BrokenEchelon
Banned
All of the "single player game" tears are so bitter.
It's a massively multiplayer online game, with a single (per region, per game mode [hardcore/regular]) economy that will (eventually) have some real world value associated with it.
The always online connection rule exists to theoretically preserve the value (both in dollars/euros and gold pieces) of their investment game.
An interesting, if not, strictly better, implementation would've been an Offline mode that exists at the same UI level as Hardcore and Regular, where Offline characters don't synchronize data with the servers and can't access auction houses or the stash of an Online account.
I am betting this wasn't included because of authoritative state management for certain elements of the experience (i.e. A Character's position in the world: the Client sees his character in position A and the server says you are in position B -and the server is authoritative, so the position is updated server side, and the client may not even catch up with it before the death screen begins to play [this is probably why Yoshi died in that suite of pictures in the last thread where he said he was quitting and was done posting here]).
tl;dr version: quit crying
Oh shit wait. Luke Smith from Bungie?
Don't you guys have a deal with Activision to produce an MMO?
Activision, the parent company of Blizzard.
I hope Diablo III's current state doesn't represent your aspirations for "Destiny" because you sure as shit won't be getting my money for it.