In all honesty, this probably lowered your survival. You really need more Armor. Balancing Armor and Resists will do better for you in the long run than having really high Resists and low Armor. And it's probably overall cheaper (gold wise) to gear as well. For instance, 6000 Armor with 600 Resists is almost the same amount of mitigation (~90% vs ~89%).
Still, your overall stats look fairly good for the most part besides the low Dodge, though I wager you're running Healing > Time of Need for the Resists. It may just be a skill choice thing at this point.
The resist bonus was so tempting, considering my base resist is around 800, so I dropped my dodge. I do use cyclone strike with wall of wind for a spirit dump however.
Looks close to my stats, actually. I have slightly less DPS (like 17,500 or so), but more armor (like 5,500). My life per hit is at a bit more (950), and life per second with the healing mantra is like 550. 32k hp here. And yeah, regular mobs are fine, but a lot of rare mobs are rape. I think part of that is just this act has some lethal monsters even without being elite. You combine those abilities with being elite and you're pretty fucked.
Do you have any other damage mitigation going on? I personally have a string of ears, and I run with concussion on one of my skills, so that lowers damage coming in by quite a bit.
For damage mitigation I am using wall of wind and concussion - it helps. Spikiness is still a factor with some enemies (if I see one of those big fat dudes, I am usually kiting, very easily can 1hit me).
This is one thing that really sucks about the capped inferno... You can't tell when you're playing with people that are woefully under geared and terrible. At least with Diablo 2 you could see what level someone was and they wouldn't be allowed in. Granted, they could still be geared like an idiot, but you still had a good baseline. Here since gear means literally everything a level 60 could be anywhere on the spectrum from getting rolled in Act 1 to laughing like a maniac during the butcher or belial, because it's so easy. The rift between Act 3/4 inferno and coming into Act 1 is bigger than Nightmare to Hell in Diablo, I think.
Yeah, every group I try with is just... so poorly geared, I can't catch a break with a public group.
Try dabbling in a bit of evasion with a build like this
http://us.battle.net/d3/en/calculator/monk#aYgihX!ZUX!Zcacab
Evading a few more hits may make it a bit more manageable though the flame and plague pools as well as arcane sentries are still rough.
2000 dex = 40% Dodge
I sacrificed a bit in Resists (660 or so right now) to get my dex up that high. Can fiddle around with your gear until you're comfortable though. Act 3 and 4 deal too much damage and even with high resists, it's pretty difficult to mitigate that much and heal it. Dodging totally negates it so dodging most, mitigating and healing the rest is the idea.
I do like dodging, but I am so much less susceptible to getting one or two shotted now with my crazy high resist. Sigh. I might try some more dodge friendly builds - but I am only at 1350 or so dex, I could bump that up to 1500 with some gem switching but, I would lose SO much health. I really wish I could afford the 2-4mil pieces on the AH
.
Also, if your soloing, always remembering to bring your companion, getting a bit of that attack speed and armor boost really helps with the enchantress (almost 2aps with 4900 armor).
edit: Hmm, if dropping damage mitigation for dodge isn't a bad idea, I wonder if dropping seize the initiative and grabbing that 15% dodge bonus for dual weilding wouldn't be a bad idea... actually I wonder how much dodge I could get if I put some real effort into it.