I like that build but I've recently switched to magic missile with seeking rune. It's a bit worse against groups but it's amazing for kiting and you can shoot around corners. Basically you just need more dps and preferably 30-40k hp.Inferno wizards help me! What are you using?
I am using
Arcane Orb Celestial Orb
Shock Pulse Piercing Orb
Diamond Skin Crystal Shell
Arcane Hydra
Magic Weapon Force Weapon
Force Armor
Passive skills - Blur, Astral Presence, Prodigy
What am I doing wrong. I feel that force armor and blur are kind of pointless in inferno because I die in 2 hits either way. Obviously I still need better gear. Right now I have 18k dmg with this build.
We need to set up some sort of Act 4 farming group where we go balls to the walls on farming something worthwhile in act 4, because I'm kinda tired of not having act 4 loot and not being able to afford any of it because they're 20 mil on the AH.
LETS DO IT BOYS
Man. I was playing with someone with 35000 dps yesterday. How the fuck.
Well, I'm still unsure about the actual itemization on certain items in general. For example, there is a legendary cloak that gives run speed bonus, but you can't specifically search for that affix under cloaks in the AH, so I'm unsure what items can get what affixes. I was doing most of my learning by selecting an item category in the AH and then view what affixes you could search for. So back to crit dmg bonus, I'm not sure what you could get in it's place and for what items, but making your crits hit harder cant be a bad thing regardless of weapon can it?
I'd like to see a total slot breakdown for DH in terms of affixes for inferno. Such as:
Gloves: Dex, IAS, Crit Chance, Crit Dmg, Chance on hit to Stun/Blind/Fear, etc.
The reason being, I'd like to maximize things like Movement Speed, Max Discipline, Crowd Control Reduction, etc. while not sacrificing some other stats. Not knowing which items that can have Movement Speed for example is a pain when hunting on the AH. I know boots get the affix and I've seen legendary bracers and cloak with it as well, but are there other slots that can have the affix?
~14k HP (because lol I die oh well), ~20k base DPS (~850 Damage 2H Bow), no idea what my resists are honestly. 25% Movement and ~230% Gold Find is about all she's for but Act 1 Inferno isn't that bad; Act 2 is trolling me with the most bullshit elites every time I tried but it's fairly tame otherwise.
Skills are:
Hungering Arrow > Shatter Shot
Elemental Arrow > Nether Tentacles
Smokescreen > Lingering Fog
Preparation > Focused Mind
Companion > Ferrets
Multishot > Fire At Will
Passives: Tactical Advantage, Sharpshooter, Archery. Steady Aim is better damage but I keep forgetting to swap out since I switched from Crossbow to regular ol' Bow. Templar meatshield in use but he's pretty much terrible at that so I may just use someone else.
Ferrets are just for the Gold Find so I'd swap it out for basically anything else. Sentry or Traps, I guess.
She's about halfway through Act 2? Only worry for finishing it up will be the hilarity that is the boss fight. Not Belial himself, mind you, but those goddamn snakes.
I believe it just lists the Damage% they do. Advanced Tooltips is mostly for the better stat display on equipment. Or is that just how they display normally? I never checked, honestly. First thing I did in-game was turn that and Elective Mode on.
I've been doing the last quest in Act 3 to kill Azmodan. The small stretch you have to clear to him usually has 2 packs, then you just hearth to the Keep and run out into the fields to find 3 more packs. Get your 5 stack buff then head to Azmodan. I can kill him really easy in single player which is why I chose him as my farming point. I'm not sure how much harder it is with a larger health pool. I'm sure the adds become an issue and must be dealth with. As is, I just dps him right past the add spawn.
I like that build but I've recently switched to magic missile with seeking rune. It's a bit worse against groups but it's amazing for kiting and you can shoot around corners. Basically you just need more dps and preferably 30-40k hp.
Inferno wizards help me! What are you using?
I am using
Arcane Orb Celestial Orb
Shock Pulse Piercing Orb
Diamond Skin Crystal Shell
Arcane Hydra
Magic Weapon Force Weapon
Force Armor
Passive skills - Blur, Astral Presence, Prodigy
What am I doing wrong. I feel that force armor and blur are kind of pointless in inferno because I die in 2 hits either way. Obviously I still need better gear. Right now I have 18k dmg with this build.
Attack Speed % does reflect on damage and skills are fired at the rate of attack speed. I noticed this extremely switching from wands to a staff with my Wizard when it made me unable to kite as well with Arcane Orb.
Just to be clear, I have cleared Act II Inferno and made it about 1/4 through Act III so farming gear from Hell is not going to do anything for me.Didn't Blizzard just mention in an update that the majority of players who have attempted inferno are poorly geared?
Time to farm hell or go to the AH.
I have to try this aswell. I have never used mirror image before so I am unsure how good it is.Shock Pulse > Piercing Orb
Blizzard > Grasping Chill
Magic Weapon > Force Weapon
Energy Armor > Force Armor
Hydra > Venom Hydra / Lightning Hydra, swap occasionally.
Mirror Image > Duplicates, might try Mirror Mimics.
