i love this man.
Yeah it's amazing how well thought out it is. There's a lot to like in his suggestions and I hope Blizzard picks up on them.
GAF, if you haven't read it or think it is too large, just stick with it. Insightful stuff.
i love this man.
Itll only take 2 up to flawless square
Creating a listing fee for auctions is probably necessary, but ultimately it will leave only the best of the best items, and make everything else worthless vendor trash (exacerbating the problem of junk loot, as noted in his rant).
WD takes off in NM. By then you've got a truckload of tricks under your sleeve yet things aren't hard enough you are forced to dire bats/undead bears spam with vision quest.
The real problem with the class is that soul harvest is so powerful it perma locks one slot.
I know It made me rage....
What the fuck.
A very interesting post here, with a gamedeveloper discussing shortcomings of Diablo's item system.
http://us.battle.net/d3/en/forum/topic/5270834615
That's not true. I rolled through all of Hell without soul harvest. I'm currently toying with it again, but might switch it out.
i love this man.
My vision is worse brah.Huh. My prescription is -2.5 for both eyes. Without glasses or contacts, looking at say, a TV from a normal viewing distance would be a problem, but I have no issue going without them on either my 23" monitor or my laptop screen. Both would maybe be 1.5 feet away at most (I sit fairly close to the monitor.) Though if you had a different setup, I can see where it could be an issue even with my eyesight. If you're vision is worse off, then you'd definitely have a problem.
Yeah it's amazing how well thought out it is. There's a lot to like in his suggestions and I hope Blizzard picks up on them.
GAF, if you haven't read it or think it is too large, just stick with it. Insightful stuff.
This is a must read.
1 ) Create a new "NO AH" softcore mode, and increase drop rates in those games to compensate for that change.
I think you could switch it out but not really until your damage is high enough to be effective without the massive boost. For most poeple that would be way into Inferno I imagine.
Some of his points are valid but he dOesnt understand economics very well if he thinks prices are/are going to deflate
I have an authenticator and got this genuine email from Blizzard, as confirmed by the in-game notification:
Went directly to their website on another machine, completely changed my password, logged back in, nothing gone. Weird...
This is a must read.
3 - change) Allow for a 'farm' mode of at least an act, if not a difficulty level to be available after you've cleared it at that difficulty. This would enable all waypoints, activate all events, but remove all quests from the act. You would be allowed to go anywhere and explore unrestricted - but still kill any bosses in the act, or complete events in the level.
Hey guys!
As Lurdlespor is currently AFK, I though I should just pop in and update you on the situation:
Error 37 has reappeared. We have made all of the relevant teams around the world aware and the matter is the number one priority for our engineers right now.
This issue also appears to be affecting achievements and therefore unlockables.
Those players in games right now may experience delays in updating friend's lists and chatting.
Unfortunately, we currently have no ETA on when these issues will be resolved.
Lurdlespor and myself are monitoring the engineer's communications and if we have anything to share with you guys then we will endeavour to do so.
We sincerely apologise for those of you affected by these technical issues.
Anyone feels this game is a huge step back from Diablo 2 LOD in terms of items.
:snip::
stuff
Im all for a farming mode that is just a populated act with no cutscenese...it feels sloppy to have to skip cutscenes and text when all you want to do is certain runs over and over.
A very interesting post here, with a gamedeveloper discussing shortcomings of Diablo's item system.
http://us.battle.net/d3/en/forum/topic/5270834615
It's a step back and more towards D2 vanilla, but it's a bit further. Uniques weren't useless off the bat in D2 vanilla, they just weren't the end game. The Stone Of Jordan was what it was (awesome) right out of the gate and swiftly became the defacto currency due to that. Shortly after launch they updated unique stats and you never saw a low to mid level sorc running around without Frosties. Early D2 itemization was significantly better than what we have going on now. I did countless thousands of Meph runs hoping for awesome uniques long before LoD came out.
It's really the lack of pvp that's killing me (or not killing me) right now.
