IlludiumQ36
Member
Wait..You mean the game isn't dropping usable gear? No way.Post your build. Though I'd wager your problems probably stem from gear.
Wait..You mean the game isn't dropping usable gear? No way.Post your build. Though I'd wager your problems probably stem from gear.
Post your build. Though I'd wager your problems probably stem from gear.
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Help me GAF for I know not what I do. I also have no cash or gear as I have to keep selling it for repairs. Spent too much early on levelling up the blacksmith and the jeweller.
Question about barbs... Are you using any variety in abilities at higher levels?
I'm 41 and currently using this build:
http://us.battle.net/d3/en/calculator/barbarian#WVPiXk!beV!abZaaa
Frenzy (Sidearm)
Revenge (Retribution) -> (Provocation at 52)
WotB (Insanity)
Battle Rage (Marauder)
Leap (Iron Impact) -> (Death from Above at 60)
War Cry (Hardened Wrath) -> (Impunity at 60)
Passives: Nerves of Steel, Superstition, Tough as Nails
I really don't see any room to pull these skills out, but I also have no way to spend fury. It's kind of like, cast my two shouts, jump in, hold down the left mouse to frenzy, and just mash the right click in case Revenge procs. What is barb? Is this barb?
I'm thinking about removing Superstition for Berserker Rage since I'm almost always at full fury and have no way to spend it.
Yep. I'm usually kiting with Force Armor, Diamond Skin and Slow Time, and I have DHs that can't even vault or SS properly. It's truly depressing. The 40's are a tough time to find people unless you've been leveling with another person, because it seems not many gaffers or goons are around that level. They're either at 60, or they're way below.
Zuly, what level are you right now?
why do u have a skill without rune?
Help me GAF for I know not what I do. I also have no cash or gear as I have to keep selling it for repairs. Spent too much early on levelling up the blacksmith and the jeweller.
Wow, you have 40 gold. Jesus.
What act are you trying to beat again?
Wait..You mean the game isn't dropping usable gear? No way.
Ugh, I don't think Blizzard created enough monsters that just straight up run away from you all the time -.-
Melee problems.
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Help me GAF for I know not what I do. I also have no cash or gear as I have to keep selling it for repairs. Spent too much early on levelling up the blacksmith and the jeweller.[/QUOTE]
Well, if you're having trouble progressing then I'd really opt for not-Magic Find slotted in your Helm. Though I guess +10% Life isn't that much at ~15k HP.
3500 DPS with ~1000 DEX means your 2Her is around ~330-ish DPS? I guess that's not too bad for the level range? The low Resists aren't helping much which makes One With Everything a questionable choice in general. But I think the larger cause of concern is the lack of Seize the Initiative (+928 Armor for you right now; infinitely better than One With Everything) and no Transcendence at all.
If I'm reading those runes right (oh god, I'm remembering runes):
Fist of Thunder > Static Charge
Exploding Palm > Nothing?!
Serenity > Reap What is Sown
Mantra of Evasion > Hard Target
Sweeping Wind > Blade Storm
Seven-Sided Strike > Pandemonium
Passives: One With Everything, Beacon of Ytar, Resolve
I'd overhaul basically all of it. I don't think Static Charge is that good basically ever so swapping to Lightning Flash (+Dodge), Deadly Reach > Keen Eye (+Armor), Crippling Wave > Concussion (-Damage Dealt debuff), or Way of the Hundred Fist > Spirited Salvo (15% Chance for +15 Spirit) would be better options for your primary.
Exploding Palm I just never found as good as I imagined it when leveling :( Lashing Tail Kick > Scorpion Sting is a decent spammable for low cost or you can go for something bigger like Wave of Light > Explosive Light.
Edit: Or if you want to keep Exploding Palm, not sure why The Flesh is Weak (+Damage% taken debuff) or Strong Spirit (+Spirit for enemies hit by explosion) isn't runed here.
Serenity > Ascension is probably my gut choice always. One extra second is a pretty big deal, personally. Especially since Reap's damage reflect isn't that spectacular.
Mantra of Evasion > Hard Target is probably fine. Maybe Healing > Boon of Inspiration but I don't know how the Life on Hit scales at low levels. Plus, you only have 1.32 Attacks Per Second so LoH isn't amazing for you yet.
