sazzy
Member
Probably something like:
Illusionist
Invulnerable Minions
Arcane
Jailer
that is going to give me nightmares tonight, just replace arcane with mortar
Probably something like:
Illusionist
Invulnerable Minions
Arcane
Jailer
Ah okay. VIT =/= HP. 1 VIT = 20 HP.
Ohhhhhh okay that makes sense; I thought 50 DPS with 2 attacks per second meant you were doing 50 DPS twice a second. I completely agree, but then I'm still confused with how it works if you pick up say a sword that's 100 DPS but has 15% attack speed on it. Unless I misunderstood I thought that the 15% attack speed stat doesn't factor into the 100, so in that scenario shouldn't that realistically make your DPS 115?
How are you getting that much move speed?
Also, thanks for all the info - i'll copy it and dig into it more trying a few different possible scenarios.
AoE attacks have a reduced % of the life per hit applied per each mob you hit so it is not grossly overpowered on packs. I imagine hundred fists would have a similar reduction with it spread out over the hits. I might test this out when servers are back up and see if that is the case.re: monk with life on hit.
Say I go way of hundred fists and my life on hit is 500.
If I land all the punches on one enemy (I'll assume 10 in three clicks) that's 5k? Or is it per mouse click?
They are. Worst Inferno class is Monk, so everything else is viable.
I'm personally gonna roll either DH or Wiz once I hit that Act 2 wall as my Monk.
Um what? I thought DPS is the thing to go for because it already has factured in how FAST the weapon is? So it shouldnt matter if it's slower, if the DPS is higher than you are handing out more dmg.
Sorry, the Increased Attack Speed on the Weapon is already factored (e.g., 1.4 Attacks Per Second Dagger will show 1.61 if it has 15% Increased Attack Speed on it). If you have +15% on your Gloves, it won't change what the weapon says but will show it in the Character Screen > Details > Attacks Per Second part.
And, again, the Advanced Tooltip will factor all this for you when it tells you Life/Damage/Protection upgrades. It's just the actual weapon numbers don't reflect stats not on the Weapon, basically. It's the same reason why +Primary Stats don't change the listed damage of the weapon since it varies by class and by your current stats.
that is going to give me nightmares tonight, just replace arcane with mortar
Um what? I thought DPS is the thing to go for because it already has factured in how FAST the weapon is? So it shouldnt matter if it's slower, if the DPS is higher than you are handing out more dmg.
Anyway, bought this for 85k. Thougt it was a steal. Am I right?
Um what? I thought DPS is the thing to go for because it already has factured in how FAST the weapon is? So it shouldnt matter if it's slower, if the DPS is higher than you are handing out more dmg.
Boots (+12%), Hammer Jammers Legs (+6%), Unity Ring (+7%). Legs are temporary since I didn't want to deal with finding a Lacuni Prowler with Gold Find% that didn't make me cry and the Legs come with Gold Find anyway.
Ideally, I'd go for Boj Anglers Boots (Attack Speed%, Movement Speed%) and Lacuni Prowlers Bracers (Attack Speed%, Movement Speed%) and a really sweet Unity (Movement Speed%, can random stat Attack Speed%).
Also, it's nice to actually equip some damn Legendaries.
That helps, thanks! Right now SS isn't at all needed for me on normal, and I don't have some of the other stuff you mentioned yet (although I do get Archery next level). On paper I would think Entangling Arrow might be better just for slowing down groups, but I have no idea what the reality actually is on Inferno. Marked for Death also didn't strike me as useful on Normal but definitely see how that would be useful against bosses or tougher enemies on Inferno. Also hadn't thought about using Preparation really (my Hatred/Discipline levels are a non-issue right now).
Is it still worth it to try to get crit bonuses on 2h bows though? I keep reading about how crossbows are the way to go for that (which is apparently why people tend to switch to those at higher levels).
I had an illusionist with mortar, plague, and shielding I think. The entire screen was nothing but dudes throwing mortars everywhere. You couldn't step anywhere. It was ridiculous.
i hate mortars.
Made it to Act 3 on my Monk before saying screw it and starting a DH. I was really hoping that if I made it Act 3 I could really focus on finally getting some better gear but even the easiest champion packs are too much for me.They are. Worst Inferno class is Monk, so everything else is viable.
