Any updates on the hotfixes/loot drops yet?
It will be here http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_612-6_13_2012#blog
Any updates on the hotfixes/loot drops yet?
Yes, you can bring others in with you but I don't think whimsyshire in nightmare is worth the gold at that point. Save up to buy better gear when you need it and worry about whimsyshire later when you've got a bunch of gold to spend. I upgraded my staff to Nightmare and went a couple of times and never went back - I was better off just running through hell. I'm guessing it doesn't pay off until inferno.Is Whimsyshire worthwhile to visit at this point? And can we bring friends?
It will just mean Snakeswithlasers sucks at the game and never understood its skill portion (yes I'm referencing his bitching thread)If Kripp beats Inferno with his budget barb, this just means you guys totally don't know how to spend money.
And that monk farming Act 1 and Act 2 with those budgets, man, life is easy now. If you guys can't scrounge up 1-2mil to get that kind of gear, then I'm sorry.
Act 3 has definitely been buffed/fixed so that mostly >60 items drop. I've been experimenting with Act 1 and I'll do Act 2 later, but it seems like they have also been buffed as well as I'm seeing significantly less <60 items in Act 1.
If Kripp beats Inferno with his budget barb, this just means you guys totally don't know how to spend money.
And that monk farming Act 1 and Act 2 with those budgets, man, life is easy now. If you guys can't scrounge up 1-2mil to get that kind of gear, then I'm sorry.
Act 3 has definitely been buffed/fixed so that mostly >60 items drop. I've been experimenting with Act 1 and I'll do Act 2 later, but it seems like they have also been buffed as well as I'm seeing significantly less <60 items in Act 1.
I've noticed this too. Every single rare has given me at least 1 60 now, it's a little more tolerable.
The price of essenses are going to tank.
You guys think I could trade a decently rolled stormshield for a Natalya's Mark? Preferably a decently rolled one. I'll post the shield once I can get back in game.
General
The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I IV of Inferno difficulty:
The new approximate drop rates are as follows:
Hell Act III and Act IV
iLvl 61: 9% to 13.9%
iLvl 62: 1.9% to 3.45%
iLvl 63: 0% (no change)
Inferno Act I
iLvl 61: 17.7% to 23.9%
iLvl 62: 7.9% to 12.6%
iLvl 63: 2.0% to 4.8%
Inferno Act II
iLvl 61: 18.6% to 23.3%
iLvl 62: 12.4% to 18.6%
iLvl 63: 4.1% to 9.3%
Inferno Act III and Act IV
iLvl 61: 24.1% to 27.1%
iLvl 62: 16.1% to 21.7%
iLvl 63: 8.0% to 16.3%
Let's enjoy this moment until everything goes half in price.
Let's enjoy this moment until everything goes half in price.
General
Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
^@ scy - They used to drop only one guaranteed rare with 5 stacks and no guaranteed rare with 4 stacks. They changed it when 1.0.3 hit and now it's back to the way it was before.
Act 3 has definitely been buffed/fixed so that mostly >60 items drop. I've been experimenting with Act 1 and I'll do Act 2 later, but it seems like they have also been buffed as well as I'm seeing significantly less <60 items in Act 1.
Right, I know. I just meant it seems weird that they removed the one drop from bosses and gave +1 to all elite packs ... and then gave the bosses that drop back again.
I've seen no change in my act 2 farming. Still 96% < 60
Are you on EU? The hotfix isn't live there yetI've seen no change in my act 2 farming. Still 96% < 60
So they reversed the boss drop change.
The ilvl 61+ Drop rate change isn't likely to change much, people will just reach a different area on the drop curve where it takes too long for them to find upgrades and items that sell for high amounts of gold to afford upgrades, then start complaining again.
Whoa. On another note, does it seems like Blizzard doesn't believe in minor tweaks? eg. SS gets cut in half, IAS gets cut in half, drop rates get doubled. What happened to 20-30% tweaks?
Right, I know. I just meant it seems weird that they removed the one drop from bosses and gave +1 to all elite packs ... and then gave the bosses that drop back again.
^@ scy - They used to drop only one guaranteed rare with 5 stacks and no guaranteed rare with 4 stacks. They changed it when 1.0.3 hit and now it's back to the way it was before.
I other news, my shit has stopped selling full stop. I can't sell some fucking boots for 50k lol.
So they reversed the boss drop change.
The ilvl 61+ Drop rate change isn't likely to change much, people will just reach a different area on the drop curve where it takes too long for them to find upgrades and items that sell for high amounts of gold to afford upgrades, then start complaining again.
There is a noticable drop in the playerbase, and I bet the majority still playing has fairly decent gear on the high end. Throw in more drops now, so you have high supply, low demand, and everything that isn't perfect will be very low in value.
Now on the flip side, anything perfect will be ungodly expensive to due rampant stores of gold on many characters.
Whoa. On another note, does it seems like Blizzard doesn't believe in minor tweaks? eg. SS gets cut in half, IAS gets cut in half, drop rates get doubled. What happened to 20-30% tweaks?
You want more complaints eh?
Now that high-end equipment are dropping like flies, everyone will clear Inferno easily and people will quit in droves because there's no more to the game!
The truth is, Blizzard are too fucking hasty about these changes and probably have no idea what to do to stop people from bitching. The game was kind of fucked in the first place, but they should've waited and properly tested some changes before hotfixing shit like this. I believe this double rate will bring new unexpected problems to the economy. My friendlist is already empty as it is...
So they reversed the boss drop change.
The ilvl 61+ Drop rate change isn't likely to change much, people will just reach a different area on the drop curve where it takes too long for them to find upgrades and items that sell for high amounts of gold to afford upgrades, then start complaining again.
Not if they can progress on what they get. Sure people won't get the best items to drop, but if stuff drops that allows them to progress, I don't see as much complaining.
They should make Inferno much harder again to account for the loot increase. Simple solution!
Fixed a bug with several items that would allow those items to block pathing when dropped on the ground