Alex
Member
Finished Act III with my wife earlier on my Monk. Swapped my general strat from being overly tankish to somewhat bardish :lol
Dropped my resists from over 800 to ~600ish, dropped my HP about 10k, cleaned out some fluff and spent some money and raised my DPS about around 10k.
Swapped mantra of evasion and hard target to conviction and overawe. The few percent of mitigation I lost didn't really make a big difference when I die in a few hits anyway. The large gain of DPS helped out more. Kept my life on hit, though, still around ~800.
Pop into combat, keep overawe up, cycle cooldowns, we shred then retreat and kite, repeat.
Will see if this bites me in the future, I'm thinking probably! Note: Probably requires a Demon Hunter with fucking ridiculous DPS to support. :lol
Zoltun Kulle glitch. Needs two people to do, its a power leveling scheme where you can turn it in three times.
Serenity is def required as you get in deeper. I dropped peaceful repose for now and just get the extra second from ascension since my life on hit and transcendence always heal me up during it anyway.
Dropped my resists from over 800 to ~600ish, dropped my HP about 10k, cleaned out some fluff and spent some money and raised my DPS about around 10k.
Swapped mantra of evasion and hard target to conviction and overawe. The few percent of mitigation I lost didn't really make a big difference when I die in a few hits anyway. The large gain of DPS helped out more. Kept my life on hit, though, still around ~800.
Pop into combat, keep overawe up, cycle cooldowns, we shred then retreat and kite, repeat.
Will see if this bites me in the future, I'm thinking probably! Note: Probably requires a Demon Hunter with fucking ridiculous DPS to support. :lol
Well I'm hearing how people are getting to 60 in 3-4 hours, looking for the details on how it's done.
Zoltun Kulle glitch. Needs two people to do, its a power leveling scheme where you can turn it in three times.
I used Serenity for quite some time but I ended up switching it out because the heal didn't seem very effective (I forget the name of that Rune) plus it doesn't heal other players in co-op and the cool-down is 5 seconds longer than Breath of Heaven. Honestly I think using DR made it a lot less useful to me because I was generally trying to stay out of reach for most enemies anyway.
Serenity is def required as you get in deeper. I dropped peaceful repose for now and just get the extra second from ascension since my life on hit and transcendence always heal me up during it anyway.