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Diablo III |OT5| Finally out of Beta

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Vodh

Junior Member
It's like the game has finally lifted a fucking embargo for legendaries for me, haven't seen a single one since 1.0.2, and within 3 hours of playtime I get 2!

One was this POS:

LKOs6.png


But this one sold for 4m, I'm pleased.

Jpd2i.png
 
Sold my Tal Rasha mask for 12m I'm happy

I put back my triumvita for 20m

it sold instantly

go check the money

2m

FUUUUUUUUUUU THE LAST ZERO

I hate myself
 

Celegus

Member
Sniped an amulet with:

+12 max dmg
220INT
95VIT
334 LOH
54% critchance
socket

for 520k

Also picked up a new shield, about 8k dmg increase for 5mil, not too bad I guess. Certainly for where I'm at gearwise atm, gear is too good to be crap but way from uber...
That made me giggle, but that is a super dope amulet for 500k.

I sold an amulet yesterday with 150 dex, 50% crit dmg, and 38% gold find for 2 million, it sold almost instantly. So I guess there is still a market for GF gear, but I was surprised it sold so fast.

And I sniped some Lacuni's this morning with dex and magic find for 500k, though I'll miss the crit chance on my current bracers.
 

Rufus

Member
Sold my Tal Rasha mask for 12m I'm happy

I put back my triumvita for 20m

it sold instantly

go check the money

2m

FUUUUUUUUUUU THE LAST ZERO

I hate myself
Hammer out the zeros in groups of three (Triumverate, hahaaa. Sorry). Don't count them individually, which is what I assume you're doing. 20m? Type 20 then 000 000. I never fucked up with this method.

That said, decimal points would be nice to have.
 

offtopic

He measures in centimeters
Hammer out the zeros in groups of three (Triumverate, hahaaa. Sorry). Don't count them individually, which is what I assume you're doing. 20m? Type 20 then 000 000. I never fucked up with this method.

That said, decimal points would be nice to have.

I can't see why anyone would screw this up. You have 5 minutes to cancel your auction and all you have to do is go to your Auctions tab to see your selling price spelled out nicely with commas.
 

turnbuckle

Member
Just uninstalled the game. Will probably reinstall when the patch finally drops (or reinstall in a moment of weakness before then) but I've been so discouraged with the drops I've been getting or not getting the past 150+ hours of playing with full or near full MF. When the only point of playing right now for me is the loot grind and the loot is awful, all enthusiasm for the game falls apart. I feel like a battered spouse who keeps coming back on the promise that "it'll be better next time".

Hit paragon 48 last night.
 

offtopic

He measures in centimeters
Just uninstalled the game. Will probably reinstall when the patch finally drops (or reinstall in a moment of weakness before then) but I've been so discouraged with the drops I've been getting or not getting the past 150+ hours of playing with full or near full MF. When the only point of playing right now for me is the loot grind and the loot is awful, all enthusiasm for the game falls apart. I feel like a battered spouse who keeps coming back on the promise that "it'll be better next time".

Hit paragon 48 last night.

Yup. Loot games without loot sort of suck.

I feel like their should be a built in modifier that increases your chance of getting a legendary based on the amount of experience gained since you last got one. It is completely backward that getting a good item is 100% based on luck. The guy above with two IK chest pieces is a perfect example. His chance of getting another great drop? Same as mine and I've never had a drop even remotely like that.
 

Rufus

Member
I can't see why anyone would screw this up. You have 5 minutes to cancel your auction and all you have to do is go to your Auctions tab to see your selling price spelled out nicely with commas.
I just booted it up to re-list some stuff (something actually sold, yay!) and closed it immediately after. I assume a lot of people are at that point by now.
 

turnbuckle

Member
Yup. Loot games without loot sort of suck.

I feel like their should be a built in modifier that increases your chance of getting a legendary based on the amount of experience gained since you last got one. It is completely backward that getting a good item is 100% based on luck. The guy above with two IK chest pieces is a perfect example. His chance of getting another great drop? Same as mine and I've never had a drop even remotely like that.

