I said it before and I will say it again... Inferno isn't hard and never was. The gear check for some of the acts of Inferno are insanely higher than your previous difficulty/act especially from Act 1 to Act 2.
Hmm I don't see how yours is any more valid either because your saying that the game will not last the same as D2, I think it will especially with patches and further expansions adding things into the game and changing some of the things with patches.Sorry, I will never consider that a valid argument. LoD came out over a decade ago. It's features are absolutely fair game.
Gonna be sad, I have attack speed on 6 of my items. dat huge AS nerf.
Hmm I don't see how yours is any more valid either because your saying that the game will not last the same as D2, I think it will especially with patches and further expansions adding things into the game and changing some of the things with patches.
Here you go.
http://www.youtube.com/watch?feature=player_detailpage&v=XSxwug0mkdg#t=1858s
His gear doesn't cost hundreds of millions.
For the record I am not defending the current set up for Act 2 Inferno. It's bad and needs fixing. I am just saying that overall Inferno is not that difficult, just time consuming to farm for. It's not like where even if you farm near top end gear it's still difficult to play through.... that is genuine difficulty.You're really just getting into semantics of what "hard" means, though. If you are geared enough to succeed in A1 inferno, and immediately start getting smoked in A2, then A2 is "hard". You can describe the difficulty as "an extreme increase in gear requirements over the previous progression", but at the end of the day it is still a factor of difficulty, especially if farming the gear required to succeed in acts you can succeed in is incredibly time consuming.
Yeah but it gets pretty close to a hundred with the new inflated AH prices.
That guy has a 30% stormshield, JL with vita + socket, 19% SoE with vit, Helm of command resist all + socket... Have you seen the prices on these items recently? :lol
Thanks, looking forward to it! Yeah, I've cleared all the acts up until act 4 also (I do skip reflect damage elites though, but that's all).
No it wouldn't
Yeah but it gets pretty close to a hundred with the new inflated AH prices.
That guy has a 30% stormshield, JL with resist all + socket, 19% SoE with vit, Helm of command with socket...
Uh, yes it absolutely would. This isn't even a debatable thing.
I find Shadow Power tanking unsustainable once you run out of Hatred though, Nether Tentacles does so much more dps than Hungering Arrow (Split Shot). It is fun though.
Which shield are you using?
Bless that little bat for making different builds so viable.
I'm running bat + templar + a couple pieces with hatred regeneration, and I've deliberately avoided stacking IAS to astronomical heights -- both because I suspected an incoming nerf, and because I wanted more of my DPS to come from crit/dexterity so that I could sustain my hatred longer. I can still run out, but it takes quite a while.
No.quite honestly folks, do you see diablo 3 lasting as long as dibalo 2 in terms of replayability?
Uh, yes it absolutely would. This isn't even a debatable thing. 100,000,000 at the very least.
It's only not debatable if you're buying overpriced items on the AH and not playing the game AT ALL (ie. not selling drops, not using drops etc).
But I love having astronomical IAS to increase my DPS.
No room for Bat in my build though, still run SS/Caltrops/Shadow Power/Prep, with Hungering/Elemental Arrow. The only thing that makes me angry in Act III now are the constant amount of birds shooting fireballs and the Lacuni/Frostclaw Burrower leap strikes that are invinicible.
Which is fine but I fully believe that it will change because there's presidence with previous games including D2 that shows change will happen with patches and expansions. I have no doubt in my mind that D3 will last as long as D2 unless we get a sequel in less than 10 years which is possible.I'm saying the game will not last based on it's current design and feature sets. If enough compelling stuff gets added, maybe that will change.
Not selling drops? Uh, that makes NO sense. Since you sell drops that counts as, you know, gold?
At any rate - purchasing things at market value to gear up to tank INFINITE mobs in act 4 inferno would easily cost 100,000,000+ gold at this point. This will drop - but as of now the ridiculous discussion that was started in the first place still ends with over 100 million gold spent.
Depends on the expansion. Gotta compare Vanilla D2 to Vanilla D3.
quite honestly folks, do you see diablo 3 lasting as long as dibalo 2 in terms of replayability?
I don't understand the FCR-nerf. Can anyone explain?
Oh my. And how are these diminishing returns going to work? I have x2 rings with 10%, Glove with 12%, Boots with 7% and weapon with 21%... how will it get nerfed?DHs and Wizards were capable of achieving ridiculous DPS results with IAS. Trust me as a DH: it can get out of hand. I calculated something like 130k dps for me if I added on 40% more IAS, which I could have done by going glass cannon but chose not to because I thought it would be nerfed and I didn't want to go "cookie cutter". 150k dps was easily achievable as a DH if you stacked IAS significantly enough with no percievable diminishing returns.
Damage nerf with more players seems excessive as HELL. I mean, no more damage increase at all? They couldnt just tone it down a bit? They have to remove it entirely? Jesus...
Oh my. And how are these diminishing returns going to work? I have x2 rings with 10%, Glove with 12%, Boots with 7% and weapon with 21%... how will it get nerfed?
This is the tiniest of complaints, but I really wish that when I fat fingered my bat hotkey -- or when I switched pets to ferret, which I do on more easily farmable content -- the bat did not die in a bloody explosion. It makes me feel like I killed my faithful best friend.
And a large part of that for me is that I don't have to completely re-level my character to do a new build. Another factor is that my gear can be more easily transferred between characters. I like these changes but I do think it will hurt the game in the long run in terms of how long the "hardcore" players stay around.
Yes, this build definitely works well. It provides a defensive option for basically every situation.
Right now, there are times where Shadow Power is clearly the best option (Reflect Damage elites for example) while others where Smoke screen is (CC mobs with frozen/jailer etc) and caltrops definitely come in handy in many situations as well (I assume you're running tortured ground 2 second immobilize). I just don't find this as fun to play with only two offensive options, and am deliberately trying to make a build that I feel will work very late game even if it isn't optimal at this exact moment. I want to see what's possible.
In fact, fully geared barbs are being sold on trade forums for 50-60 million gold. lol
I just wonder why Blizzard patched today. Coulnd't they wait until tomorrow? Or will be tomorrow no downtime because it was patched today?
Quite the penny.
I imagine it would take me a few weeks to save up enough to get that kind of coin.
Oh my. And how are these diminishing returns going to work? I have x2 rings with 10%, Glove with 12%, Boots with 7% and weapon with 21%... how will it get nerfed?
Some great changes for patch 1.0.3, so why so late Blizzard?
What is IAS and FCR?
I just wonder why Blizzard patched today. Coulnd't they wait until tomorrow? Or will be tomorrow no downtime because it was patched today?
wait so 1.0.3 just happened and that's what my game is downloading now?
wait so 1.0.3 just happened and that's what my game is downloading now?
Increased attack speed. FCR (faster cast rate) is the same but is a D2 term.