I've only ever found Flawless Square in the wild, not Radiants.
Sorry, this is what I meant.
I've only ever found Flawless Square in the wild, not Radiants.
Yes, radiant squares are the highest you get even in Act IV inferno. This change is supposed to help crafters be actually useful from 1-59; before now, there was effectively no reason whatsoever to level your jewelcrafter until you hit 60 and had plenty of resource on stuff to spend. It's a good change, but is probably not enough on its own to make JC worthwhile pre-60.
If WoW has taught us anything, it's that Blizzard wants everyone to experience all the content eventually. Raids start out hard, then the next tier of items comes out and they reduce the badge price of the items that were hard to get just a month ago. Then people clear the content that was hard a month ago with ease.But Inferno isn't meant for "normal people enjoying the game with a couple friends." It's meant for the hardcore, and that's why most will never see it.
But Inferno isn't meant for "normal people enjoying the game with a couple friends." It's meant for the hardcore, and that's why most will never see it.
They're not nerfing it, they're smoothing it out. Right now, the ranged classes are dominating because stupid design decisions that totally keep 2 or the 5 classes from doing nearly as well. They're fixing that so the transition isn't totally abrupt and making it so that the glass cannons have to pay more for the benefit of killing stuff faster. It's an indirect nerf to the folks that can't keep themselves alive and bringing up the classes that needed a little extra help.
New patch> try to login> new patch restart>Login>new patch restart>Login>new patch restart.
Login to NA> Servers down.
How about go fuck yourself D3.
Is it normal behavior that I don't have to use the authenticator everytime I log into Diablo 3?
When I log into SC2 and Blizzard's site, I have to use the authenticator every time, but I only had to use it once for Diablo 3.
Oh man, the Monk section of the Bnet forums are hilarious. They read that IAS was going to be changed a bunch of folks are like "They're nerfing Monk!"
Oh man, the Monk section of the Bnet forums are hilarious. They read that IAS was going to be changed a bunch of folks are like "They're nerfing Monk!"
New patch> try to login> new patch restart>Login>new patch restart>Login>new patch restart.
Login to NA> Servers down.
How about go fuck yourself D3.
The IAS nerf that was prefaced with a picture of a Crossbow and the line "Nice shootin'"?
Actually, that doesn't surprise me at all.
Just how important is resistance over vitality? Example, I could have an item with +100Vital with only physical resistance or I can use one that does +30Vital , +30physical, and +20 all Resistance. Not really sure where to draw the line because the game system that compares items seems to under value resistance
1.0.3 sounds amazing, sad that it took this long. You know what they should have done? They should have had the difficulty like they describe in the 1.0.3 details, and then on top of that added a simple bonus mode or something for people that do want that insanely difficult bullshit-mode. Not part of the regular game or regular difficulty progression, just a side thing for fun to see if you can do it with your character.
Anyway, all those changes sound good.
It's very strange to me how disconnected the D3 team must be from the WoW team.
Normalization of Rage gains was something that WoW tackled a few years ago, yet D3 is dealing with attack speed as though it's a novel idea that faster attacks generating more spendable resources is powerful.
They're not even really nerfing IAS, they're just lowering the budget on IAS items. Combined with the decreased health of mobs in inferno, this is completely reasonable.
Link to the v1.03 notes?
Wait 1.03 is out today!? Blizzard redeemed!!!
How about chill the fuck out Johnlenham, they said it would be back up at 11 PDT, which is yet to arrive.
Actually, they did mention they had things in the works for that and figured that DW with higher generation vs 2H output was the trade off. I guess somewhere they missed the memo of infinite generation kind of negates a per hit tradeoff when there's no cooldowns.
Yeah, I guess I should have said "nerf." We'll see how bad it becomes. I imagine Weapons and some Legendaries will still have 10%+ but most the Rings/Amulets/Gloves will probably be halved. Honestly, 15% per slot is a little outrageous.
No. It's scheduled for "later this month". This is just a tiny patch today.
I spent millions on IAS gear.
Oh man, the Monk section of the Bnet forums are hilarious. They read that IAS was going to be changed a bunch of folks are like "They're nerfing Monk!"
The IAS nerf that was prefaced with a picture of a Crossbow and the line "Nice shootin'"?
Actually, that doesn't surprise me at all.
I spent millions on IAS gear.
They're not even really nerfing IAS, they're just lowering the budget on IAS items. Combined with the decreased health of mobs in inferno, this is completely reasonable.
The repair cost increase is ridiculous... Trying to kill barbarian as a class for the general gamer
If WoW has taught us anything, it's that Blizzard wants everyone to experience all the content eventually. Raids start out hard, then the next tier of items comes out and they reduce the badge price of the items that were hard to get just a month ago. Then people clear the content that was hard a month ago with ease.
Same thing with Diablo. They want everyone to clear Inferno, just like hard raids.
Just went to the official forum to try and find a place to post some feedback on 1.03... I think normalizing the damage in coop for the easier difficulties will make them too easy.
But I can't figure out where to post... and between seeing all the "1.03=the death of gaming" and "use 3 words to say why D3 sucks" topics I suddenly lost interest.
The people bitching about Inferno needing to be insanely difficult don't seem to understand that when you finish Hell, your character is right at level 60. That means "the game" is just starting at that point.
People want to have fun with their max level character that has all of the skills available, and they want there to be viable ways to experiment with those skills and builds. Why Blizzard decided to put a huge, discouraging brick wall in front of "the game" is a really strange decision, and I'm very glad that they are revisiting the decision.
blizz just wants you to build a dex barb
The repair cost increase is ridiculous... Trying to kill barbarian as a class for the general gamer
Nah im good cheers, Im abit tired of not being able to play my game because it stuck me on the NA servers instead of EU, Constantly gives me patches for the NA that allways seems to be down when I DO want to play and then because of said patches I cant login to my EU character.
Im not even set to NA servers and it made me patch, winds me up to no end.
Just went to the official forum to try and find a place to post some feedback on 1.03... I think normalizing the damage in coop for the easier difficulties will make them too easy.
But I can't figure out where to post... and between seeing all the "1.03=the death of gaming" and "use 3 words to say why D3 sucks" topics I suddenly lost interest.
Does monster damage even scale in normal through hell?
I have str/dex/vit and resists on all my gear and stack IAS all over the place
I barely made it out of hell.... Inferno? I run from every blue I see
Health 30K, Armor 6K, DPS 14000
Watching hardcore players stream is quite addicting.
Perhaps if the team is smart about how they play, it'll be easier. But as it currently stands, co-op in inferno is ridiculous as a team. It nullifies the melee classes (Barb more than Monk) and makes the tank role utterly useless in Acts 3 and 4. Lowering the damage will allow for strategies to be used and melees to get in on it. Additionally, most DHs, Wiz, and WDs were already getting one-shotted anyway so it's not a big problem.
Does monster damage even scale in normal through hell?