It is extremely long and differing, it is unique to my Battle.net account. If something odd was connecting some place I would have gotten notice of it.
Will you guys welcome me back the day I want to come back ?Starcraft 2 gaf welcomes you.
Lol, no. If you don't have an authenticator, you will be hacked.
Unless the hackers have a copy of the hash of your password, brute-forcing won't help. For the love of god, I hope Blizzard has some rate-limit on the number of wrong authentication attempts in a given period.Unless your password is abnormally long they can just brute force it or at least that's what I assume. Modern computing and GPU power has made brute forcing passwords incredibly fast
Will you guys welcome me back the day I want to come back ?
I don't have one. Yet to be touched in all of WoW and diablo.
You will
I expected more people would be posting seeing as the servers are all but down.
Please. Don't.Are you new to the series? Diablo is not a single player game.
I have a feeling that Blizzard is really pissing off a lot of regular customers that bought this game, not just "internet nerds". Their reputation is going down the crapper every time their server is down.
Total Biscuit, who i rarely agree with, went on a rant in one of his videos how blizzard gets a free pass from the press, and an army of sheeple who will give up their lives for them at the drop of a hat. Those people, found on their forums who never get banned when they attack people with legitimate complaints are a big part of the reason why their games quality dropped from the end of TBC xpac onward, and just a wild coincidence when they started their mergers with activision.
This is my first time buying a blizzard game (got the SC2 demo, and then downloaded the starter edition while waiting on D3 but didn't buy it). Being a spectator of SC2 youtube commentated videos I got a feeling that Blizzard games were high end in the quality department, making the $60 price well worth it (free update patches, free map packs, great support, etc. Waiting on Heart of the Swarm for the new classes to show up in SC2 matches to watch what players do with them). D3 seem like a mess for me, feeling like I should have just continued watching SC2 casts or learned how to play it.
Please. Don't.
So does anybody know whether the server downtime is a standard weekly thing? Or is it just continued launch blues?
Your avatar promising that someone will be touched is just too good.
blzzerd pls
T_T Suddenly I feel like staying in D3GAF for abit longerYou actually have to play on NA ...or wait for Heart of the Swarm when we can finally switch servers from within the game.
I'll tell you what really bothers me about this: their login system apparently checks for an authenticator before it checks to see if the servers are even available. Thus, every single time I want to check to see if I'm able to log in yet, I have to enter an authenticator ID.
This is the true travesty.
"We're doing rolling shifts the beginning of this week for 24 hour coverage. Since QA is mostly just support, we're going to just be dicking around waiting for shit to blow up. Servers can't handle shit though, not surprisingly."
A friend at Blizzard said this to me.
You'd probably be surprised at how good brute force crackers are. Combined with the fact that Battle.net passwords are case-insensitive , even strong passwords fall victim to brute force very easily.
Anyway, basically what you're saying is "there's no possible way". Well, there is a way, because it happened. The session id thing was debunked, and anyway you said you never played public games, so even if it were true, that option isn't even an option. So Occam's Razor suggests your password was compromised.
If people would stop saying "Eh, I'm safe I don't need an authenticator" and just get a fucking authenticator then everyone would stop getting hacked. Yes, Blizzard needs to do a better job of promoting it, but at the same time most of the people who are getting hacked known about the existence of the authenticator, and still don't get it.
How does blizzard not get sued for a service vein down when ppl pay money for a product that CAN be played single player if they wanted?
tl;dr version: quit crying
How does blizzard not get sued for a service being down when ppl pay money for a product that CAN be played single player if they wanted?
All of the "single player game" tears are so bitter.
It's a massively multiplayer online game, with a single (per region, per game mode [hardcore/regular]) economy that will (eventually) have some real world value associated with it.
The always online connection rule exists to theoretically preserve the value (both in dollars/euros and gold pieces) of their investment game.
An interesting, if not, strictly better, implementation would've been an Offline mode that exists at the same UI level as Hardcore and Regular, where Offline characters don't synchronize data with the servers and can't access auction houses or the stash of an Online account.
I am betting this wasn't included because of authoritative state management for certain elements of the experience (i.e. A Character's position in the world: the Client sees his character in position A and the server says you are in position B -and the server is authoritative, so the position is updated server side, and the client may not even catch up with it before the death screen begins to play [this is probably why Yoshi died in that suite of pictures in the last thread where he said he was quitting and was done posting here]).
tl;dr version: quit crying
T_T Suddenly I feel like staying in D3GAF for abit longer
How does blizzard not get sued for a service being down when ppl pay money for a product that CAN be played single player if they wanted?
