SnakeswithLasers
Member
Can you translate the stats for us please sir.
+82 compétence
Augmente la vitesse d'attaque par 11%
12,6% de chance par coup, la cible en pistes pendant 5 sec.
14-24 dégâts des saignements
Can you translate the stats for us please sir.
Can you translate the stats for us please sir.
Can you translate the stats for us please sir.
DHs, is this worth something??
From the game update posted on the DIII website, I had expected some significant changes in today's patch. I guess they are slated for future patches.
Reflect is ridiculous for me, I notice classes like Wizards nearly shrugging it off. Monks and some Barbs too, but an elite pack with reflect absolutely wrecks me. I put on my Vit+Resist set and its still pretty rough, tho its a bit better than my dps set.
Reflect when Im in my dps set kills me so fast. All of the attack speed% increases I have, I just unload and die like Im standing in desecration or something. Either that or I dps a little then stand back and do nothing but drop traps so everyone else can kite while I wait on a health globe. I absolutely hate it.
i'm sure this has been asked before but can you guys tell me if wearing a specific armor or weapon for your class makes any difference in their attributes? example is for my demon hunter, wearing a cloak vs a chest armor? because chest armor seems a lot better stat wise, why would i wear a cloak instead? another example is a wizard hat vs a regular armor helm?
i'm sure this has been asked before but can you guys tell me if wearing a specific armor or weapon for your class makes any difference in their attributes? example is for my demon hunter, wearing a cloak vs a chest armor? because chest armor seems a lot better stat wise, why would i wear a cloak instead? another example is a wizard hat vs a regular armor helm?
i'm sure this has been asked before but can you guys tell me if wearing a specific armor or weapon for your class makes any difference in their attributes? example is for my demon hunter, wearing a cloak vs a chest armor? because chest armor seems a lot better stat wise, why would i wear a cloak instead? another example is a wizard hat vs a regular armor helm?
Silly question, but I was looking at some weapon stats and I noticed the "x-y added damage" stat at the top. Im guessing thats incorporated into the dps, but what about when its added elemental damage? Seems like it should be seperate in that case.
i'm sure this has been asked before but can you guys tell me if wearing a specific armor or weapon for your class makes any difference in their attributes? example is for my demon hunter, wearing a cloak vs a chest armor? because chest armor seems a lot better stat wise, why would i wear a cloak instead? another example is a wizard hat vs a regular armor helm?
i'm sure this has been asked before but can you guys tell me if wearing a specific armor or weapon for your class makes any difference in their attributes? example is for my demon hunter, wearing a cloak vs a chest armor? because chest armor seems a lot better stat wise, why would i wear a cloak instead? another example is a wizard hat vs a regular armor helm?
Silly question, but I was looking at some weapon stats and I noticed the "x-y added damage" stat at the top. Im guessing thats incorporated into the dps, but what about when its added elemental damage? Seems like it should be seperate in that case.
That is more or less my Tactic even on Hell, except I place a Hydra every now and then and tank for 2 to 3 seconds before they can shatter my Frost Armor and then continue with fleeing.
All +Damage, regardless of what kind, on the Weapon is already factored into the listed DPS. The only stat on the Weapon that does not factor into the listed DPS is the +Primary Stat (e.g., STR, DEX, INT).
Where did you find most of your upgrades to make yourself inferno viable? Did you just happen to find stuff while getting to 60, or did you do some area grinding with NV buff?
Welp, that's how the game plays without the AH. Everyone says, "If you don't like it, don't use it." So I'm trying that out.
GAF went down huh? Thought they finally announced the nerf.
Extended maintenance!
They took one second off a monk skills duration and all hell broke loose.
That video does not apply to wizards. It's for monks and barbarians. You would just randomly click a few buttons and they'd all be dead.
I'm gonna be pretty bummed if they extend maintenance. Seems like when the servers aren't up close to the end of the window, that often means they are gonna push it back.
We are extending today's scheduled maintenance in order to perform additional database checks. We anticipate that the Diablo III game servers will be available in approximately 2 hours, after 1:00 p.m. PDT.
Patch 1.0.2 notes can be viewed here.
Visit our Bug Report forum for a list of known issues.
Hotfixes made in addition to changes in patch 1.0.2 can be found here.
If you are experiencing technical issues with the patching process, please visit our support site for assistance.
Thank you!
Called it:
That's just them officially saying it, it's actually been gone for a long time already, at least I believe so.
Haha, that nerf actually did break the Internet when it was hotfixed. This is old news now!They took one second off a monk skills duration and all hell broke loose.
Whoa, thats until what, 4PM Eastern? Goddamn if today is your day off, you planned to play, and your on the East Coast I feel sorry for you.
So anyone doing okay with Monk in inferno? If not, would it really be that hard to just buff a few skills a little bit and see how it goes?
So anyone doing okay with Monk in inferno? If not, would it really be that hard to just buff a few skills a little bit and see how it goes?
Monk is extremely strong in inferno....