CarbonatedFalcon
Member
OP updated with a link to the 1.03 blog, as well as a mention of the AMAA on /r/Diablo later today (3-5 PM PDT).
I'm fairly upset that they're nerfing the difficulty of inferno -- it was already too easy for my preferences, as already discussed.
Everything else sounds great. Repair cost increase is a welcome change to improve gold sinks and fight inflation; gear drops in act I are great simply so people can progress more smoothly and because it provides an incentive to still farm act I even in end game, so that not everyone crams in to act III/IV finding the "optimal" run and doing nothing but that until the end of time; changes to crafters are small but good; the nephalem valor change is great and further reduces the highly repetitive farm-baal-until-the-end-of-time approach.
The big issue left undiscussed is obviously bots. They can single handedly ruin this game if not addressed in some manner, and no amount of gold sinks will stop inflation if bots are running wild. So we'll see what happens.
Interesting, I sort of expected it to be a Shadow Power + Life steal with Sentry build. Curious to know what your other skills are, Nether Tentacles, Mark of Death and Hungering Arrow maybe?Life on hit/lifesteal; armor/resist/hp. Those aren't surprising for anyone building defense. Then I add on shadow power + gloom instead of smoke screen, which gives me 65% damage reduction for 18 seconds straight with a full discipline bar and preparation up.
I also use guardian senty on occassion and for progression, which grants an additional 15% DR for a total of 80% DR before armor/resists are even considered (I don't think this will be needed long term; I can already tank with just shadow power in many cases). It definitely works, but as I said, is more gear dependant than is the current smoke-screen-and-hope-to-blow-everything-up-before-you-blow-up build.
I just want to emphasize that you'll need gear for this, as in late game inferno, even 65% DR is not enough on its own. I'm at ~300 resist all at the moment, and I only recently became able to just stand there and tank Act III inferno mortar shots with 300 resist + 65% DR + lifesteal.
Keep in mind that shadow power and nether tentacles (which I use) give 40% lifesteal or 8% in Inferno, which is still a great deal when you're doing huge amounts of damage. I also have 200 life on hit. Combined, my regen is very substantial and I tank something like a monk, where I take big shots that I can then rapidly regenerate.
As a final note, physical resist is a very big friend of this build.
Because with the way it is now more people make monk even less viable in coop games than they already are solo. Barbs are already OP so the change just makes them stronger.
I will, but I'm currently at work. I can fit in some GAF posts, but Diablo is definitely a no-no. I get home at 6PM EST/3PM PST, so I'll post then.
And yes, I haven't used smoke screen since early act II inferno and I have skipped a total of 5 elite packs, so I'm not even playing the cheese-my-way-to-the-end game. I'm doing this as legitimately as I can. It has required a substantial amount of Act I farming to get gold/money to buy loot on the AH, though.
Because with the way it is now more people make monk even less viable in coop games than they already are solo. Barbs are already OP so the change just makes them stronger.
lolwut
Sweet, now I can lose a couple hundred thousand gold trying to farm 2% drops.
I don't know about "OP" but a geared Barb can sit in packs of a bajillion Act 4 mobs and not die.
If you're dying so much in A1 Inferno that you're going to need to spend several hundred thousand in repair bills then you need to take a step back and farm Hell or farm gold for some low-end items.
Yes and so can Opiate's Demon Hunter. A PROPERLY geared (read: not glass cannon) anything can sit around and tank.
I don't know about "OP" but a geared Barb can sit in packs of a bajillion Act 4 mobs and not die.
The gear needed to do that would cost hundreds of millions of gold.
A PROPERLY geared (read: not glass cannon) anything can sit around and tank.
My first good legendary and I've to say I'm pleased
No it wouldn't
No it wouldn't
Pretty sure Opiate's Demon Hunter can't tank a pack of 50 mobs and live.
quite honestly folks, do you see diablo 3 lasting as long as dibalo 2 in terms of replayability?
They should make an inferno classic difficulty for peeps like you.
Maybe, give you guys better cash drops to compensate.
At 6x increase that's like 3-5 deaths for over 100k in repairs for full 60 regalia...
You don't have to be Nostradamus to figure out what classes are mained by the people who don't want the difficulty curve smoothed out in Inferno. You guys worried about your cash flow?
Now I see people wanting cold resist gear... wtf?!
I haven't played D2, but it looks like it got one expansion a year later that added new classes, improved some stuff, and one act?quite honestly folks, do you see diablo 3 lasting as long as dibalo 2 in terms of replayability?
So min/max for a DH, 2 handed xbow is the way to go?
I'm a young DH at 33 but looking long term. Right now I have a 2h bow that does pretty well for me. Before that I was using a 1h xbow and quiver.
Now I see people wanting cold resist gear... wtf?!
I have 10k armor 1k resist with 48k hp 36% block, 15% dodge, 20% strings of ears + another 4% from bracers and I can barely tank a group of white mobs in solo a3. lol
The only upgrades for me cost 5 to 20 million gold a piece...
Your comparing Diablo 2 expansion to vanilla D3, D2 vanilla had tons of issues as well and they were straightened out into D2X, I have no doubt with the patches and expansions that D3 will last as long as D2.No, and a large part of that reason is the boring itemization and how it relates to the skill system. D2 could keep you farming forever for interesting uniques/runewords that you could base an entire character/build around. D3 has nowhere near that kind of loot/build interaction or diversity, and the items themselves are less exciting to hunt for due to how streamlined the whole system is.
Not necessarily. It really depends on the bow or xbow you got. For example, I have a bow that has 9XX dps and +5X% crit damage and it does more damage than my 1116 DPS xbow which has an inherent +50% crit damage thanks to archery. You'll do fine with a bow but ideally, you'd get a pretty high crit chance, then get a 2h xbow with crit dmg, ias and a socket for even more crit dmg.
Any wizard players? I would really like an opinion on the hydra variants. Right now it seems like arcane hydra is the best followed by venom hydra. Mammoth hydra sounded so cool but once I unlocked it it seemed very underpowered
Your comparing Diablo 2 expansion to vanilla D3, D2 vanilla had tons of issues as well and they were straightened out into D2X
I can't seem to download the patch. Help?
Servers are down?
Oh ok. Did not realize your definition of tanking was to kite the high burst damage whites around and let tyrael kill them. I guess I can tank a3 afterall.Act 3 for example: http://www.youtube.com/watch?v=Ak6mhFXmDSc&feature=relmfu
Any wizard players? I would really like an opinion on the hydra variants. Right now it seems like arcane hydra is the best followed by venom hydra. Mammoth hydra sounded so cool but once I unlocked it it seemed very underpowered
You don't have to be Nostradamus to figure out what classes are mained by the people who don't want the difficulty curve smoothed out in Inferno. You guys worried about your cash flow?
Oh ok. Did not realize your definition of tanking was to kite the high burst damage whites around and let tyrael kill them. I guess I can tank a3 afterall.
I don't know why anybody actually prefers the act 2 wall instead of a steady difficulty ramp up.
And yes, it isn't really difficulty, it is just required itemization.