I'm personally gonna roll either DH or Wiz once I hit that Act 2 wall as my Monk.
i hate mortars.
Yeah mortars just do too much damage too fast to avoid it.
Mortars and invulnerable minions are the worst
Ahh I see, I'll try that build out when I get some more gold. Bought a weapon on the whim so I'm low now :lol.
From what I was asking earlier, I found this. Someone came up with a formula based off of lvl 63 mobs - if positive x amount of resistance is better than y amount of vitality; if negative vice versa.
you can avoid mortars by being up close in melee range. but i play wd so usu its not possible to do that
Looks good in the Advanced Tooltip Preview, but do you really need all that geschicklichkeit for your Barbar?
Well, I'm still unsure about the actual itemization on certain items in general. For example, there is a legendary cloak that gives run speed bonus, but you can't specifically search for that affix under cloaks in the AH, so I'm unsure what items can get what affixes.
you can avoid mortars by being up close in melee range. but i play wd so usu its not possible to do that
It's basically what I said but just picking out the Resistance part. Essentially, 10 Armor = 1 Resistance = (35 / TotalMitigation)
How much HP is "worth" depends on how much mitigation you already have. If you have 50% Armor and 50% Resistances, 1 VIT is essentially equal to 150 HP. If you go to 60% Armor and 60% Resistances, that same 1 VIT is now worth ~220 HP.
Made it to Act 3 on my Monk before saying screw it and starting a DH. I was really hoping that if I made it Act 3 I could really focus on finally getting some better gear but even the easiest champion packs are too much for me.
i hate mortars.
Which works if it's only 1 thing that is a mortar. Usually it's 2-3, and when you can strike one the others shit on you. Sucks when they kite YOU and then have lava tracks + mortar. Like wtf?
The problem with that statement is that the gear to beat Act 2 Inferno as a Monk drops in Act's 3 and 4. You can farm Act 1 to oblivion and likely all you'll walk away with is a bunch of gold from other shit you sell. When the pieces you need start costing 1-2 million gold a pop I can see what Blizz meant when they said that they didn't expect people to beat Inferno for a couple months.Didn't Blizzard just mention in an update that the majority of players who have attempted inferno are poorly geared?
Time to farm hell or go to the AH.
Ahhh I get what you're saying now. I think I've been looking at it wrong then to being with. Time to rethink how to approach a build now.
Since you mentioned your kiting DH build earlier - what skills are you running and how are you doing/progressing in inferno? If you don't mind.
I turned on the Advanced Tooltips via the Options, but I don't really see any difference. Isn't it supposed to provide more detailed skill damage?
Didn't Blizzard just mention in an update that the majority of players who have attempted inferno are poorly geared?
Time to farm hell or go to the AH.
I can't play D3, it says "a new patch is available click OK to restart and patch will be applied automaticly," then I hit OK, the game says "D3 is already running".
The problem with that statement is that the gear to beat Act 2 Inferno as a Monk drops in Act's 3 and 4. You can farm Act 1 to oblivion and likely all you'll walk away with is a bunch of gold from other shit you sell. When the pieces you need start costing 1-2 million gold a pop I can see what Blizz meant when they said that they didn't expect people to beat Inferno for a couple months.
Good point! Yes, Diablo III has an additional difficulty level, Inferno, with a very steep difficulty curve. One bit of misinformation is that loot is static in where it drops, but in fact the loot table bands are quite large. For example the "Inferno Act I loot" has a chance to drop in Hell Act IV as much as it does Inferno Act II. You will need to farm Inferno Act I to get a shot at those higher level items to drop so you can continue progressing.
Didn't Blizzard just mention in an update that the majority of players who have attempted inferno are poorly geared?
Time to farm hell or go to the AH.
So it seems like melee are hardest with monk being worst, then Wiz and DH are the best, and WD is okay. Would that be a good summary?
I keep asking for a summary and no one can give me one.
Didn't Blizzard just mention in an update that the majority of players who have attempted inferno are poorly geared?
Time to farm hell or go to the AH.
I believe it just lists the Damage% they do. Advanced Tooltips is mostly for the better stat display on equipment. Or is that just how they display normally? I never checked, honestly. First thing I did in-game was turn that and Elective Mode on.
I hate wallers just as much as jailers, if not more.