Wow, do you have + armor on everything you have equipped or what? How does it get that high? I have a few things with higher armor, but I'm only mid 7000s with hard target running.
Actually only on 3 or 4 pieces, that's just Hard Target + Keen Eye.
Wow, do you have + armor on everything you have equipped or what? How does it get that high? I have a few things with higher armor, but I'm only mid 7000s with hard target running.
It's really not that high, I'm just trying to illustrate that armor is very good as well. =/
Actually only on 3 or 4 pieces, that's just Hard Target + Keen Eye.
The build I used for inferno Act IV was dual wield, 10k+ armour with keen eye, 900+ resist. You don't need to sacrifice anything, I avoided that at all costs. If I was open to a shield I would be up at 11k+ armour and 1k resists.Actually only on 3 or 4 pieces, that's just Hard Target + Keen Eye.
It's really not that high, I'm just trying to illustrate that armor is very good as well. =/
This is your problem. Optimal stats + magic find aren't the welfare handouts that you're finding with MF for 40k on the AH
Question, do you use a script to autoswap your MF gear? And if not, do you not find it extremely tedious to swap to your MF set manually right before every elite kill?
I like to min/max in these type of games as well, but when gaming the system becomes an annoyance, I'd rather they simply fix the issue. I was in favor of simply adding a quick swap key in-game so those of us who didn't want to resort to outside exploits could still gear swap to our min/max content, but I can understand the rationale as to why Blizzard wants to eliminate or discourage MF gear swapping completely.
It's really not that high, I'm just trying to illustrate that armor is very good as well. =/
i agree. as someone who rocks "perma" gf/mf gear, i can only farm act 1 comfortably so far. act2 is doable, but not comfortably especially after the repair costs patch. it should be possible to farm act4 with mf/gf gear, but tbh only by the 1%. random joes should not be able to farm act4 with mf by gear swapping imo. at least not until they release the next expansion with a ton of powercreep.Indeed, and that's exactly the point. It SHOULD be a tradeoff. You SHOULD have to give up stats here and there to stack MF. It SHOULD be difficult / impossible to get 350 MF in Act 3
...and hey, if they want to make it easier for us, I'm all for that, as long as their solution doesn't reduce the magic find I currently have when I kill the last elite in a pack. I get 3-4 rares per pack, I'm not interested in going back to 1 rare per pack.
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That's the highest I've ever seen a monk hit on armor.
edit: Missed that it was post Keen eye boost.
This is your problem. Optimal stats + magic find aren't the welfare handouts that you're finding with MF for 40k on the AH
I know they don't want a change, but they are crying because there will be one, that's my whole point. I don't disagree that Blizzard might take the easy road and nerf the thing, which is the whole reason I don't trust any of the changes tbh, but that doesn't mean it isn't a bad mechanic that imo shouldn't be in the game. It's a stat trade-off and that is how it should work. I am all for that.
...and hey, if they want to make it easier for us, I'm all for that, as long as their solution doesn't reduce the magic find I currently have when I kill the last elite in a pack. I get 3-4 rares per pack, I'm not interested in going back to 1 rare per pack. There is nothing inherently entertaining in killing the same mobs over and over again that would make me happy to have to do it 3-4x times as much to get the same reward I currently experience.
I think the odds of them choosing a "fix" like that are slim and none, though. I'd rather have the headache and the increased magic find than lose both.
Starting a new alt, gonna try out DH this time. Is low level blacksmithing worth doing yet? Or should I just stick to using the AH to twink.
I get 2-4 rares every single time without swapping anything. This is with maybe 50 MF before NV
I have mid-50s MF before NV and I do not get 2-4 rares every single time with my base gear. Doesn't happen. 1 is the usual, 2 is quite common, 3 is a rarity and I've seen 4 once or twice.
The best option is removing MF and maybe allow stacking more valor (diminishing returns). Balancing your gear between MF and being as powerful as possible isn't a fun mechanic.
you don't need every single stat on every single piece of gear.Actually it isn't a problem for me at all, i have a magic find suit. Keep trying to make it a problem for me and keep wondering why I'm not pleased with your desire to fix something that isn't broken in the first place.
