cpp_is_king
Member
Where can I click this button to swap my whole gear?
Apparently you are manually clicking each item in your inventory instead of using a scripting macro like other posters in this thread (and the game).
Where can I click this button to swap my whole gear?
Apparently you are manually clicking each item in your inventory instead of using a scripting macro like other posters in this thread (and the game).
This is rich, what about all of us who were constantly telling them during beta that the item hunt alone is not sustainable, given what we know about the Diablo 3 endgame.
How so? It gives more items value and purpose. Using the mechanic is completely optional and has obvious downsides like slower kills, higher risk of death, and less inventory space. Mechanics like this give the players choices in how they want to play the game.
Those people are cheating and Blizzard should be targeting them. Of course that's more than they're willing to do as we've seen so far.
Loot is the main draw. Here is a stat that gives you more loot. There's not much of a choice unless you deliberately ignore the benefit, as I do. I don't compromise my gear for it because even on normal it wasn't fun to play that way.How so? It gives more items value and purpose. Using the mechanic is completely optional and has obvious downsides like slower kills, higher risk of death, and less inventory space. Mechanics like this give the players choices in how they want to play the game.
How did they ever think it could be the item hunt with the AH in place, regardless of lacking end game? Gold and trading are a better return for whatever time you invest and can cut short the item hunt dramatically. They littered the game with breakable items that drop gold, ffs.This is rich, what about all of us who were constantly telling them during beta that the item hunt alone is not sustainable, given what we know about the Diablo 3 endgame.
Other decisions (predictable/reliable chests and goblins) show that they either didn't want or know how to commit to this and they're fixing things, but they're getting there. The question is just how long it's going to take them.
Being able to detect someone using an autohotkey script that clicks in a predefined space randomly at fast but humanly plausible speeds is near impossible to detect without tons of false positives. It's not reading the game memory or injecting anything, it's just moving your mouse for you.
To elaborate a little more on the points specifically in your post:
Magic find is optional on paper, but using the mechanic is not completely optional in practice. Players are going to do what's optimal, at the most favorable cost/benefit. Swapping gear solely for magic find is a cheap and effective way to get better loot, therefore players will do it. Hardly much of a choice.
It also widens the disparity between ranged and melee since ranged can get away with gear swaps more easily than melee. Even D2 had this phenomenon too(MF sorcs, although a big part of that was their access to teleport as well).
There is no real choice until "the path of least resistance" is more or less all paths that a player can follow. Once most styles of play have a fairly equal cost/benefit, then the true freedom of choice can emerge. It's been proven over and over again in loot games that players will do the most stupid and boring and unfun shit possible as long is it gives them a gameplay edge.
Lessons from D2 learned: 0
Being able to detect someone using an autohotkey script that clicks in a predefined space randomly at fast but humanly plausible speeds is near impossible to detect without tons of false positives. It's not reading the game memory or injecting anything, it's just moving your mouse for you.
Just found this
I think it's worth a bit (a mil or something), but people in my group don't. Still in a run though so I can't check.
MF is only 1 stat out of 6/7 on most equipment.
Don't do that. Unless you want to make a stranger very happy next time the AH goes down.put it up on the AH with no buyout, start bid at anything, 1k gold whatever
And I don't have a problem with MF% necessarily. I'm talking about MF% on a gear swap, circumventing the entire tradeoff process (or need for actually decent equipment). I'm perfectly fine with MF% as a concept, though I wish the impact from gear was underplayed vs Nephalem Valor ultimately.
A script clicking at a very fast, constant rate at the same exact spots every time isn't easily detectable?
I just dropped 7M on a 29% total block stormshield, I feel dirty
In what sense? That sounds like a pretty damn good deal (unless all the other stats are completely useless I guess)
MF isn't the problem as much as acts III and IV being nearly impossible (for me anyway) I am sick of doing acts I and II over and over and over again.
Besides toying around with my spec or just exploiting crit and crit damage I don't see how I will be able to get over the act III hump. It is silly.