Sweeping Wind ... hm. I do like it but 2H Attack Speed and 5% Crit Chance probably means this isn't stacking up that high for you. I'd say an Ally would be better "set and forget" Damage overall. But, if you like it / find it useful, it's not bad.
Seven-Sided Strike is fine for damage and the brief window of invulnerability but I'd argue Blinding Flash is better for that and you can get Faith in the Light at 55 for +Damage dealt.
Passive wise:
Transcendence, Seize the Initiative, Free slot! (Probably Guardian's Path since you'll most likely need the Spirit generation).
Basically, Monk play is a lot of taking damage and then using abilities with Transcendence to immediately heal you back to full.
Just started Hell Act 2. Managed to finally get a build to use on the butcher, but it gets me destroyed in Act 2. And now I have no money. Where should I farm?
Help me GAF for I know not what I do. I also have no cash or gear as I have to keep selling it for repairs. Spent too much early on levelling up the blacksmith and the jeweller.
Whole load of awesome
Beat Diablo in Hell difficulty
Had to carry the entire fight because my partner kept dying.
I don't get paid enough to carry Diablo as a Wizard.
What the.... is this thing for real? Do people really believe this? Where do you believe gear you buy from AH comes from? Thin air?
[IM G]http://i.imgur.com/dPb5Q.png[/IMG]
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Help me GAF for I know not what I do. I also have no cash or gear as I have to keep selling it for repairs. Spent too much early on levelling up the blacksmith and the jeweller.
What the.... is this thing for real? Do people really believe this? Where do you believe gear you buy from AH comes from? Thin air?
I'll take it Arcin died a lot lol
People using classes that aren't gear dependent to farm difficulties you can't (until you buy their gear on the AH, unless you roll one of those classes yourself!).
The difference in DPS, health, and general survivability and clear speed is staggering. It's not surprising that people feel the game doesn't drop usable items because the gulf in quality between progression drops and AH availability is immense.
Thank you man - I will give it a shot. I have been trying to have a sensible build but at some point it all got a bit much!
Cheers
Playing through Monk 1-60 and getting halfway into Act 1 Inferno with no AH I'd say a lot of it has to do with having a very good skills/rune set you know how to use.I'm at 41 on my second play-through and using the AH for this character, whereas I didn't for my first. The difference is night and day. I only use the AH to supplement items that are 10 levels out of date, and you may be surprised at how many items that means I'm replacing via the AH instead of drops.
The difference in DPS, health, and general survivability and clear speed is staggering. It's not surprising that people feel the game doesn't drop usable items because the gulf in quality between progression drops and AH availability is immense.
But once you get the gear, they may be the most sustainable, least dangerous class to play in Inferno (this is still up in the air, the game is still very young). There's just a threshold of hp/life on hit/dodge/armor/resistances that, once reached, you can survive and sustain where before you could not. Once you reach that point, what suddenly seemed like a brick wall almost instantly transforms in to "hey, this isn't so bad."
Playing through Monk 1-60 and getting halfway into Act 1 Inferno with no AH I'd say a lot of it has to do with having a very good skills/rune set you know how to use.
But I had Boon of Protection so whatever.
Exploding Palm I just never found as good as I imagined it when leveling Lashing Tail Kick > Scorpion Sting is a decent spammable for low cost or you can go for something bigger like Wave of Light > Explosive Light.
Edit: Or if you want to keep Exploding Palm, not sure why The Flesh is Weak (+Damage% taken debuff) or Strong Spirit (+Spirit for enemies hit by explosion) isn't runed here.
Serenity > Ascension is probably my gut choice always. One extra second is a pretty big deal, personally. Especially since Reap's damage reflect isn't that spectacular.
Mantra of Evasion > Hard Target is probably fine. Maybe Healing > Boon of Inspiration but I don't know how the Life on Hit scales at low levels. Plus, you only have 1.32 Attacks Per Second so LoH isn't amazing for you yet.
Sweeping Wind ... hm. I do like it but 2H Attack Speed and 5% Crit Chance probably means this isn't stacking up that high for you. I'd say an Ally would be better "set and forget" Damage overall. But, if you like it / find it useful, it's not bad.
Seven-Sided Strike is fine for damage and the brief window of invulnerability but I'd argue Blinding Flash is better for that and you can get Faith in the Light at 55 for +Damage dealt.
Passive wise:
Transcendence, Seize the Initiative, Free slot! (Probably Guardian's Path since you'll most likely need the Spirit generation).