I don't mind it being based on luck, but they should lift the floor on the luck attribute by a good margin. Sounds like that's what will be happening in this next patch. They really need to do something with crafting to make it viable too. Like, make a new tier of crafting materials that can only be acquired by turning in the ones we already have (i.e. 100 tomes of secrets for 1 "tome of legends", 100 tears for 1 "diablo hoof" etc) and have new legendary equipment that can only be acquired through crafting with these new materials.
 

offtopic

He measures in centimeters
I don't mind it being based on luck, but they should lift the floor on the luck attribute by a good margin. Sounds like that's what will be happening in this next patch. They really need to do something with crafting to make it viable too. Like, make a new tier of crafting materials that can only be acquired by turning in the ones we already have (i.e. 100 tomes of secrets for 1 "tome of legends", 100 tears for 1 "diablo hoof" etc) and have new legendary equipment that can only be acquired through crafting with these new materials.

Some luck is OK. 100% luck is bad. Basically what you describe for crafting has the same effect as what I'm suggesting for random drops. We need to have some sort of modifier based on the amount of experience gained since the last "legendary" or "set piece". I don't see why this isn't being done. If someone has gone 150m experience without a legendary their chance of getting one should be significantly higher than someone who got a legendary 15m experience ago.
 

turnbuckle

Member
Some luck is OK. 100% luck is bad. Basically what you describe for crafting has the same effect as what I'm suggesting for random drops. We need to have some sort of modifier based on the amount of experience gained since the last "legendary" or "set piece". I don't see why this isn't being done. If someone has gone 150m experience without a legendary their chance of getting one should be higher than someone who got a legendary 15m experience ago.

Well, them getting rid of sub ilvl 58 items in inferno is going to help a lot. Doubling legendaries will help a ton too. Basing the affixes on the monsters level is going to be incredible. They're addressing a lot of the luck problems, but as we've both said there needs to be another system in place that augments the luck system. Crafting could and should do this, but as it is it's a worse value proposition than monster cables or life insurance.
 

offtopic

He measures in centimeters
Well, them getting rid of sub ilvl 58 items in inferno is going to help a lot. Doubling legendaries will help a ton too. Basing the affixes on the monsters level is going to be incredible. They're addressing a lot of the luck problems, but as we've both said there needs to be another system in place that augments the luck system. Crafting could and should do this, but as it is it's a worse value proposition than monster cables or life insurance.

Also think a new tier of BoE items would serve the game very well.
 
Hammer out the zeros in groups of three (Triumverate, hahaaa. Sorry). Don't count them individually, which is what I assume you're doing. 20m? Type 20 then 000 000. I never fucked up with this method.

That said, decimal points would be nice to have.

I usually do this : but it's my second fuck up this week

I guess I'll wait for the patch anyway to get back to it
 

kennah

Member
Why? Just use level reduced ilvl61+ stuff. It is cheap and way overpowered for leveling.

Not much point in buying armour. I bought a reduced level weapon and shield and use a reduced level shoulders that I found and my WD is still pretty much invincible. Half his gear is still level 40something.

@Rufus - I'm hoping to get one of each to 60. I find the levelling up part more fun than the hunting for treasure part.
 

Rufus

Member
@Rufus - I'm hoping to get one of each to 60. I find the levelling up part more fun than the hunting for treasure part.
Oh god, it makes me want to kill myself at this point. I am very close to having a 60 Monk and DH, for months now. The Monk is one level away. Cannot do it.
 

Xamdou

Member
Quote from Vaeflare, Blizzard Community manager:

We feel that monks are in a decent place at the moment, and are a solid class in terms of power, but there are some things that we would like to address with the class. Namely: we would like to delve deeper into fulfilling the fantasy of what it means to be a monk.

Currently, monks spend a lot of their time applying an assortment of DPS buffs through the use of utility and survivability buttons. The bulk of monk damage comes from very passive gameplay, like healing yourself to get a damage buff, or applying Sweeping Winds and not looking at it again. We want to give players who enjoy the fantasy of being a blur of fists and feet a more active playstyle, and we’d love to play up some other fun mechanics as well.

