-term what should I be looking for? Trying to decipher information on various forums I'm gathering that once I hit around level 50 I should switch to 2 1h crossbows and start going for crit chance and crit damage, is this accurate? Also I'm seeing a lot of talk about all resistances being important on Inferno, but the I keep seeing that at least for DH you're a glass cannon so if you get hit you're fucked anyway, so should I even worry about that? I'm confused