Clearly the expansion will up the level cap. Blizzard is so forward thinking.
Ahh! Blizzard does it again!
Clearly the expansion will up the level cap. Blizzard is so forward thinking.
That legendaries aren't so "legendary" with those stats?
Some posts by Blizzard regarding Inferno balancing:
http://www.diablofans.com/news/1217...fastest-selling-pc-game-ever-many-blue-posts/
The game is still very young, and it's an amazing game (as most will agree.) But there does have to be some changes in the way classes play out. We were promised various viable builds for customization, but it seems like everyone is following 1 person's build just so they can survive past Act 2 Inferno.
Absolutely! That's the problem exactly. These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things. We're going to be working on and supporting this game for years to come, two weeks out, sure it's probably going to need some sanding. Bear with us. We love you.
Rare pelts, circlets, rings, ammys, boots and gloves have always been high end items in D2.
Once all the OP skills are hammered down, then variety builds will be viable because all skills will be equally mediocre? .
1260 dps crossbow just dropped for me, new item get!
Is the AH worthwhile on Normal? I'm just a lvl 11 or 12 Wizard, still on Act 1, and things seem toooooo expensive on the AH...
Ignore if old; Found on reddit
Woot. First legendary get!
Clearly the expansion will up the level cap. Blizzard is so forward thinking.
Give it to me.
Okay...what in the actual fuck is the red skull and crossbones over a champ mob, that causes instant death without them attacking?
Ignore if old; Found on reddit
Okay...what in the actual fuck is the red skull and crossbones over a champ mob, that causes instant death without them attacking?
1260 dps crossbow just dropped for me, new item get!
Completely agree. When I geared my first character out half way through normal act II way back on that fateful launch day and realized the potential of the AH - the ability to sample EVERY class with general ease - I was blown away.
It just made me laugh every time I saw some myopic post about how the AH breaks the game. No man, it opens it up more so than any other iteration.
Obviously you're post LoD. For quite some time rares had significant value. I remember building a barbarian around a fantastic rare lance I found and it was a fantastic character for quite some time.
what am I going to use then
Ugghh my cousin lost all of his characters on his account He wasn't hacked and has an authenticator, rather he had cancelled his annual WoW sub and lost access to the game on his account. I ordered it online for him from the Diablo 3 site and he went to log in and poof all gone... There goes our venture into Inferno tonite...
Actually, better question, what act did it drop on?
Trying to figure out if the Act ties into the itemization drops.
Act 1 is just shit.
Where were you farming? Can you help me unlock a portion of act 3/4 ? Pleaseee.
What exactly is this supposed to mean? That their retail customer playerbase is basically testing the game out to find all the broken stuff that their internal team should have found sometime in the past, oh, 4 years?
Once all the OP skills are hammered down, then variety builds will be viable because all skills will be equally mediocre? Then lower the difficulty to compensate? Hm, I'm not sure what their grand plan is yet.
So far, many of my concerns I had pre-release on character/build variety/viability/customization (mainly the lack of it) are coming true. I still think they should have stuck with rune levels.
Woot. First legendary get!
http://s9.postimage.org/bb3rdqo2n/Screenshot003.jpg[IMG][/QUOTE]
Do Wizards even have skills that do poison damage?
what am I going to use then
did you fight them mobs for too long?
What did he think would happen when he cancelled his annual pass? lol. He's essentially adding a brand new D3 license to his account.
Maybe.... is that what people mean by an "enrage timer"?
If so, that is a load of BS.
Do Wizards even have skills that do poison damage?
What exactly is this supposed to mean? That their retail customer playerbase is basically testing the game out to find all the broken stuff that their internal team should have found sometime in the past, oh, 4 years?
....
1260 dps crossbow just dropped for me, new item get!
Dropped in act 4, I've been using this ghetto waypoint to farm for 3 days and I finally got something good.
Do Wizards even have skills that do poison damage?
Do Wizards even have skills that do poison damage?
I'm almost done with act 2 in nightmare and still haven't received one legendary drop yet.
I'd be almost tempted to bet real money that Wrath of the Berserker will be the first thing they nerf for Barbarians. A 100% damage increase is just so good..
Revenge will probably be second
venom hydra, venom rune on magic weapon.
Yes.
Venom Hydra. Magic Weapon with the Venom rune. That is what I can think of off the top of my head.
I'm almost done with act 2 in nightmare and still haven't received one legendary drop yet.
On Inferno I can't really afford to have it on my bar.
What exactly is this supposed to mean? That their retail customer playerbase is basically testing the game out to find all the broken stuff that their internal team should have found sometime in the past, oh, 4 years?
Once all the OP skills are hammered down, then variety builds will be viable because all skills will be equally mediocre? Then lower the difficulty to compensate? Hm, I'm not sure what their grand plan is yet.
So far, many of my concerns I had pre-release on character/build variety/viability/customization (mainly the lack of it) are coming true. I still think they should have stuck with rune levels.
People aren't upset about the randomness. People are upset because the legendaries have a much lower ceiling cap on values when it comes to randomness.
Limiting to 10 is good because there is already a billion people putting bullshit up and if there was no limit it would be even more of a cluster fuck.What's Blizzard's thought process behind limiting you to 10 auctions and not letting you cancel auctions?
What's Blizzard's thought process behind limiting you to 10 auctions and not letting you cancel auctions?