Passives: Illusionist, Paralysis, Galvanizing Ward
High Attack Speed (2.5 APS I think?), high movement (+25%, the cap) so I can outrun what's chasing me. Blizzard helps keep space and Hydra is just nice always. Paralysis with Orbs everywhere is pretty damn good. Mirror Image over Diamond Skin so it gives me a Jail escape and because Diamond Skin doesn't last long enough for me to care, honestly. Teleport > Wormhole may be better overall but eh, I want to see if Mirror Image is any good.
The "big" DPS number factors every single thing on the weapon besides actual +Stats. It's basically just the Average Damage of the weapon divided by the Attack Speed.
Hey how does multishot work out for you? Saw a few people using that, I'm using close to your setup and I didn't personally see the need for it with Scatter Shot and Lightning Ball already running (I don't have Nether Tentacles yet).
Probably something like:
Illusionist
Invulnerable Minions
Arcane
Jailer
So I had asked this question last week - but if this is true, wouldn't a caster class want a slower weapon? The mana costs of a spell don't change with attack speed (from what I noticed), so, dps being equal, wouldn't a slower casting speed be more mana efficient?
Download the patch and can't play anymore. Good job Blizzard.
Inferno wizards help me! What are you using?
I am using
Arcane Orb Celestial Orb
Shock Pulse Piercing Orb
Diamond Skin Crystal Shell
Arcane Hydra
Magic Weapon Force Weapon
Force Armor
Passive skills - Blur, Astral Presence, Prodigy
What am I doing wrong. I feel that force armor and blur are kind of pointless in inferno because I die in 2 hits either way. Obviously I still need better gear. Right now I have 18k dmg with this build.
Classes
Monk
Active Skills
Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
So I had asked this question last week - but if this is true, wouldn't a caster class want a slower weapon? The mana costs of a spell don't change with attack speed (from what I noticed), so, dps being equal, wouldn't a slower casting speed be more mana efficient?
So, just to confirm because I've always been curious about this one, but that includes the +% damage as well. i.e. +28% damage
That always seemed like an odd stat to me. Like why not just include it in the raw damage numbers to begin with?
Seriously just delete the class from existing Blizzard. The fuck is the weakest class in the game getting the most nerfs for?
Also getting the error with the game where I got the patch initially and it shows the game is up to date, but when I try to login it says they're a patch update available and it kicks me back to Desktop and D3 crashes
To be fair it's earlier than they said which is likely the issue, but ideally it wouldn't let you get to that point if it wasn't ready
Yes, it happened to me last week. Just delete the file and let the launcher redownload it.
Sigh. Anyone else see this one? Do I just delete this file?
Don't know how true that is. But I know from my personal experience that higher level items dropped for me in Act 2 than I was seeing in Act 1.Blue Post said ..
Yes, it happened to me last week. Just delete the file and let the launcher redownload it.
Invulnerable is not even fun to begin with. It's simply a crappy way to make things strong.
No patching error here but I tried logging in afterwards and it says I need to download the new patch... wat
Gotta grind the downloader for the right patch to drop.
I've been doing the last quest in Act 3 to kill Azmodan. The small stretch you have to clear to him usually has 2 packs, then you just hearth to the Keep and run out into the fields to find 3 more packs. Get your 5 stack buff then head to Azmodan. I can kill him really easy in single player which is why I chose him as my farming point. I'm not sure how much harder it is with a larger health pool. I'm sure the adds become an issue and must be dealth with. As is, I just dps him right past the add spawn.
Gotta grind the downloader for the right patch to drop.
They don't drop rares by default after the first kill in Normal. You will see rares again regularly after getting Nephalem Valor Stacks at 60.Jumping in to bitch that the Butcher on Nightmare gave me 0 yellow items. I got three blue items, and a bunch of junk.
Seriously, WTF? Frankly, all my Nightmare drops have sucked. I only replaced two equipment pieces over the entirety of Act 1 Nightmare.
No patching error here but I tried logging in afterwards and it says I need to download the new patch... wat
Same.
Need a patch for the patch.
Servers aren't ready so theres a version mismatch, same thing happened with WoW often, once it's all up it should just log in fine.
Every time I think of changing it, I find neat uses for it hitting a wider spread of enemies, especially given Nether Tentacles smaller hitbox. I've been meaning to try Strafe out with the 100% Movement rune and see if that works with my +25% Movement. Right now, Multishot feels like it's there just out of habit but I also can't think of anything good to replace it with.
I hate wallers just as much as jailers, if not more.
As a barb, Act 3 is just impossible to farm
Get her a really good weapon and stack the other slots with MF as you get half of her MF so no reason not to!I did a 5 stack siegebreaker last night.
I just wander around on the walls and take out whatever I can, then port straight to siegebreaker and run around in circles until he's dead.
Tyrael does most of the work. I'm thinking of bringing the Enchantress too but I'm so lazy I've never bothered getting gear for my followers.
Tyrael does most of the work. I'm thinking of bringing the Enchantress too but I'm so lazy I've never bothered getting gear for my followers.
Same.
Need a patch for the patch.