Well I found these from my last run, how much can I get for these? I know the legendary probably won't fetch much.
Anyone feels this game is a huge step back from Diablo 2 LOD in terms of items.
Its like they took out all the improvements from D2 LOD and reverted back to D2 Vanilla.
D2 = Sockets are only for gems.
D2 LOD = Sockets are for Gem, Rune, jewels, RUNEWORDs.
D3 = Socket are only for gems.
D2 = Uniques are useless.
D2 LOD = Uniques are awesome and some have great extra properties that can change gameplay.
D3 = Legendary (Uniques) are useless.
D2 = Item have generic stats and improvements
D2 LOD = Item have stats but also skills and other properties that completely change how people play. You make full unique builds off of items like Werebear Necro, Auradin, ect
D3 = Item have generic stats and improvements
Also things like synergies. The skills in D3 are so vanilla. There 6 group of skills. Each group of skills have 3-5 skill and each skill has 5 runes. The runes would have been cool if more of them did something unique. Instead the majority is "Add so and so stat/status to skill".
Its like every improvement in D2 LOD, they purposely took out in D3 and probably 'saved' for D3 expansion.
Just found this:
I don't play melee so it's not any use to me, is it worth selling on the AH or just to a merchant?
Ya...Im guessing some of this stuff was held back for an expansion. I really hope we see runewords at some point though.
For all the features they skipped over D3 is a huge gameplay improvement over D2 just for the non-spammable health potions, ability to change skills, no instant TP, etc....
It's a step back and more towards D2 vanilla, but it's a bit further. Uniques weren't useless off the bat in D2 vanilla, they just weren't the end game. The Stone Of Jordan was what it was (awesome) right out of the gate and swiftly became the defacto currency due to that. Shortly after launch they updated unique stats and you never saw a low to mid level sorc running around without Frosties. Early D2 itemization was significantly better than what we have going on now. I did countless thousands of Meph runs hoping for awesome uniques long before LoD came out.
It's really the lack of pvp that's killing me (or not killing me) right now.
It's so sad that you actually only have two viable gems for each class. As a Barb you use +vit. or +str.. I was really sad when i realized that there are no skulls present anymore.
The fact everyone keeps getting Tal chests but me is starting to make me sad.
Ya...Im guessing some of this stuff was held back for an expansion. I really hope we see runewords at some point though.
For all the features they skipped over D3 is a huge gameplay improvement over D2 just for the non-spammable health potions, ability to change skills, no instant TP, etc....
I was hugely into D2 PVP, but the PVP in D3 is kind of unappealing to me right now. Instead of having the element of surprise (and an "I'm hunting you down" element like Dark Souls/Diablo 2), you now spawn in a cookie cutter arena to do battle with someone that isn't engaged with any enemies, and that is ready (with his RMAH purchased top of the line kit) to fuck you up.
EU servers under strain again, Blizzard not willing to buy more servers, things can only get worse
That would make some Hell Monk's life a lot easier. Definitely worth selling. It won't make you a millionaire, but high dex vit AND attack speed? good stuff
It's starting to make me really concerned that the drop rate on them is way too high. I want my five dollars from selling it in the RMAH.
Well I found these from my last run, how much can I get for these? I know the legendary probably won't fetch much.
Prices on everything but the best stuff (the stuff geared toward the Inferno viable builds) has already deflated immensely over the course of the past few weeks.
The best stuff is inflating on the other hand. There is so much gold out there (and no gold sinks) that you've got to pay tens of millions of gold for the nicest items currently available.
Is there a benefit to being 4 players when it comes to loot? Or will I get just as good items if I play alone?
And thats you would expect it to be 2 week after launch. The fact is that in any economy where the amount of currency in circulation is rising, items will inflate in the long term. Just no way around it
It's better alone unless you can coordinate MF. Especially in Inferno (where monsters get way more health/damage per person that comes in).
Is there a benefit to being 4 players when it comes to loot? Or will I get just as good items if I play alone?
Very good Idea!