The Legendary weapons are easily fixed, the problem is because weapon damage is everything you need to Elemental Damage and Damage%+ modifiers on the weapon or it isn't worth shit. Unfortunately alot of legendaries have 1-2 roll on random modifiers which means the odds of getting those 2 is super low compared to the amount of rolls done on blue items. Legendaries need to have at least 1 of those damage stats fixed on weapons.
For me, the problems with itemization are so much more fundamental than just making the numbers bigger on the legendaries. In their efforts to diversify stat builds in Diablo 2 from "str till you can use archon plate, dex until max block, the rest in vit" they have laughably made the distribution of stats even simpler because there is nothing else of any real interest on the items. Primary stat, vitality and that really big DPS number is all you need. Especially that DPS number. It's too important and it shatters any sense of progression besides getting a larger DPS number on your weapon.
They talk about expanding the affix pool in the long run, but the kind of changes that they would have to make to make it anywhere near as interesting as D2+LoD+1.10 are of expansion pack selling magnitude. I'm already to the point where I'm not really looking forward to playing anymore because the only advances that will be made are in bigger numbers. Build diversity in inferno is a complete joke. You don't get to step outside the lines unless you like dying a lot, and that really sucks because the items don't push you in any particular direction and so many of the skills on so many classes are just bad.
If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity
Taken straight from their game update post. This is really laughable to me. Watch any barbarian who doesn't use a cheesy weapon throw build (which is about 99.9% of them). Every single one will have revenge+provocation on their bar. Every single Wizard uses venom hydra. Every single demon hunter uses smoke screen and elemental arrow+nether tentacles. Almost every wizard build is shoehorned into boring self-buff skills like magic weapon and energy armor+force armor because nothing else compares or is useful in the slightest.
As soon as something outside the box shows up, the nerf it into the dirt. I mentioned a barbarian weapon throw build earlier. I saw a video of this undergeared dude solo inferno Diablo with a weapon throw build. I seriously wouldn't be surprised if the nerf boogeyman wasn't hiding around the corner waiting to hit it with the nerf bat. The wizard forums are full of half-joking, half-serious posts about venom hydra being the next thing to get nerfed. Barbarians are equally leery of the status of revenge as the pillar of their survivability in inferno mob packs.
Players should not be fucking afraid that their skills are going to be nerfed just because they are effective. Of all the things that got the nerf bat, the only one that really needed it was critical mass for the wizard. Shit was bananas, but the 4700 FA build, smokescreen, and yes, even the actually bugged quickening builds for monks were not OP and were not gamebreaking. Perhaps smokescreen needed something, and they hit it pretty hard, but luckily DH damage is absurdly high compared to every other class so they're OK without it. Better watch out DHs, your crit scaling is gonna get it next!