What a depressing thread. D:
I love Diablo 3. Everytime I play I go from 6 o clock to midnight.
What a depressing thread. D:
If anything, a penalty. MF% is split so unless you all have the exact same MF%, someone is losing out. Enemies are also a lot harder and drops don't improve.
I'm not sure why MF% isn't averaged at like 60% of each for two players, 45% for three, and 40% for four. Or something like that, anyway, so that you're able to improve MF% in multiplayer games and it still prevents one person from stacking all of the MF.
good read from the Designer. I really wish the AH did not exist.
I get an AH in a game like WOW where there is always more content coming but what is the point of the AH in Diablo?? Diablo is about griding for loot.
Same. Probably the biggest love/hate-relationship I've ever had.the love/hate relationship I have for this game is ridiculous.
But since number 2 on that list isn't currently happening, number 1 won't be perceived as possible by the players (10 clears, 0 upgrades, I will go complain on the forums that its impossible - even if its possible and I needed 100 clears. Since I've received no positive feedback from the game that my effort is being rewarded, I will feel as though my efforts are pointless.) This is the problem most people are facing. Take into account that waypoints are largely ineffective due to the questing system, and clicking through quest text on subsequent playthroughs is (for the most part) an annoying time sink, its not even 'easy' to go farm for loot that likely won't drop. And that random events have little or no reward, and random spawning packs of mobs (which are irrelevant to map variance) don't create enough of a varied exploring experience.
A very interesting post here, with a gamedeveloper discussing shortcomings of Diablo's item system.
http://us.battle.net/d3/en/forum/topic/5270834615
6 - change) Add gems as a requirement or option to create gear from the blacksmith to force a main stat to be rolled on the item, and slightly reduce the cost of combines (say by the vendor price of the quality of gem in question)6 - expected change) this will drastically improve the quality of items received from the blacksmith, and act as a gem sink in the game. But adding an emerald, as an example, to a recipe - it will force +dex on the item. This means the item created - while not necessarily optimal, will at least be usable in some form. This should be easily grokkable to the playerbase as the gems are already attuned each to one of the main stats.
They should've made it so playing multiplayer is like having multiple followers. You have your own MF, and then you add on top of that 20% of other players' MF.
The clicking through quest text being tedious... You can hit space/esc (or bind it to a key of your choice) to skip prompt to skip. While over time those add up sure, but is it really an "annoying time sink"?
Define "a night". It's a few thousand gold per run (up to 8-10k with enough GF) and it takes about a minute.
Around 168% MF without NV and 15k DPS as a DH with that kit on. There is nothing in Act 1 I can't take down.
I got both the Tal chest, and Natalya chest, doing Dank Cellar runs.
What are these cellar runs you both speak of? I just went bankrupt leveling my blacksmith to 10, so now I need some more of that sweet, sweet coin!Gotcha, gotcha. I was doing Dank Cellar runs before I even knew it was a "thing". In fact, I was doing Dank Cellar runs during the Starter Edition, believe it or not, and my method wasn't nearly as efficient. I'd forgotten about the Checkpoint right outside Old Tristram.
What are these cellar runs you both speak of? I just went bankrupt leveling my blacksmith to 10, so now I need some more of that sweet, sweet coin!
Found my first legendary.
A shitty dagger.
It's like IDing a ring and realizing that it's your 40th Manald Heal
It's more recommended to have like 190% gold find, that's when you really start seeing the big dollars.Dank cellar farming doesn't seem that great. I have 113% gold find and 67% magic.
Can you buy tomes of secrets ?
So do we know if Blizzard has like this program that shows how many enemies' been killed in x days? That way they'll for sure know about this Cellar-run and nerf them, right?
Same. Probably the biggest love/hate-relationship I've ever had.
Dank cellar farming doesn't seem that great. I have 113% gold find and 67% magic.
Can you buy tomes of secrets ?
It's more recommended to have like 190% gold find, that's when you really start seeing the big dollars.
Forcefields.