Basically, Monk play is a lot of taking damage and then using abilities with Transcendence to immediately heal you back to full.
The thing is, you get drops that are good enough to get through the content. The AH is just that much better and it's so cheap anyway. It's really not a case of "AH to progress!" but "AH is that much better than my stuff and basically free!"
And that's the issue there that I think Blizzard is looking to solve: You get to a point and it's just stupid (not talking about normal difficulties here) but then a few upgrades and "you don't die". I hope they really nail down the curve better so that things can feel challenging and not head banging stupid.Which is hilarious when you get that few extra Life per Spirit Spent (or Life on Hit) and 1-2% more Damage Reduction and all of a sudden you don't die. Like night and day sort of thing. It's pretty awesome(ly ridiculous).
Help me GAF for I know not what I do. I also have no cash or gear as I have to keep selling it for repairs. Spent too much early on levelling up the blacksmith and the jeweller.
CD is too long and both Blinding Flash, Fear runed Heal, and Serenity work better in almost all cases. I use 7 sided for Belial and Diablo though sometimes. I can see it being ok for a few reasons, but with tailwind on the Monk movement skill I can escape just about anything I need to.Seven sided strike is amazing, and the sheer coolnes of just how awesome this attack is feels like enough justification to never ever drop it. Plus it really is good, those ~2 seconds of invulnerability plus some insane damage while you wait for your serenity to come off cooldown is just great.
Seven sided strike is amazing, and the sheer coolnes of just how awesome this attack is feels like enough justification to never ever drop it. Plus it really is good, those ~2 seconds of invulnerability plus some insane damage while you wait for your serenity to come off cooldown is just great.
This is basically all the stuff I do too. Deadly Reach/Keen Eye has the additional advantage that it allows you to kite slightly and stay out of those awful ground effects.
I really wanted to like Exploding Palm, but in the end it just isn't good enough right now. Even the +12% damage rune doesn't make it an efficient way to use spirit, especially because it can't be spammed. I've been using Lashing Tail Kick/Hand of Ytar instead, because it too works at range.
I say keep Sweeping Wind -- you swing so slowly with a two-hander that it's actually a big source of damage and clears out injured enemies so you don't have to waste swings on them. My third slot right now is Breath of Heaven/Blazing Wrath. It's a huge heal with Transcendence and the 15% damage boost is probably more damage over that time than most other abilities will be giving you.
Guardian's Path basically sucks for two-handers right now -- 25% more spirit generation means 1.5 more spirit per attack with a generator. At 1.32 attacks per second, the maximum benefit from this is 1.98 spirit per second. Chant of Resonance gives you 2 spirit per second, every second, including when you're out of combat -- it's flat better. If you have really good attack speed, Guardian's Path is better, but you probably won't ever have that good attack speed with a two-handed weapon. I feel like Seize the Initiative and Transcendence are nearly mandatory, with One with Everything coming in when you have sufficient resists. Until then, there's always Resolve -- Resolve plus Sweeping Wind is a nice defensive setup.
Guardian's Path basically sucks for two-handers right now -- 25% more spirit generation means 1.5 more spirit per attack with a generator. At 1.32 attacks per second, the maximum benefit from this is 1.98 spirit per second. Chant of Resonance gives you 2 spirit per second, every second, including when you're out of combat -- it's flat better. If you have really good attack speed, Guardian's Path is better, but you probably won't ever have that good attack speed with a two-handed weapon. I feel like Seize the Initiative and Transcendence are nearly mandatory, with One with Everything coming in when you have sufficient resists. Until then, there's always Resolve -- Resolve plus Sweeping Wind is a nice defensive setup.
I do want to point out that Exploding Palm - Essence Burn procs LoH on every enemy explosion so it's very good for health recovery if you have a lot of AOE damage going on.
Blinding flash is VERY good combined with Serenity btw. Rotate the timers for basically extra invincibility.
People using classes that aren't gear dependent to farm difficulties you can't (until you buy their gear on the AH, unless you roll one of those classes yourself!).
Sure I guess?
However, my general playstyle with the barb (and the reason I started AH use regularly on him) was because an area would be frustrating, and I'd just want to get through it, so I'd go to the AH and then all of a sudden it was fun again. At some later point, the content gets frustrating...and the loop continues.
I'm not complaining about anything, just relaying an experience.
