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should i be able to beat diablo with a level 31 demon hunter?
should i be able to beat diablo with a level 31 demon hunter?
Thanks Blizzard, I needed this.
Price Check?
Your mantra, lashing tail kick with stun (no knockback), or cyclone with fear imoWhat is a good spirit dump? I am using Cyclone Strike with +dodge now. I want to try one more but not sure what else is effective. A2 Hell lvl 56.
I've been going with the following set-up:
Shock Pulse (piercing orb)
Blizzard (rune that increases damage)
Hydra (venom)
Energy Armor (the nerfed rune)
Magic Weapon (force weapon)
Diamond Skin (the rune that increases the amount it absorbs)
And it's been working kind of good for me. As long as I've got enough room to kite.
What is a good spirit dump? I am using Cyclone Strike with +dodge now. I want to try one more but not sure what else is effective. A2 Hell lvl 56.
Here you go, vodh. If the song stops you MIGHT want to take a break.
The amount of bullshit monster design is fucking insane.
Let us zoom out a little bit.. monsters shouldn't have more range than what we can see.
Also I *hate* fighting with shit on the bottom.. you get so much more view up top.
there are so many ten hour youtubes that have no reason to exist. i show them to my mom when i want to make her feel old.
Is it even possible to solo Hell difficulty on my lvl 53 Demon Hunter?
The Rares and Elites can get to be ridiculous, the trash mobs and some elites aren't bad, but then I will run into A Rare with Jailer, Mortar and vortex and then I am just fucked, from 15k hp to 0 in literally half a second
this is my character
I have heard that DH's actually have it easier due to being able to kite with caltrops, but I find it very difficult to kite around when I am getting vortexed to him and jailed...
God, I hate fighting these fking invulnerable minions in Hell!!!!!!!!!!!!!!Make me rage so hard.
I'm also a DH and doing my solo run in Hell and it's been pretty easy so far except for the few elites and invulnerable minions that I've faced. I'm about 3/4 of the way through Act II. My DPS is currently at 12K with SS, 2.2K armor and 1K dex.Is it even possible to solo Hell difficulty on my lvl 53 Demon Hunter?
The Rares and Elites can get to be ridiculous, the trash mobs and some elites aren't bad, but then I will run into A Rare with Jailer, Mortar and vortex and then I am just fucked, from 15k hp to 0 in literally half a second
this is my character
I have heard that DH's actually have it easier due to being able to kite with caltrops, but I find it very difficult to kite around when I am getting vortexed to him and jailed...
Ha, I would be in tears.Now imagine them in Inferno.
Is it even possible to solo Hell difficulty on my lvl 53 Demon Hunter?
The Rares and Elites can get to be ridiculous, the trash mobs and some elites aren't bad, but then I will run into A Rare with Jailer, Mortar and vortex and then I am just fucked, from 15k hp to 0 in literally half a second
this is my character
I have heard that DH's actually have it easier due to being able to kite with caltrops, but I find it very difficult to kite around when I am getting vortexed to him and jailed...
This Rare mob is turning into a match of "Wait for shielding to go down and bumrush him like no tomorrow, then run away and wait for shielding to go down and then...."
It's not even difficult, just time wasting. ;_;
Well at least I got a decent rare one handed axe out of it. +100 strength +100 vitality.
WHERE. ARE. MY. POTIONS?
Anyone take a guess at what these are worth?
You don't have to actually kill anything but the bosses. Get +discipline stuff and smoke screen right on past (with tactical advantage passive).
Other than that, it's just a matter of DPS, caltrops, and getting things in nice rows you can send Nether Tentacles (or lightning ball) through.
I'm late to the AH discussion so I'll try to keep it short. Blizzard needed a way to monetize Diablo 3 so that it could generate revenue beyond the initial purchase. I understand and accept this, but I feel they went beyond simply monetizing item selling to actively designing the game to strongly encourage players to buy items.
Blue posts have confirmed they designed the loot system with the Auction House in mind, but have not gotten specific. Inferno seems to be explicitly designed around the idea of buying gear. The difficulty rises so exponentially that the only way to progress is to upgrade all your gear by huge amounts in one go. So you either buy the gear on the Auction House or you "farm" hell. The problem is Hell is rather trivial by this point, so it's unbelievably boring to play compared to Inferno, which is unbelievably frustrating.
This helps reinforce the player's desire to not only get out of Hell difficulty, but to make Inferno doable. This is also reinforced by drop rates which feel so gimped that 'natural' progression is very unappealing (even in Inferno). It's as if the internal ilvl on the drops is always 2 tiers below usable, so it's not that just that you don't get a good roll of affixes, but that the amount of stats on them is way too low. The regularity of drops with the appropriate ilvl seems too low.