So do we know if Blizzard has like this program that shows how many enemies' been killed in x days? That way they'll for sure know about this Cellar-run and nerf them, right?
It's more recommended to have like 190% gold find, that's when you really start seeing the big dollars.
I was hoping the later-game blacksmith recipes were a bit more intricate to assemble than just "Add 2 reagents + 100.000 gold".
Like creating shoulder items off certain white shoulder drops in the world or something. Different kinds can give different stat rolls. I just hate how completely useless the white items are. Even in WoW they are worth vendoring, but not here.
Ugh, that sounds unbelievably boring.Right, and don't forget that you're going for amount of gold per time. So while you're not getting an enormous amount per run usually, over 100 runs then it adds up.
I swear to God, SC2 is top 10 best games of all time (even though I make it sound like it's not) but whenever I hear KSCHHH KSCHHH KSCHHH, then I want to fucking E.Honda-headbutt my copies of the game.Forcefields.
I have some issue with the paragraph.
It's true, you might not get an upgrade in 10 runs. However he doesn't take into account that you might have gotten items that are an upgrade for someone and can be sold on the auction house. Now that might also help is point as to what benefit does making more money have - buy better gear from the auction house or better yet use it for the smith. However there's still that positive feedback/reward for farming for gear. You did
Gold find is useless when you can make millions flipping crap on the AH, tbh.
I didn't expect farming to be fun in this game. I didn't have the best time of my life farming in D2Ugh, that sounds unbelievably boring.
Your tag should be, "Easily the best/worst game ever"I swear to God, SC2 is top 10 best games of all time (even though I make it sound like it's not) but whenever I hear KSCHHH KSCHHH KSCHHH, then I want to fucking E.Honda-headbutt my copies of the game.
Ugh. I fucking love/hate it.
6 - change) Add gems as a requirement or option to create gear from the blacksmith to force a main stat to be rolled on the item, and slightly reduce the cost of combines (say by the vendor price of the quality of gem in question)6 - expected change) this will drastically improve the quality of items received from the blacksmith, and act as a gem sink in the game. But adding an emerald, as an example, to a recipe - it will force +dex on the item. This means the item created - while not necessarily optimal, will at least be usable in some form. This should be easily grokkable to the playerbase as the gems are already attuned each to one of the main stats.
What goes through the mind of someone putting their item in the AH for 2 billion gold? "AHAAAA LOOK WHAT I DID?!!!" ?
Well, I Want to Break Free pretty much makes anything awesome.I didn't expect farming to be fun in this game. I didn't have the best time of my life farming in D2
Just start Queen - I want to break free and have it on repeat while farming.
DONE!
Hell yeaaaaaaaah.Well, I Want to Break Free pretty much makes anything awesome.
What goes through the mind of someone putting their item in the AH for 2 billion gold? "AHAAAA LOOK WHAT I DID?!!!" ?
The RNG from there would only go up. If you put in a Radiant Star, you know your gear will start with no less than 50+ Dex and only go up from there.
He goes into detail about how the AH is less fun than finding the loot yourself. He's considered that you can loot something and sell it - but negates that point by stating the endorphin release for the AH isn't on par with that of directly upgrading your avatar for most people.
Essentially - the carrot is shittier.
Typo or showing off some awesome drop.What goes through the mind of someone putting their item in the AH for 2 billion gold? "AHAAAA LOOK WHAT I DID?!!!" ?
A very interesting post here, with a gamedeveloper discussing shortcomings of Diablo's item system.
http://us.battle.net/d3/en/forum/topic/5270834615
Was having a great Act 4 inferno run last night. 3 elite packs down with no issues in only one area... was about to move on and maybe finally get to 5 stacks for the first time.
My internet goes down.
FUUUUUUUUUUU
I found a 750 armor helmet, most the other stats aren't too great... but how's that in terms of armor for helmets?
So what's everyone's most hated monster?
I'm going with Terror Demons.
Invisible bastards one shot me (but what doesn't), so the only way I can beat them is if I get lucky and dodge the first hit.