Switftlame
Neo Member
anyone geared enough and ready for diablo inferno 2 man ?
This is what I used in NM, with your dps Wave of Light should just kill everything. You can change the punch around to anything, but with your low life it might be better to give yourself some room to move around. Grab the templar and get the 12% boost to spirit gain, you should be getting around 6 spirit a second to help spam Wave of Light.
Okay I'm clueless. I'm in act 2 Inferno and I can't do shit. My dps is crap and it kills pretty much nothing and all the mobs kill me instantly.
My stats. Obviously buffed but that's what they look like pretty much constantly. I also have no money and can't afford new gear. A better weapon would cost about 2-3m at least *sigh*.
Any advice?
E: build
Yeah been searching for LoH gear but so pricey...
My build,
Well, 1 STR = 1 Armor and 1 INT = 0.1 Resistance, regardless of your stats. For when Armor = Resistance * 10, 10 STR = 10 Armor = 10 INT = 1 Resistance is true. It's not necessarily the case for all possible values of Armor and Resistance (as, in your example, 10000 Armor with 0 Resistances is 76% DR while 8000 Armor / 200 Resistances is 83%).
5000 Armor / 500 Resists is better than 6000 Armor / 400 Resists, if ever so slightly (~85.1% Mitigation vs ~84.9%).
Bingo Damage reduction from resist and armor is almost completely linear last I checked. (like .01 off). I've known people who could NEVER understand this concept in years of wow. Thankfully they weren't anyone who mattered.
Damage is low but it works great as an off hand quiver
Yeah, I keep getting too low of spirit when I try to spam it..
Yay, Soul Rippers with fast and shielding. <3
Just got to inferno and just upgraded my gear. 40k life and 21k dps. How should I do? (Wizard by the way).
Just got to inferno and just upgraded my gear. 40k life and 21k dps. How should I do? (Wizard by the way).
how do i tell my 2 friends who are both undergeared for inferno act 1 to leave when we are fighting fast plauged extra health elites
3 barbs fightning enemies with 1.6mil hp when 2 of them can't survive and 1 onlyh has 7.8k dps is not going to work
Yay, Soul Rippers with fast and shielding. <3
What is your Armor, Average Resistance, and Attacks per second?
I got jailed back to back twice vs those little exploding guys...
Like an affliction warlock sorta if you ever played WoW *minus the life drain shit* Throw out your haunt and keep moving, place your grasp in front of you and run through it, when they get sorta close spin around locust and run the fuck away. if you get some good distance get some spirit barrages off repeat all day everyday and never get touched.
Ok, tell me.. does everyone get spammed with friend invites from people who want to sell you gold?
There is one oddity with the math, the damage reduction works best if you have a 1:10 AR/Armor ratio. 400 AR/4000 Armor will actually give more EHP then 200 AR/8000 Armor.
DPS
i have 7.2k dps in act 1 inferno. i can't imagine how hard it would be to survive in act 3 with that shit
Do you have exalted soul to spam the bell? Doesn't seem necessary since you have low cost spells except for bladestorm. Also you want your spirit regeneration to keep up with your spenders so the benefit having the extra 100 spirit at the beginning of the fight falls off fast compared to a passive like Transcendance.
The lack of Serenity is alarming, and I'd replace bell/bladestorm for it with Peaceful Repose runed to help make up for lack of LoH. Or blinding if you really really didn't want to drop the other two skills. I say that since you're probably dying from champ packs instead of trash and blinding is less effective for them. Also, constant 15% dmg from Blazing Wrath rune is going to be better than an extra 1-2k heal on Breath of Heaven. Really wish those heals scaled with weapons like every other skill in the game though.
Your stats are much, much higher than mine, other than the lack of life on hit. I'd start by trying a more defensive build. Drop Wave of Light and Sweeping Wind; with those gone Exalted Soul becomes useless, so drop that as well. You absolutely need Serenity; both Peaceful Repose and Ascension are good runes for it. Try out Transcendence or Resolve for your third passive, most likely Transcendence due to your lack of life on hit. Experiment with options for your final skill slot. I'd recommend starting with Earth Ally and Lashing Tail Kick - Sweeping Armada to see how you like them, but there's a huge number of viable options.
Okay, I'm going to mess with the skills. Serenity in and wave of light out seems to be the tone. Thanks for the comments.Your gear honestly looks fine. You might want to force yourself to get 500 LoH, but I know AH prices are currently prohibitive. Life per Spirit spent might be a cheaper option.
Do not use Crippling Wave. You already have a low attack speed, and trying to get greedy with additional damage on the ability isn't going to help your spirit generation at all. You also do not have the Life on Hit to comfortably allow mobs to surround you. I would go with Deadly Reach - Keen Eye, or if you must use Crippling Wave, utilize Concussion.
