From the official Forums:
Lost 231 hours due to a major bug
I actually watched the video in 720p a few times, this guy has a legit case here of the game actually bugging out and fucking him over. He gets his 231 hour Mage killed in Inferno by invisible dune stingers from wasps in Act II. I have said it before, but anyone playing Hardcore is clinically certifiable.
+str, +int, +vit, +arcane resist are useful for monks, right?
STR and INT aren't very useful compared to dex, which gives you dmg and dodge. Focus on dex and vit.
What level are you? at sixty you can use the passive that makes all your resists equal your highest one, so just focus solely on one resist.
In all honesty, I would pay 1 million for that quiver. That's just me personally.
no melee, I want a new experience on the game and a powerful hero.
Playing through that felt great. I never got the feeling like I do in like Act 3 or sometimes Act II where I'm like "Fuck, another randomized area with this same theme and layout...."
Act 1 is the best Act IMO. So much more polished than the rest, its a shame that I won't be able to do my end game farming in it because its the first Act of the game.
Sad, but true. It takes so much more gear to get my monk even close to the level of my friend's DH.
Quick update on my Dead Man's from last night. This just goes to show how incredibly insane the D3 economy is right now.
I put it up for sale for 5 million and it sold almost instantly. Makes me wonder if I should have gone higher...
A milli, a milli, a milli...
Any tips for thefight on a Demon Hunter? I've been trying it for days here and there and I just die during Phase 2. It's frustratingly retarded.Diablo
man, look at your balance pre-sale! congrats. peanut gallery appraisals are always way off the mark - much better to test the waters with overvalued buyouts + a bit of patience.
Wut?
Buyout price -minus 15% on a calculator :lol
Man, melee wizard is really fun.
man, look at your balance pre-sale! congrats. peanut gallery appraisals are always way off the mark - much better to test the waters with overvalued buyouts + a bit of patience.
man, look at your balance pre-sale! congrats. peanut gallery appraisals are always way off the mark - much better to test the waters with overvalued buyouts + a bit of patience.
There really needs to be a way to search shield block %.
Not just the bonus shield block stat.
Yes!And Mojo damage, frustrating.
http://www.youtube.com/watch?v=-oUwu46qrJM
Can WW be viable again? This guy combines the Sprint w/ the rune that leaves tornadoes behind and WW that leaves tornadoes :lol
Man, melee wizard is really fun.
maybe im stupid but can't you buyback items you sold to a vendor from a the same vendor? I've done it.I picked up a good item then swapped it to see my stats. I must have accidently right clicked at a vendor and sold my other weapon. When I went to the AH to sell the other weapon I realized I fucked up. I couldn't buy it back. I probaby got 1500 for a 500k weapon lol
It got me through Act I Inferno, but the build completely collapsed in Act II when wasps just oneshot me. Fun build, but Act II is totally unfun.Man, melee wizard is really fun.
Sad, but true. It takes so much more gear to get my monk even close to the level of my friend's DH.
Let's go ahead and nerf Damage, too. An awful lot of people seem to be going after that and even stacking it over Pickup Radius and Life on Kill.
Nerf dex/str/int as well. Too many people stacking these, Blizzard. We need to diversify stat choices.
From the official Forums:
Lost 231 hours due to a major bug
I actually watched the video in 720p a few times, this guy has a legit case here of the game actually bugging out and fucking him over. He gets his 231 hour Mage killed in Inferno by invisible dune stingers from wasps in Act II. I have said it before, but anyone playing Hardcore is clinically certifiable.
I don't think it's a bug. Rather it's a flaw due to how the game is designed. What happened was that because of lag, what the player sees on the screen is not the same as what's being recognized on the server.
Like Astery said, I get this a lot as a DH too. I see projectiles coming my way and I immediately press the key for smoke screen, only to have my character die anyway because by the time I see the projectiles they've already hit me on the server side, or my input didn't reach the server in time.
This kind of shit would have never happened if Diablo 3 was like 99.9% of the games out there, but I digress.
maybe im stupid but can't you buyback items you sold to a vendor from a the same vendor? I've done it.
Most games have latency adjustments built in so that its rare to impossible to have a situation like this even in the presence of latency. The exception would be a very large lag spike in an otherwise fine connection..
Given that his latency bar looks fine in the video, this looks like a legitimate client/server desync
It also stays green for up to 250 ms or something. I usually get around 50, so even 80-100 is noticeable. I wish it would just display a number so you could glance at it to know where you are for sure.That latency bar is complete bs.
That latency bar is complete bs. Rubber banding and and warping, it's the lag spikes that get you. On the east coast you can definitely tell they are averaging ping and throwing out the high end outliers to boot . I'm not sure if I'm kidding...
You can just buy them for 1 gold from the vendor near your followers in Act 3/4...Finally, 2 days of farming Izual, the plans for Staff of Herding drop.
Sometimes I farm vases in the gardens of hope and some asshole drops down on me. I freeze them and run away, then explode ten feet away while they're still frozen because oh hey I guess I got hit.I don't think it's a bug. Rather it's a flaw due to how the game is designed. What happened was that because of lag, what the player sees on the screen is not the same as what's being recognized on the server.
Like Astery said, I get this a lot as a DH too. I see projectiles coming my way and I immediately press the key for smoke screen, only to have my character die anyway because by the time I see the projectiles they've already hit me on the server side, or my input didn't reach the server in time.
This kind of shit would have never happened if Diablo 3 was like 99.9% of the games out there, but I digress.