That's great if you as an individual choose to play this way, but it is not what most people do. Blizzard needs to design the game so that players naturally play the correct way. If their only solution is, "oh you're being lazy, or you're playing it wrong", then that is clear indication that their design has failed in its goals.I play the game to have fun and don't really care what other people are doing as long as it's something I have access to within the game. As I said earlier, I went out and bought gear with great MF, good dps, and average defense so I didn't have to go through the unfun swapping gear motion. If someone is willing to swap gear thousands of times and make hundreds more trips back to town due to smaller inventory then I think they deserved better drops.
That's the problem with swapping. You're not gimping yourselves at all when you fight the mob 95% of the time with your DPS/defense gear. With swapping being a viable technique no one gives a shit about teamwork or being scared of death (ranged classes, anyway) anymore.Melee tanks become much more valuable to teams that gimp themselves for extra MF, specifically glass cannons.
And this disparity is heightened even more than it otherwise would be by the ease of MF gear swapping.Ranged will still kill faster for cheaper and be the more efficient group for MFing.
It's not clicking at the same exact spots. You feed it the coordinates of your items on your screen and then it randomly clicks at any point within that predefined area, just like a human would, at randomly variable time intervals. It's quick enough to be convenient, but not fast enough that would be humanly impossible.A script clicking at a very fast, constant rate at the same exact spots every time isn't easily detectable?
More deaths, less inventory space, slower runs. Those are the tradeoffs that I can think of.
Price check!
Ranged class players don't die when swapping out MF gear at the last 2% of mob life unless they are terrible at playing.
I really dont know, it was more of an impulse buy more than anything.
It has 88str, 66AR, 5%elite/melee dmg red and some fire res. Good deal?
More deaths, less inventory space, slower runs. Those are the tradeoffs that I can think of.
Having a hard time pricing this ilvl63 bow (2-hand) I just found. In the interest of page loading times and my general laziness I'll forgo a picture but here are the stats:
934.5dps
150 dex
Crit Hit Increased by 71%
Open socket
Also has 9% increased poison dart damage (lol?).
AH indicates anywhere from 10m to 120m as there aren't a lot of weapons with that sort of dps, crit and open slot.
Any ideas?
EU AH is down, but price it like a 1000ish dps crit dmg/socket bow and ignore dex. Should be a lot; haven't sold bows in a while but even back then a similar bow was easily 15m.Anyone?
That's great if you as an individual choose to play this way, but it is not what most people do. Blizzard needs to design the game so that players naturally play the correct way. If their only solution is, "oh you're being lazy, or you're playing it wrong", then that is clear indication that their design has failed in its goals.
Those players who are willing to swap gear are getting the benefits of magic find without any of the flaws. Reduced inventory space is trivial when you're only picking up the best of the best drops. Having an unfun game mechanic give you the best results is bad game design.
That's the problem with swapping. You're not gimping yourselves at all when you fight the mob 95% of the time with your DPS/defense gear. With swapping being a viable technique no one gives a shit about teamwork or being scared of death (ranged classes, anyway) anymore.
And this disparity is heightened even more than it otherwise would be by the ease of MF gear swapping.
It's not clicking at the same exact spots. You feed it the coordinates of your items on your screen and then it randomly clicks at any point within that predefined area, just like a human would, at randomly variable time intervals. It's quick enough to be convenient, but not fast enough that would be humanly impossible.
I don't use autohotkey, but when playing, I can manually switch out into my MF gear in 2 seconds. I used to do this all the time with my Wizard and Demon Hunter, but since I play barb now, I don't do it anymore since it's too much of a pain in the ass and my hands are busy with too many other buttons.
When swapping IAS for crit chance is there any rule of thumb for determining what is equivalent to what in terms of raw DPS?
I'd like to buy some crit chance but I'm going to have to trade it for IAS unless I plan on dropping 50m on a piece of jewelry.
Not true at all. You can be godlike it isn't going to matter if you get imprisoned and mortared while sporting your 10k HP DPS gear. This might have something to do with why they increased mortar range.
EU AH is down, but price it like a 1000ish dps crit dmg/socket bow and ignore dex. Should be a lot; haven't sold bows in a while but even back then a similar bow was easily 15m.
Give every item slot on your character sheet the MF value of 1 stack of NV. If you wear anything in that slot, you don't get that bonus.
