Someone earlier suggested to set the 1,2,3,4 hotkeys to a,s,d,f. Works like a charm for me. Haven't clicked once, and I was a clicker when playing WoW.
I know this sounds a touch strange, but I really like ADER. I keep potion on Q and stop move on shift, and I have move character on W while keeping my index finger floating. My friends all thought I was crazy when I told them, but it works really well for me.
Also, I'm using a pretty normal Deadly Reach + 4 survivability buttons + Conviction build in Inferno ATM, but I'm thinking of giving this insanity a try:
http://us.battle.net/d3/en/calculator/monk#acgZiQ!YdU!ZZYcYZ
It's a transformer build that can swap between traditional +attack speed and life on hit dual wield stacking, and a daibo-based crit kiting build to fight shielding mobs.
Unfortunately, it doesn't have room for the defensive toolkit of a typical inferno monk, so it has to be creative. First of all, I consider Serenity to be an absolutely mandatory button. Luckily for us, Tailwind Tempest Rush does everything else: it chases, it escapes, it stunlocks, and is a variable speed channeled heal. It drains spirit like crazy with attack speed, but doesn't need to be used a ton at close range, and this build has exceptional spirit gen anyways.
When you need to do heavy kiting, I switch to a Daibo (preferably with 4 cost off of Lashing Tail Kick), and swap out my life on hit/attack speed gear with crit/crit damage/spirit gen gear. Guardian's Path then switches from dodge to 25% increased spirit gen, and combines with the passive gen from my mantra and stacked sweeping winds to transform into a highly mobile and moderately tanky ranged kiting build.
Losing Sieze the Initiative for The Guardian's Path isn't a wonderful trade from a survivability standpoint, but this build really works transcendance unlike most others, thanks to a rapid channel Tempest Rush at close range, and the constant spirit gen and drain while kiting. Also, to those unfamiliar with Tempest Rush's properties, it ignores collision and knocks back even enemies that are typically immune, which is absolutely awesome from a lockdown and evasion standpoint.
I'm still messing around with different spirit generators at this point. I normally use Keen Eye Deadly Reach, and it's still on the table for this build, but I'm afraid that it'll simply be too slow to be useful in kiting mode, so I currently have Lightning Flash Fists of Thunder instead (the increased attack speed is amazing for leech, it locks down mobs, and makes me a little more tanky). If Deadly Reach ends up being boss anyways, then the additional damage from Foresight could be viable, as it would be a huge boon in kite mode.
I'd really like another button to spam in melee mode. Hand of Ytar may end up being sufficient, but I'm really used to Conviction ATM and the 3 second effect on Mantra of Healing is a definite downgrade.