Switftlame
Neo Member
because reliable constant damage is better its not like u should be dying to trash or having problems with it ss seems like a wasted slot
because reliable constant damage is better its not like u should be dying to trash or having problems with it ss seems like a wasted slot
Steady Aim is almost always better than Cull the Weak. Sharpshooter is meh once you get past a certain level of gear.
I'm kind of interested in the math. If the alternative is to take a passive that gives you constant 15% or 20% bonus damage. But 5 seconds of SS gives you 15% more chance to crit. And depending on your crit damage amount from items, could outpace a straight 15% bonus damage over time. Especially if your initial 2 attacks in every fight is a guaranteed crit to everything in front of you. So the real question is what percent crit damage are we talking?
I'm kind of interested in the math. If the alternative is to take a passive that gives you constant 15% or 20% bonus damage. But 5 seconds of SS gives you 15% more chance to crit. And depending on your crit damage amount from items, could outpace a straight 15% bonus damage over time. Especially if your initial 2 attacks in every fight is a guaranteed crit to everything in front of you. So the real question is what percent crit damage are we talking?
Well YOU don't need it but those who don't have that much Crit chance will though.
That's why I run both Cull the Weak and Steady Aim.
I'm kind of interested in the math. If the alternative is to take a passive that gives you constant 15% or 20% bonus damage. But 5 seconds of SS gives you 15% more chance to crit. And depending on your crit damage amount from items, could outpace a straight 15% bonus damage over time. Especially if your initial 2 attacks in every fight is a guaranteed crit to everything in front of you. So the real question is what percent crit damage are we talking?
Edit- I can see the point about diminishing returns though. 5 seconds to gain 15% crit chance when you're sitting at 40% is a lower return than 5 seconds to gain 15% crit chance when you're sitting at 10%.
So I guess the question I have is exactly what percent crit damage and what percent crit chance from items do you need before SS loses effectiveness compared to other passives?
Lightning Ball?Sharpshooter is pointless in most builds after Nether Tentacles nerf - all other elemental arrows are too fast to benefit from it in same way NT did.
I have a slow weapon, but I spam aoe attacks, I also kite a lot, but my attack intervals are only 2 seconds at most, and I have 220% crit damage but I don't care about opening burst. what is a man to do!So, what's the conclusion?You see higher gain from SS when:
1) you use a slow weapon, e.g. a 2hand xbow
2) you don't have to spam aoe and continuous attacks
3) you do a lot of kiting and only able to attack once every few seconds
4) you have at least 200% crit damanage bonus excluding SS
5) you love the opening burst damange
Your initial crit hit chance offers diminishing returns. The lower your base crit chance is, the more you gain from SS.
On the contrary, pick CTK when
1) you use a high attack speed bow or 1hand xbow
2) you spam a lot of aoe and continous dps, e.g. with tanks
3) you have low crit damange bonus
4) you don't care about opening burst damage.
This is it. Any more feedback and comment is always welcome. Thanks to everyone who has contributed to this discussion. I hope it helps.
Ok, who's the cunt at blizzard who made wall spamming mobs go absolutely apeshit in this patch?
Ok, who's the cunt at blizzard who made wall spamming mobs go absolutely apeshit in this patch?
I'm having a hard time generating the initial fury Any tips?
The mobs also shield more, fear more, arcane orbs more, despite the fact they were supposed to do it lessOk, who's the cunt at blizzard who made wall spamming mobs go absolutely apeshit in this patch?
I really wish bosses were the same pre 1.03. Azmo doesn't even drop me 60 rares anymore.
You're in luck, it's getting fixed tomorrow:Wow, why did I upgrade this stupid staff of herding to inferno again as a WD? Zombie bears get stuck on every piece of terrain and I just die. Such BS.
You're in luck, it's getting fixed tomorrow:
http://www.diablofans.com/news/1259-patch-103a-tomorrow-official-patch-notes/
You're in luck, it's getting fixed tomorrow:
http://www.diablofans.com/news/1259-patch-103a-tomorrow-official-patch-notes/
You're in luck, it's getting fixed tomorrow:
http://www.diablofans.com/news/1259-patch-103a-tomorrow-official-patch-notes/
Due to the quick turnaround, we were unable to make any adjustments to item drop rates for Hell and Inferno difficulty in 1.0.3a, but we do have some changes planned for 1.0.3b (which isn't far out).
For clarity, we're currently looking to patch to 1.0.3b some time this week. That may change depending on testing needs, but it's definitely our goal to get the patch out sooner rather than later.
Wait, so they've confirmed that A3+ loot was screwed up with the 1.0.3 patch? That wasn't just group paranoia?
I unfortunately don't have any specifics to share just yet, but we agree they are low and are looking at adjusting them. We should have more details early next week.
Someone said to put up any junk rare ring for $3 and that it would sell. To test this, I picked one of my many junk rare rings and put it up for $3 with no max bid. Almost immediately it got a bid of $3.
...Did I make a mistake?
Wouldn't almost anyone be better off with any number of rings with a main stat + 6% IAS?
They confirmed the loot drops were low last week.
http://us.battle.net/d3/en/forum/topic/5911501949#6
Yes you did make a mistake. But it also depends on how much you're valuing gold/money conversion at I guess. But more likely that you made a mistake. Max crit on a ring is 4.5% I believe.
He says "we agree they're low" not "we agree they're bugged". I guess the conspiracy theories can remain.
He says "we agree they're low" not "we agree they're bugged". I guess the conspiracy theories can remain.
I wish they'd fix the mortar+waller bug.
For some reason the presence of their walls allows them to totally ignore the "minimum range" on mortars so that they can hit you when you're standing right next to them.
SO ANNOYING.
I don't know about lot of his more specific suggestions... but he definitely got one thing right: The game needs a ladder system. The game is about leveling a dude and getting the loot... but if you're max level and have all the gear there's nothing to do... and it doesn't take long enough.
anyone want to help me do this tonight?no more easy zk lvling
Equipped items will now take "wear-and-tear" durability damage at half the previous rate
Yay!
Any idea on these gloves?
Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
Does this mean Act 3 now becomes better than Act 2?
That comes with 1.03b at a later date. Uniques are the guys with purple names. They used to drop better stuff, not just gold and whites.Does this mean Act 3 now becomes better than Act 2?