Now, if you want to play a nice, fun risk/reward game, you can start stripping off your gear in hopes that you find better loot.
Ranged class players don't die when swapping out MF gear at the last 2% of mob life unless they are terrible at playing.
Less inventory space doesn't matter if you are ignoring the trash drops and only picking up good stuff.
Runs don't get any slower at all. Even if runs got slower, the players still receive a better benefit of item drops per run, so it still comes out on top.
A month of farming and I've died once because of gear swap and it was on my DH who was one-shot territory anyway. Inventory space is a hassle but the higher output makes up for it. And it doesn't really have a noticeable impact on clear speed. Even if it does, going from ~100% MF to ~300% MF is worth the extra 10 seconds per champ pack.
The downsides are negligible outside of the hassle that is "open inventory, click 10 items." Considering how useful MF% is vs NV (that is, ~80% of your max MF% is from gear), it's almost mandatory to use MF% to get the most out of your runs. And, for those who don't have the really good equipment, the best way to go about that is through swapping equipment rather than just dealing with the actual stat tradeoffs.
I suppose willpower to just not do it is possible.
I just roughly converted dex into weapon dps. Could do the same to crit dmg too I suppose: roughly a 1140 dps bow with a socket.Why ignore the dex? Isn't that a significant amount? It is hard to find bows to compare with the 71% crit and open socket (presumably for another 70% crit).
When swapping IAS for crit chance is there any rule of thumb for determining what is equivalent to what in terms of raw DPS?
I'd like to buy some crit chance but I'm going to have to trade it for IAS unless I plan on dropping 50m on a piece of jewelry.
People choose not to play that way. If the act of swapping had no downsides at all then nobody would be asking for it's removal. Players can choose whether the hassle of swapping is worth the rewards while making the game still fun. "the correct way"???
Was me saying it 5 times not enough? More deaths, slower clears, less inventory space, and most of all the hassle of actually swapping gears. Not everybody is only picking up the best drops and not everybody wants to teleport back to town after 3-4 elite groups as opposed to 7-8. I still pick up every ilvl61+ magic/rare and salvage it. Not worth what it once was but it still is extra gold with the chance of getting a brimstone.
Like I said, your cons are not actually present in the way that people play the game currently. Tanks don't necessarily help that much since their mere presence in the game increases mob HP by over 100%, and decreases your MF since the tank can't swap out like ranged can, so most don't bother with it. Note that there are multiple posts from people complaining about how their MF got messed up due to other people joining their game.More deaths, slower clears, less inventory space, and most of all the hassle of actually swapping gears. Tanks help with the more deaths part and take a lot of the stress out of constant kiting.
It's a pain in the ass for melee, not for ranged. And it's even less of a pain in the ass when you can simple do it with one keystroke.Like you said, it's a pain in the ass. That's a pretty big downside when talking about doing it thousands of times. Why not give those people a few more ilvl63s? lol
You may have found a more efficient way... in that case I better let Blizzard know so they can nerf it.
If the downsides didn't matter then nobody would want this changed.
NV is the only thing that guarantees rares. That's pretty significant.
A lot of nasty affixes and random trash monsters running around... unless you're wasting a lot of time fully clearing before swapping, you're likely to die at some point.
Believe it or not, people pick up ilvl61 blues and random ilvl60 armors. You may have found a more efficient way... in that case I better let Blizzard know so they can nerf it.
Even if you only pick up "good stuff" you're going to make more trips to town with less inventory space. That takes time. Plus running around swapping gear takes time... then swapping back takes time. Maybe the player won't do as many runs or will take more breaks effectively leveling out the benefit.
Um, people want this changed because the downsides don't matter. People don't like being forced to play in a way that isn't fun. Swapping gear isn't fun, but it provides too much of a benefit to ignore for most players.If the downsides didn't matter then nobody would want this changed.
Even before the NV change to guarantee 1 rare per elite kill, with 340% MF on boss kill I was still averaging a little over 1 rare per elite pack.NV is the only thing that guarantees rares. That's pretty significant.
Thanks. I'll see what I can get for it.I just roughly converted dex into weapon dps. Could do the same to crit dmg too I suppose: roughly a 1140 dps bow with a socket.