toastyToast
Member
So what was hotfixed exactly? I've been levelling up my Monk these last few days
i think the main reason people are complaining so much about the nerfs is because it's their only way to get around the inferno spike. so in essence blizzard is removing any help the player can find in getting past their inferno blunder.
(the exploits are also disrupting the econ, but i can live with that)
I'm happy that I'm the type of D3 player who gets the most fun out of simply playing the game thru normally.Could care less about farming runs. All the complainers make me lol. I am half way thru Hell with my WD and loving every moment. This game makes me feel like I am 13 again!
So what was hotfixed exactly? I've been levelling up my Monk these last few days
i'd get rid of it while i could.
once they make the improvements to sets and legendaries thats going to be worthless.
No more smashing pots for 500k/hr, monster damage doesn't go up with additional players in game, no more Kulle quest 1-60 in 4 hours
Yeah but that's coming aver 1.03.
Plus, they never said they were improving *all* legendaries, and afaik that cloak is already one of the better dh chestpieces.
no more Kulle quest 1-60 in 4 hours
Just tested it. Shadows in a4 hit me for 1550 solo, 2100 with a friend in the game so damage scaling for groups is still in effect.
Slow time bubble elites are my new best friend, just annihilated a pack with a WALL of nether tentacles.
Over how many swings was this sampled? ~1500 -> ~2100 is pre-hotfix 4 Player Inferno scaling, not just one person.
noooooooooo
I almost had one of each class to level 50. My WD still at 30. -__-
I was just about to say the same thing. People expecting Tyrael to do the work for them is just ridiculous. I know melee have it rough but exploiting your way to a decent farm is a ridiculous expectation from the game. Proper buffs on melee class should be expected, not retaining of exploits.
http://i.imgur.com/71olm.png[IMG]
Dropped on act 1 inferno.
I guess it suck, no?[/QUOTE]
It sucks ass. The DPS is just too low for the survivability you are giving up by forgoing a shield.
so is the RMAH really launching in a few days?
Anybody able to give me a hand with Inferno Diablo? I'm able to reach the last phase but it would go so much easier if i had someone else to res me when I make a mistake.
Have been using those since I got them. And they're never going to leave my bar, either.WOTB + Quake
Where i would now have to farm for gold in act I inferno for hours to get 500-1mil just to see slight upgrades to my character since the AH inflation for decent gear is going through the roof and finding gear before 1.03 that will actually improve your character is nonexistent. I wish i could trade in my time and play a slightly less encumbered character quickly.
I do agree that buffs > nerfs but most of these are "fixes" than actual nerfs IMO.The problem is that blizzard seems to be a lot faster with nerfing everything when compared to buffing classes that are struggling.
Furthermore, this keeps widening the rift between those people who played ranged classes and were the first to 60 and used all the exploits and all the newer players who can't do any of that.
LOL at people crying about exploits getting fixed. For goodness sakes, if you don't like the game then don't play it!
Have they given a reason as to why you don't retain Neph Valor when you move to a new act? Seems like the sort of thing they should be promoting, like start at the beginning of an Act and play through as much as you can without reloading anything. I have gone through like the middle of Act 1 to the end and wanted to go further into Act 2 but couldn't because I knew that would mean losing the 5 stacks.
Design treasure goblin, get surprised by playerskillingexploiting the poor fella.
Design resplendent chest, act surprised when playersopen]exploit them.
Design Tyrael with x dmg, hotfix him when players actuallyuseexploit him.
Place vases with x gold drops, complain about playerssmashingexploiting them.
Almost every single hotfix/nerf is Blizzard acting surprised that players would be incentivized by their design choices.
HAHA LMAO if true.I wouldn't be surprised if they didn't even know that NV is not retained with act progression.
Aside from Tyrael the problem with those other 3 is that they are all in spots that are very easily accessible. You can abuse a particular waypoint and reload the game then farm the goblin, vase, chests RISK FREE. That's the main point here, they don't want you to farm anything of substantial worth without taking risks. That's the whole point of NV in the game and Elites now dropping guaranteed rares.. they WANT you to kill Elites to get those rares. No one is going to go for those same spots if they had like 2-3 Elites/Champions spawning close to those way points. IMO putting goblin spawns near way point is just bad design.Design treasure goblin, get surprised by players killing exploiting the poor fella.
Design resplendent chest, act surprised when players open] exploit them.
Design Tyrael with x dmg, hotfix him when players actually use exploit him.
Place vases with x gold drops, complain about players smashing exploiting them.
This right here is the right fix especially the goblin fix. Basically the way Blizzard has "nerfed" the Goblins is just dropping their spawn percentage which is pretty much alleviated by 4 people hunting the same spot until one finds it and call other people. I do this too, lots of people do it too and there is no reason not to do it especially if you are in Act 2 up to the Paths to Ancients Way point.Every white chest should have a small chance of being resplendent or something and goblins should just be able to randomly appear anywhere instead of having an X% chance of appearing at predefined spots.
If NV carried over I'd get my 5 stacks in act 1 and then jump to act 3 to farm.
You could exploit it too much.Have they given a reason as to why you don't retain Neph Valor when you move to a new act? Seems like the sort of thing they should be promoting, like start at the beginning of an Act and play through as much as you can without reloading anything. I have gone through like the middle of Act 1 to the end and wanted to go further into Act 2 but couldn't because I knew that would mean losing the 5 stacks.
Didn't they notice any of this during the beta?
Did that never go beyond the Skeleton King?not with the super neutered beta they had, no.
You could exploit it too much.
You lose it every time you log out.
And how exactly would you do that without leaving the game.
How would you exploit it? You shouldn't be logged off if you are progressing directly from end of Act 1 to Act 2. You SHOULD have to leave game to change quests to go to Act 3 and that would remove the NV to avoid being exploited.You could exploit it too much.
You lose it every time you log out.
They are definitely design oversights on their part and the players are exploiting these oversights. Again I am not placing the blame on the players at all for finding and exploiting the game just when they complain about fixes to the exploits as if they didn't see it coming. They definitely didn't intend people to let Tyrael fight the enemies for them hence the Tyrael nerf. I am pretty sure they didn't intend people to spend 90% of their time reloading checkpoints because that defeats the purpose of their MAIN GAME PLAY FEATURE at max cap which is Neph Valor.But it's clearly not an exploit, they designed it this way and all people did is play the game.
Take your time.As someone who's about to beat the normal game for the first time, all of this stuff is sounding pretty bad.
As someone who's about to beat the normal game for the first time, all of this stuff is sounding pretty bad.