That, however seems cool :3Trade one of your million copies of sc2 for a NA copy then play on gaf night! ^^
Unless the hackers have a copy of the hash of your password, brute-forcing won't help. For the love of god, I hope Blizzard has some rate-limit on the number of wrong authentication attempts in a given period.
While I do have an authenticator and I haven't been hacked, I find it laughable that it seems required by the community.
My bank doesn't require one, why should a game require one?
I don't really blame them though like most of you are.Two weeks! Two! I can't possibly fathom how they could have been so utterly unprepared for this game. It's impossible to have been unaware of the anticipation for it.
Because they told you what the product was before you bought it and you still chose to buy it?
Not saying I like it, but jesus, everyone bitches about the always online stuff, but no one decided not to buy the game because of it...
All of the "single player game" tears are so bitter.
It's a massively multiplayer online game, with a single (per region, per game mode [hardcore/regular]) economy that will (eventually) have some real world value associated with it.
The always online connection rule exists to theoretically preserve the value (both in dollars/euros and gold pieces) of their investment game.
An interesting, if not, strictly better, implementation would've been an Offline mode that exists at the same UI level as Hardcore and Regular, where Offline characters don't synchronize data with the servers and can't access auction houses or the stash of an Online account.
I am betting this wasn't included because of authoritative state management for certain elements of the experience (i.e. A Character's position in the world: the Client sees his character in position A and the server says you are in position B -and the server is authoritative, so the position is updated server side, and the client may not even catch up with it before the death screen begins to play [this is probably why Yoshi died in that suite of pictures in the last thread where he said he was quitting and was done posting here]).
tl;dr version: quit crying
All of the "single player game" tears are so bitter.
It's a massively multiplayer online game, with a single (per region, per game mode [hardcore/regular]) economy that will (eventually) have some real world value associated with it.
The always online connection rule exists to theoretically preserve the value (both in dollars/euros and gold pieces) of their investment game.
An interesting, if not, strictly better, implementation would've been an Offline mode that exists at the same UI level as Hardcore and Regular, where Offline characters don't synchronize data with the servers and can't access auction houses or the stash of an Online account.
I am betting this wasn't included because of authoritative state management for certain elements of the experience (i.e. A Character's position in the world: the Client sees his character in position A and the server says you are in position B -and the server is authoritative, so the position is updated server side, and the client may not even catch up with it before the death screen begins to play [this is probably why Yoshi died in that suite of pictures in the last thread where he said he was quitting and was done posting here]).
tl;dr version: quit crying
Yes. That's fine. Diablo 3 is still a single player game, as well as a multiplayer game.(reasons for always online)
Not saying I like it, but jesus, everyone bitches about the always online stuff, but no one decided not to buy the game because of it...
They told us the servers would be down constantly?
I don't think you read his post.
All of the "single player game" tears are so bitter.
It's a massively multiplayer online game, with a single (per region, per game mode [hardcore/regular]) economy that will (eventually) have some real world value associated with it.
The always online connection rule exists to theoretically preserve the value (both in dollars/euros and gold pieces) of their investment game.
An interesting, if not, strictly better, implementation would've been an Offline mode that exists at the same UI level as Hardcore and Regular, where Offline characters don't synchronize data with the servers and can't access auction houses or the stash of an Online account.
I am betting this wasn't included because of authoritative state management for certain elements of the experience (i.e. A Character's position in the world: the Client sees his character in position A and the server says you are in position B -and the server is authoritative, so the position is updated server side, and the client may not even catch up with it before the death screen begins to play [this is probably why Yoshi died in that suite of pictures in the last thread where he said he was quitting and was done posting here]).
tl;dr version: quit crying
I just faced one of those:
Regardless of the singleplayer/multiplayer discussion, Diablo 3 is not an MMO.All of the "single player game" tears are so bitter.
It's a massively multiplayer online game, with a single (per region, per game mode [hardcore/regular]) economy that will (eventually) have some real world value associated with it.
The always online connection rule exists to theoretically preserve the value (both in dollars/euros and gold pieces) of their investment game.
An interesting, if not, strictly better, implementation would've been an Offline mode that exists at the same UI level as Hardcore and Regular, where Offline characters don't synchronize data with the servers and can't access auction houses or the stash of an Online account.
I am betting this wasn't included because of authoritative state management for certain elements of the experience (i.e. A Character's position in the world: the Client sees his character in position A and the server says you are in position B -and the server is authoritative, so the position is updated server side, and the client may not even catch up with it before the death screen begins to play [this is probably why Yoshi died in that suite of pictures in the last thread where he said he was quitting and was done posting here]).
tl;dr version: quit crying
No, I read it. This shit happens with a game set up this way. Sometimes it happens a lot, sometimes not so much. It always sucks, but they haven't been down for such a large percentage of the time the game has been released that its downright offensive.