And that's the issue there that I think Blizzard is looking to solve: You get to a point and it's just stupid (not talking about normal difficulties here) but then a few upgrades and "you don't die". I hope they really nail down the curve better so that things can feel challenging and not head banging stupid.
I'm at 41 on my second play-through and using the AH for this character, whereas I didn't for my first. The difference is night and day. I only use the AH to supplement items that are 10 levels out of date, and you may be surprised at how many items that means I'm replacing via the AH instead of drops.
The difference in DPS, health, and general survivability and clear speed is staggering. It's not surprising that people feel the game doesn't drop usable items because the gulf in quality between progression drops and AH availability is immense.
Try earth ally. Those two seconds will seem silly compared to all the work that pet puts in pulling shit off you.
I was in the AH looking for general stuff while leveling and saw a 600+ dps 1 hander, with about 500 LoH (and some other Str and Vit stats) for 100k. I decided to grab it since my barb should be 60 in a couple of days.
Good or bad decision? Is that weapon going to be OK for A1 SK -> Butcher runs, assuming other decent gear?
Sorry for the dumb question, but my main is a DH and she was using a 870 crossbow in A1, but I think that melee weapon requirements are somewhat different.
I was in the AH looking for general stuff while leveling and saw a 600+ dps 1 hander, with about 500 LoH (and some other Str and Vit stats) for 100k. I decided to grab it since my barb should be 60 in a couple of days.
Good or bad decision? Is that weapon going to be OK for A1 SK -> Butcher runs, assuming other decent gear?
Sorry for the dumb question, but my main is a DH and she was using a 870 crossbow in A1, but I think that melee weapon requirements are somewhat different.
I was in the AH looking for general stuff while leveling and saw a 600+ dps 1 hander, with about 500 LoH (and some other Str and Vit stats) for 100k. I decided to grab it since my barb should be 60 in a couple of days.
Good or bad decision? Is that weapon going to be OK for A1 SK -> Butcher runs, assuming other decent gear?
Sorry for the dumb question, but my main is a DH and she was using a 870 crossbow in A1, but I think that melee weapon requirements are somewhat different.
I like Keen Eye on Deadly Reach, but I never use it because I prefer Foresight as a secondary spirit generator and Lightning Flash as the primary so I get both dodge + increased dmg. Keen Eye's buff duration is too short and would require me to have 100% focus to keep it and the dodge% up 95%+ of the time.
Just pick Transcendence and Seize as your 1 and 2 passive slots.
Drop Palm and 7 sided trike. Get Lashing Tail kick with just about any rune and then flash/heal.
CD is too long and both Blinding Flash, Fear runed Heal, and Serenity work better in almost all cases. I use 7 sided for Belial and Diablo though sometimes. I can see it being ok for a few reasons, but with tailwind on the Monk movement skill I can escape just about anything I need to.
It's a shame because when I saw this it was a big reason to pick Monk.
Tried, he's nowhere near as cool and leaves mud on the carpet.
That being said, I'm clearing Inferno act 1 with no problems at all and am able to progress in act 2 with somewhat unsatisfying death rate (waiting for better eq, mainly a LoH weapon) so I'm not that desperate to squeeze out some extra survi. I can see tho how (coolness aside) the earth ally would be slightly more effective.
Yeah! My two favorite Monk abilities were Exploding Palm and Seven Sided Strike. They were both in my build until Act IV Nightmare, even, but eventually I just couldn't justify it any more.
I was in the AH looking for general stuff while leveling and saw a 600+ dps 1 hander, with about 500 LoH (and some other Str and Vit stats) for 100k. I decided to grab it since my barb should be 60 in a couple of days.
Good or bad decision? Is that weapon going to be OK for A1 SK -> Butcher runs, assuming other decent gear?
Sorry for the dumb question, but my main is a DH and she was using a 870 crossbow in A1, but I think that melee weapon requirements are somewhat different.
Seriously? I have 29 hours on my Wizard and I'm 46. 66 hours on my Monk until I reached 60.
You're working unusually slowly.
I was in the AH looking for general stuff while leveling and saw a 600+ dps 1 hander, with about 500 LoH (and some other Str and Vit stats) for 100k. I decided to grab it since my barb should be 60 in a couple of days.
Good or bad decision? Is that weapon going to be OK for A1 SK -> Butcher runs, assuming other decent gear?
Sorry for the dumb question, but my main is a DH and she was using a 870 crossbow in A1, but I think that melee weapon requirements are somewhat different.