Replace the Breath of Heaven - Circle of Life rune for either Blazing Wrath, Infused with the Light, or Penitent Flame, depending on whether or not you feel you need more DPS, Spirit Generation, or CC respectively.
Replace Wave of Light with another ability; I would recommend something for survival, but if you have to use an offensive ability, I would go for a Mystic Ally (good supplementary DPS and distraction) or Lashing Tail Kick with the increased knockback (which does not work well on champions or elite packs).
If you do switch your primary to Deadly Reach, use Fire Storm for Sweeping Wind.
Make room for Serenity. There is a reason it is found in pretty much all monk builds. Peaceful Repose and Ascension are both good.
Ditch Exalted Soul; you don't generate spirit fast enough to hit the cap, and if you're hitting the cap (which I doubt), you're not using your spirit efficiently. Throw in Resolve or Beacon of Ytar. Transcendence is a good option, but you probably will not generate spirit fast enough to take full advantage of it.
So how do the damage reduction formulas for armor and resistance work?
You said 10,000 Armor is 76% Damage Reduction, so the damage reduction from armor is calculated as Armor * 0.76 (assuming you are the same level as the enemy)? Or is it not that simple? How does it work with resistances?
There is one oddity with the math, the damage reduction works best if you have a 1:10 AR/Armor ratio. 400 AR/4000 Armor will actually give more EHP then 200 AR/8000 Armor.
Got my first taste of Inferno
I've never had that happen.
I have 7200 dps in act 2 hell. You need more.
Damage is low but it works great as an off hand quiver
I just want to point out that due to how Dual Wield works, using this is a DPS downgrade if your Main Hand is better (e.g., around 250 DPS or higher). The Attack Speed on it is self-contained so Dual Wielding it is just +15% IAS to both weapons due to the DW bonus but you still alternate attacks between MH and OH so time spent shooting that weapon is ultimately lowering your damage.
It's never worth it to Dual Wield a weapon merely for the stats of the off-hand weapon. It must be comparable (within 20%, realistically closer to 5-10%) of your Main Hand to be a real damage increase.
Hi. I just finished Hell with my monk. I know I'm undergeared for Inferno, but I don't know how much what DPS/armor/life/resistances should I roughly have before seriously trying act 1? I'm currently on ~5k DPS, ~3.8k armor, ~25k life and ~240 all resistances, and could do the first quests with that, but most elite mobs beat me up pretty hard...
so is dual wielding 2 500's better than 1 500 bow and a quiver that is equivalent to the duals total stats?
so is dual wielding 2 500's better than 1 500 bow and a quiver that is equivalent to the duals total stats?
Hi. I just finished Hell with my monk. I know I'm undergeared for Inferno, but I don't know how much – what DPS/armor/life/resistances should I roughly have before seriously trying act 1? I'm currently on ~5k DPS, ~3.8k armor, ~25k life and ~240 all resistances, and could do the first quests with that, but most elite mobs beat me up pretty hard...
Act 1 Inferno wasn't too bad, but my goodness the difficulty boost from Act 1 to Act 2 is the highest I've ever seen in a videogame. We had 2 tanks and 2 dps and couldn't get past the first champion pack. Doesn't help that our tanks get 3 shotted. Now to farm Act 1 for better loot I guess..
Act 1 Inferno wasn't too bad, but my goodness the difficulty boost from Act 1 to Act 2 is the highest I've ever seen in a videogame. We had 2 tanks and 2 dps and couldn't get past the first champion pack. Doesn't help that our tanks get 3 shotted. Now to farm Act 1 for better loot I guess..
thats probalby why lol
Guess we need 4 dps? lol. Well I play with my friends and we have 1monk 1 barb 1 dh(me) and 1 wiz.
nah i mean too many people
i can solo act 1 inferno in my sleep but add 2 more ppl (or 3) and it becomes near impossible unless they are really well geared. right now with the extra damage monsters do in inferno its almost not worth it to group up imo
That's the thing. We're pretty well geared and cruised through act 1 inferno. But my goodness we can't even get past the 3rd checkpoint in Act 2. It's stupid difficult.
His point was more that with 4 people the mobs do...I think 60%? more damage right now Having 4 people doesn't magically make you take that much less (Barb + monk boost each other ok. everyone else stinks for this). It gets way harder to survive as a melee. Act 2 is ridiculously harder than act 1 regardless of course.
Act 1 Inferno wasn't too bad, but my goodness the difficulty boost from Act 1 to Act 2 is the highest I've ever seen in a videogame. We had 2 tanks and 2 dps and couldn't get past the first champion pack. Doesn't help that our tanks get 3 shotted. Now to farm Act 1 for better loot I guess..