READ MY LIPS: THIS GEAR DOES NOT EVEN EXIST, AT ANY PRICE.
In over 400 hours of play on my witch doctor, visiting the auction house multiple times a day I have never seen a helm like I have now + magic find + a socket. Never. Not once. At any given time there are only 3-4 helmets like this on the auction house at all. The stats aren't even that great, it is the combination of stats that is rare. I'm not even sure there are enough "slots" to create a magic find helm of this nature with a socket.
Gear swapping is the only option. If you remove that option then you reduce the longterm viability of the build I use and the class I use it with. Meanwhile the classes/builds that only rely upon 3 or 4 stats can find magic find gear no problem.
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
Right now you're gaming the system, pure and simple. The awards you currently experience and want to keep are overinflated. They're not what you should be getting. If they're going to follow that route they should just shut off the gear swap shit and bump up the entire drop rate. I'd rather have that than what you're proposing, which is just stupid and keeps a stupid mechanic in.
Bashiok End Game post a few minutes ago:
Bolded gives hope. At least they know that the problems exist.
It's like they took all the combined experience from running Diablo 2 endgame for 10 years and learned absolutely nothing from it.
Blizzard has a pretty bad track record at learning new stuff and actually implementing it.
Good luck finding mana regen for a witch doctor on anything other than a ceremonial knife, voodoo mask, mojo or legendary.you don't need every single stat on every single piece of gear.
Determining that swapping to an MF suit before killing the last elite is an effective way to acquire more rare drops isn't any different than determining that life on hit works better with Acid Cloud than it does with Rain of Toads. I'm gaming the system by choosing Acid Cloud over Rain of toads.
Getting 3 rares per pack is more fun than getting 1. I don't really understand people wanting to make the game less fun, just to remove a mechanic that most of them state they don't use in the first place?
Now maybe everyone can shut up.
Eh, who am I kidding
I know next to nothing on shields. Is this worth anything?
Now maybe everyone can shut up.
Eh, who am I kidding
You say "gaming the system" like it is a bad thing. Seeking out the optimal playstyle/mechanics is a huge aspect of games like this. Without it you're just Pavlov's dog.
Determining that swapping to an MF suit before killing the last elite is an effective way to acquire more rare drops isn't any different than determining that life on hit works better with Acid Cloud than it does with Rain of Toads. I'm gaming the system by choosing Acid Cloud over Rain of toads.
It is called maximizing the return on your investment.
Getting 3 rares per pack is more fun than getting 1. I don't really understand people wanting to make the game less fun, just to remove a mechanic that most of them state they don't use in the first place?
Lastly, every time you say "the way it was intended" you lose me. Multiple people had input into the creation of the game and it is quite obvious that a) they didn't share exactly the same vision and b) that that vision has changed significantly over time. If you want to argue that they didn't intend for us to have magic find suits then I would counter with, "why does gear exist that only has magic find?". If you want to argue that they didn't want us to switch gear in combat then I would counter with, "then why is it an option in the first place?" In any case, using what you believe were their intentions at some arbitrary point in time as your defense for changing something doesn't wash with me. It makes it sound like you know what they intended better than they did, since after all the game doesn't match what you're saying their intentions were. How could that be?
I found this shield last night and I can't tell if it is trash or not. No primary stats, but what it has seems pretty good.
I found this shield last night and I can't tell if it is trash or not. No primary stats, but what it has seems pretty good.
I don't use a shield, but I'm pretty sure that would fetch a good amount. Seems easy enough to just search on the AH for those stats.I found this shield last night and I can't tell if it is trash or not. No primary stats, but what it has seems pretty good.
We don't use it because that mechanic is less fun (and cheating if you actually use a hotkey). The problem is that if it continues to stay in the game we have to use it to compete. Again, how in hell am I supposed to compete with you and your perfect gear that you just swap seconds after? As you stated it's literally impossible to get that kind of MF on some gear with what you need. So by your own words I can't compete at all. It'd be impossible. That's shitty and shows why the mechanic is broken.
