How do people get to 25% movement speed? Looks like its only on boots and the highest I see in ah is 12%.
Yeah true, the 30% is huge. Had to laugh when they deleted a comment of someone saying "Very hardcore, doing ZK runs to get to level 60 and then 5 days of goblin runs". True though, ZK runs gives you a serious head start so it's kinda hypocrital when Kripp says he's done act 2 legit lol.
How do people get to 25% movement speed? Looks like its only on boots and the highest I see in ah is 12%.
I think even in the HC community people don't give a fuck how you get to level 60. If you have gear waiting for you to slap on at 60 you got it somewhere, and if you put it on in Inferno you're risking it like everyone else. I mean if he actually cheesed something in A2 it might be a different story, but there's a pretty thin line between "cheese" and "not stupid" when it comes to surviving in HC. I didn't watch any of his A2 streams so I don't know.
But there's no risk involved.. Like at all. If you do 3x ZK glitch runs from 1-60 then where's the risk? You sit in town, talk to Adria and get the quest rewards. Would've been nice to see progress throughout Hell, you know?
But there's no risk involved.. Like at all. If you do 3x ZK glitch runs from 1-60 then where's the risk? You sit in town, talk to Adria and get the quest rewards. Would've been nice to see progress throughout Hell, you know?
Diablo is all about dat endgame son.
There's little risk 1-60 to begin with. What I'm saying is nobody cares what happens up to 60. They care about what you do in Inferno. It's not hard to get a level 60 in HC, it's hard to actually do anything with it. If you don't have gear waiting for you, it's totally worthless, and if you do have gear waiting for you... you're risking it by actually using it in Inferno like everyone else.
Maybe if Hell were more challenging or leveling was a longer process, but it's just not a factor in this game.
Thing is, the more time you spend, the more risk you have of fucking up. Kungen for example got 175 hours on his barb when he died. Kripp got 77 hours and over 80% of that is probably from farming goblins. How is that not a big deal? You guys seem to forget that this is hardcore and other legit players have worked their way up to get this far. Come on, don't tell me that you never died at least once in NM/Hell . Also, you hardly need any gear to start farming the act 1 inferno goblins. Goblins don't even touch you and that waypoint is very easy to reach.
That's why I have far more respect for Kungen. They actually did everything legit and didn't rush anything. If you are a fresh player in hardcore and you use forum gold to get decent inferno act 1 gear (decent enough to get to the goblin lol) and just use glitched ZK runs to get to level 60 you'd say that involves as much risk as doing it legit?
Kungen also spends a huge amount of time goblin farming too so I don't really see your point.
Thing is, the more time you spend, the more risk you have of fucking up. Kungen for example got 175 hours on his barb when he died. Kripp got 77 hours and over 80% of that is probably from farming goblins. How is that not a big deal? You guys seem to forget that this is hardcore and other legit players have worked their way up to get this far. Come on, don't tell me that you never died at least once in NM/Hell . Also, you hardly need any gear to start farming the act 1 inferno goblins. Goblins don't even touch you and that waypoint is very easy to reach.
That's why I have far more respect for Kungen. They actually did everything legit and didn't rush anything. If you are a fresh player in hardcore and you use forum gold to get decent inferno act 1 gear (decent enough to get to the goblin lol) and just use glitched ZK runs to get to level 60 you'd say that involves as much risk as doing it legit?
glitch? isn't it more of a design flaw of their whole checkpoint system? its the reason why exp, goblins and chests are farmable in these manners.
It's not a big deal because even if he hadn't done ZK runs, he could have done any number of cheesy, safe ways to level to 60. The reality is it doesn't matter because even if you get to 60, you haven't started making any worthwhile progress. That doesn't actually begin in this game until you start Inferno. I mean part of the reason Kungen had 175 hours was because he spent the majority of that time in act 1 farming gobbos and the route to Butcher. That's the riskiest thing he ever engaged in and it isn't even really what killed him.
The way this game's HC mode is set up, there's no value in having a 60 HC character unless you can do something with it. The real gambit begins in Inferno. Most people don't give a shit how you get there because none of it helps you once you're there.
If you can get a friend (or 2, even better) to run you, it can be lightning quick using Resume Game to get multiple turn-ins
Yeah man, I know the endgame is the most important but you can still fuck up on the journey to 60. You guys act like you never died in Hell, I mean come on. By glitching to 60 there's 0% skill involved. Then there's the need for gear which just takes time farming goblins which is also easy as fuck. You do realize most hardcore players don't even make it to inferno right?
Lol, checkpoints aren't glitches. ZK glitch runs give you 3x the experience and gold without any risk involved whatsoever.
You will need some life on hit to off set some of the damage. Having resists and armor isn't enough when you cannot recover life fast enough via cooldowns.