I'm not saying you should be able to farm items so easily that the AH is pointless. But Blizzard made the time investment needed to get gear naturally feel so enormous that no reasonable person would choose to do so when the AH exists. The player needs to feel that they're paying to save time they might otherwise spend farming, not that they have to pay because the alternative is insane. That psychological difference really does change the way players interact with the game even if the actual time investment would be comparable to D2.
well, I would like to actually kill them to improve my gear(don't use the AH, and even of I wanted too, I never have the cash to buy worthwhile gear...), so maybe just skip the ridiculous combinations? I don't know, but if hell is giving me this much trouble, I am dreading what inferno will bring
Chain link, vortex, fire, AND invincible minions. THANKS BLIZZARD!
Farming hell will not adequately prepare you for act 1 inferno, and farming act 1 inferno will not even come close to preparing you for act 2 inferno. I could care less about anything else, but if i farm act 1 for 60 hours, i should be able to do pretty well in act 2, and thats not even remotely close to being true
Now imagine them in Inferno.
I'm late to the AH discussion so I'll try to keep it short. Blizzard needed a way to monetize Diablo 3 so that it could generate revenue beyond the initial purchase. I understand and accept this, but I feel they went beyond simply monetizing item selling to actively designing the game to strongly encourage players to buy items.
Blue posts have confirmed they designed the loot system with the Auction House in mind, but have not gotten specific. Inferno seems to be explicitly designed around the idea of buying gear. The difficulty rises so exponentially that the only way to progress is to upgrade all your gear by huge amounts in one go. So you either buy the gear on the Auction House or you "farm" hell. The problem is Hell is rather trivial by this point, so it's unbelievably boring to play compared to Inferno, which is unbelievably frustrating.
This helps reinforce the player's desire to not only get out of Hell difficulty, but to make Inferno doable. This is also reinforced by drop rates which feel so gimped that 'natural' progression is very unappealing (even in Inferno). It's as if the internal ilvl on the drops is always 2 tiers below usable, so it's not that just that you don't get a good roll of affixes, but that the amount of stats on them is way too low. The regularity of drops with the appropriate ilvl seems too low.
I'm not saying you should be able to farm items so easily that the AH is pointless. But Blizzard made the time investment needed to get gear naturally feel so enormous that no reasonable person would choose to do so when the AH exists. The player needs to feel that they're paying to save time they might otherwise spend farming, not that they have to pay because the alternative is insane. That psychological difference really does change the way players interact with the game even if the actual time investment would be comparable to D2.
Farming hell will not adequately prepare you for act 1 inferno, and farming act 1 inferno will not even come close to preparing you for act 2 inferno. I could care less about anything else, but if i farm act 1 for 60 hours, i should be able to do pretty well in act 2, and thats not even remotely close to being true
If crafting costs weren't so high, some of this would be alleviated, I'd think.
Actually I farmed Azmodan Hell to manage to face early Act 1 Inferno. From there I farmed what I could and with time I've managed to find stuff that allowed me to farm the entire Act without issues and without using the AH.Farming hell will not adequately prepare you for act 1 inferno, and farming act 1 inferno will not even come close to preparing you for act 2 inferno. I could care less about anything else, but if i farm act 1 for 60 hours, i should be able to do pretty well in act 2, and thats not even remotely close to being true, even with 5 stacks of NV every time
Chain link, vortex, fire, FAST, invincible minions. THANKS BLIZZARD!
indeed.Farming hell will not adequately prepare you for act 1 inferno, and farming act 1 inferno will not even come close to preparing you for act 2 inferno. I could care less about anything else, but if i farm act 1 for 60 hours, i should be able to do pretty well in act 2, and thats not even remotely close to being true, even with 5 stacks of NV every time
Actually I farmed Azmodan Hell to manage to face early Act 1 Inferno. From there I farmed what I could and with time I've managed to find stuff that allowed me to farm the entire Act without issues and without using the AH.
Now I have to see if they same thing is doable for Act 2.
Monk, so lots of hits in the face for meWhat class are you playing? Makes a huge difference on whether this is doable. Does your class rely on taking direct face to face hits from elites?
So, I just killed my first champion pack on inferno. Fire chains, vortex, molten and avenger heh. They dropped coin and one square emerald... the fuck is that?
So, I just killed my first champion pack on inferno. Fire chains, vortex, molten and avenger heh. They dropped coin and one square emerald... the fuck is that?
Just solo'd Belial with 5 stacks on Inferno. was not worth the effort.
Ive noticed that sometimes champs drop literally nothing. I think it might happen if you die too many times or take too long
At least you've beaten him. I still haven't. Not that it matters of course..
When that happens, I find that I've usually missed a single minion or something. Until it goes down, no NV+ and no drops.
At least you've beaten him. I still haven't. Not that it matters of course..
When that happens, I find that I've usually missed a single minion or something. Until it goes down, no NV+ and no drops.
Belial Phase 2 is harder than Phase 3, as a demon hunter at least. cramped spaces are the worst.
Belial Phase 2 is harder than Phase 3, as a demon hunter at least. cramped spaces are the worst.
Ive noticed that sometimes champs drop literally nothing. I think it might happen if you die too many times or take too long