I found this shield last night and I can't tell if it is trash or not. No primary stats, but what it has seems pretty good.
That's incredibly goodI found this shield last night and I can't tell if it is trash or not. No primary stats, but what it has seems pretty good.
I found this shield last night and I can't tell if it is trash or not. No primary stats, but what it has seems pretty good.
To me it sounds like you're more of a lazy moaner. It's a bad gameplay mechanic no matter how you slice it. You're supposed to balance stats of items and try and figure out what you can give up here or there. MF is supposed to be a trade off between another stat and it. There aren't as many tradeoffs by just hitting a button and swapping your gear at the last second. It's gaming the system, and right now it's explicitly cheating (unless you're manually hitting all your equipment).
To me it's lazy just to swap stuff. You're not going through the actual work and gold of finding equipment that has natural MF. You're not making the tough decisions between giving up some of that vit or dex or whatever and having some MF on the equipment. I don't feel like I'm missing out on something, I feel like I'm doing the game the way its meant to be, and really feeling a trade off in my equipment and you're... well right now you're cheating at worst and cheesing the game at best. In reality I feel like I'm going the extra mile for my MF and you just can't be bothered.
I don't understand what you mean by compete. I'm not competing with anybody when it comes to magic find. Swapping to magic find isn't defeating anybody. My getting more rares isn't defeating anybody. There aren't global scoreboards with gold/min or $$$/min or anything like that.Yeah, searching out the optimal playstyle/mechanics is huge. People will min/max in this game, and that's why I find it baffling that they didn't know people would do this crap beforehand, or at least didn't realize the extent at which people would do it. They're idiots, I guess. But the other thing is that this is a sort of competitive online game. If a lot of people are gaming the system to maximize the return on their investment, then nearly everyone has to. If I don't swap my gear then I'm purposefully gimping myself. I can't compete with you. It is hands down the best way to do things, and that's shitty, because it's a really really shitty mechanic that circumvents most of the point in the stat and itemization system.
Your gameplay example doesn't hold water. Yeah it works with life on hit, but there are plenty of other ways to use skills and use them just as well in other builds. There really aren't many or any other ways to compete with having the defacto best farming equipment coupled with the best MF equipment, mainly because it was never supposed to be that way. You have little to no trade offs.
I disagree entirely. White items don't really have any purpose. Even at low levels they're just a placeholder. IMHO they shouldn't even be in the game. You're saying that such pointless drops are required because of an RNG? That's silly.Gear existing with only magic find has nothing to do with them intending you to switch. To think that is pretty much bordering on insane. Why do high level 60 white items exist? Does anyone use them? They exist because in a random number generator type game you want it to be completely random. Why take a specific one stat item out of the pool because theoretically not so many people will use it? That's silly.
What?As for it being an option in the first place... well it really isn't much an option. It's less of an option than in D2, for example. There is absolutely nothing in the game leading you to believe you should be doing that. It's clunky to open the menu and change gear like that. Now if they had an actual gear swap button you'd have a point. They don't. The fact the most people (you included) hotkey this stuff because it's annoying should tell you something...
Is there a logical reason as to why "gear swaps" weren't considered the same way as "skill swaps" when it comes to a reset of NV from the onset?
I'm not quite at Level 60 with my main character so I haven't yet delved into this world but when Nephalem Valor was introduced I always assumed swapping gear would act the same way as a skill swap. Clearly this isn't the case. Wouldn't treating gear swaps the same way as skill swaps effectively eliminate the gear swapping phenomenon due to the incurred NV penalty? And why would anyone that ISN'T partaking in this practice have a problem with this as a solution?
How does Life of Hit works ?
For exemple : if I use Rapid Fire with my DH : will every arrow will heal me ? or just the base attack per sec stats ?
Same for the thousand fist attack for Monk ?
Skills have a scaling coefficient that determines the returns per hit. It tends to average out to 100% Life on Hit per skill use.