Weapon is going to be the biggest contributor. I've seen weapons with 800+ life per hit.What pieces is that available on? I have only about 200 or so on my weapon at the moment.
Weapon is going to be the biggest contributor. I've seen weapons with 800+ life per hit.
I have an 850 dmg ceremonial knife with no stat modifiers on it. If I got an 800 dmg knife with 200 Int but the same attack speed, would the extra int bonus on the second weapon be worth the upgrade as far as damage output is concerned?
Yeah it should be a sizeable upgrade.
What pieces is that available on? I have only about 200 or so on my weapon at the moment.
I was just trying to get an idea if it was worth spending roughly 2 million for that upgrade or waiting until I can afford a 1000 damage 1 hander?
I have a 2 hander, have beaten Belial and cleared the first quest of act 3 on Inferno so far. My build is similar to yours but I like to have a way to escape (illusionist) and something to kite (arcane hydra + flux passive). Also seeker MM for shooting from around the corner.Wizard Gaf,
How do you keep your AP full or regenerating fast ?
I'm using this skillset: http://us.battle.net/d3/en/calculator/wizard#aROXQc!Yfc!YbcaYc
I can only cast like 3 orbs before AP runs out. And since I'm using a 2 hander, my Attack speed is slow. :/
I was just trying to get an idea if it was worth spending roughly 2 million for that upgrade or waiting until I can afford a 1000 damage 1 hander?
I just found the Development Hell dungeon, anybody want in for that achievement? PM me your btag, I'll wait for ~5 minutes.
edit: closed
(1 + [CurrentINT / 100]) * Current Weapon DPS vs (1 + [CurrentINT + WeaponINT / 100]) * New Weapon DPS
So, random numbers gg:
(1 + 1000 / 100) * 850 vs (1 + 1200 / 100) * 800
9350 vs 10400
That 800 Weapon with 200 INT is roughly equal to around a 950 DPS Weapon assuming your current INT is 1000. These are all approximations though (e.g., ignoring +IAS%) but should give you some idea of where it'll sit.
I still find it weird that people talk about their 'build' being the skills they choose when the actual building is done in the items.
(1 + [CurrentINT / 100]) * Current Weapon DPS vs (1 + [CurrentINT + WeaponINT / 100]) * New Weapon DPS
So, random numbers gg:
(1 + 1000 / 100) * 850 vs (1 + 1200 / 100) * 800
9350 vs 10400
That 800 Weapon with 200 INT is roughly equal to around a 950 DPS Weapon assuming your current INT is 1000. These are all approximations though (e.g., ignoring +IAS%) but should give you some idea of where it'll sit.
Why not? You choose skills first and later buy equipment to match it.
and depending on your wizard build (orb/hydra), IAS isn't really the DPS increase that it shows in game.
for 2H wizard builds, i think ppl are better off looking at the min/max damage on the weapon and ignoring the DPS.
for 1h/source it's a different story, but i don't have the gold to sink into that yet.
I still find it weird that people talk about their 'build' being the skills they choose when the actual building is done in the items.
I will probably just wait for the bigger upgrade later or get an upgraded piece of armor. I can already clear Act 1 Inferno easily with minimal deaths and I dont think that increase in damage will be enough to get me through Act 2. Would it be smarter to buy a high damage 2 hand because of the cost difference? I am using a mojo in my offhand with 50-350 added damage so I'm guessing I would need like a 1200 damage 2 hander to make up the difference.
Damn it, I forgot to test that last night. There are many spells that use Character Damage in place of Weapon Damage. I want to say that none of the Wizard spells apply as these skills tend to be the ones with a cooldown. Also, channeled spells do their cost at (1/APS) intervals and average out the same DPS over time so the slower the weapon the better for those builds as far as AP use is concerned.
That said, 1H/Source tends to be close enough (if not better) Damage than 2H anyway assuming your Source is good enough to compensate. The more you use Signature Spells, the greater the value of IAS% in general as well. Most my damage in my build comes from Shock Pulse use so I have stacked IAS%. Hydra is there for consistent damage and Blizzard is my snare; even with most my Damage being APS based, they still do decent damage so it's not like they're wasted slots.
Which is why I try to at least mention my IAS% when talking about my Wizard's build. It's purely reliant on the APS there. I hate being resource limited so I went for an IAS%/Movement Speed build and I can rely on two good damage vs AP cost spells (Hydra, Blizzard) and spam a freebie.
Unfortunately, it seems like a lot of Wizards and WDs are doing the same. The cost of that equipment went from moderately expensive ~two weeks ago to all of the gold now :/
Yep went to sell my bugged Boj Anglers I think I might have paid 200k for and they went for 1 mil last week. Crazy how fast IAS gear has appreciated.