For example, one possibility we’re considering is changing one of Dashing Strike’s runes to allow players to travel further with the skill so that it can serve as a mobility tool, but at the cost of imposing a cooldown. Another possibility we’re exploring is making Lashing Tail Kick feel more compelling by moving the knockback component to a rune, or changing a rune to remove the knockback and instead increase the damage more meaningfully. These types of changes are not minor tweaks, however. We want to make sure we take some time to make meaningful changes that improve the overall play experience for these sacred warriors.

Source: http://us.battle.net/d3/en/forum/topic/6794319883?page=1
 
Quote from Vaeflare, Blizzard Community manager:

Source: http://us.battle.net/d3/en/forum/topic/6794319883?page=1


Oh wait...it gets better. Look at what Vaeflare says about the Wizards:

While the proc coefficient on Meteor and its runes is indeed being nerfed, this change really should be viewed within the full context of the patch. Patch 1.0.5 not only introduces changes to defensive bonuses and monster damage, but also the Monster Power system, and numerous crowd control improvements. Combined with the Meteor’s lowered AP cost and decreased delay between cast and impact, these changes made it so Meteor was more appealing to everyone, which is fine. But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime. Efficiency is good, but there needs to a balance. The skill is still very strong, so the tuning on its proc coefficients will hardly trivialize Meteor builds, and we anticipate that it will be brought back to roughly where it is currently in patch 1.0.4.

That said, skill synergy isn’t where we want it to be for wizards at the moment, and we’re looking at ways to improve that for the future. The sort of changes we’d like to do are more involved than simple numbers-tuning, though, and they weren’t able to make it in with this patch. But we are absolutely working on them.

Source: http://us.battle.net/d3/en/forum/topic/6794639558?page=2


So essentially, he's saying, "Yeah..we nerfed the wizards (yet again)...we know he sucks....deal with it till we patch the wizard in a future patch...at an unknown time frame."


"Efficiency is good, but there needs to a balance." <-- this quote coming from them is just pure comedy gold.
 
This statement from Blizz about monks is just the drop on top

I'm done with this game from now. I just hope 1.05 come late enough for them to fix stuff and not nerf monk again.

I can't even comprehend what's going through their minds now... Monks is miles behind barb in terms of everything (not even starting about WW builds)

anyway...
 
Fuckin eh, another 3 days with no legendaries and no sets dropping. I didnt even get one rare that wasnt vendor trash tonight...quickly losing any motivation to play...

Reflect Damage btw is the biggest load of horse shit in this game.

I'm a DH by nature we are glass cannons and deal massive damage...and now this damage gets reflected back to us? How the fuck does that make any sense?
 

V_Arnold

Member
Fuckin eh, another 3 days with no legendaries and no sets dropping. I didnt even get one rare that wasnt vendor trash tonight...quickly losing any motivation to play...

Reflect Damage btw is the biggest load of horse shit in this game.

I'm a DH by nature we are glass cannons and deal massive damage...and now this damage gets reflected back to us? How the fuck does that make any sense?

What is sad about that statement is that if you just had an ounce of LOH and a reasonable amount of All Resist, this would be a non-issue. But, Glass cannons cant be bothered, so they just bash their heads against a spiky wall which is reflect damage... hell yeah, but glass cannon builds do 100k+ dps easily, yaay :p
 

koji

Member
Any comments by Blizz on WDs and where they want to go with them ?

I'm pretty happy with my WD atm, I love the 1.04 changes, but I never really played it as a kiting class, neither did I use ZB/VQ builds. Think a lot of people struggling with the class atm are P-Darts kiters or people using ZB. I'm playing it more like a classic necromancer, decent amount of HP/armor/LOH.

Heck I finished/cleared with around 35k dps...
 

Ledsen

Member
Just bought this game, never played a Diablo before. Have they fixed most of the problems people had with it or should I wait for more patches? Bear in mind that I'll probably only play it once.
 
What is sad about that statement is that if you just had an ounce of LOH and a reasonable amount of All Resist, this would be a non-issue. But, Glass cannons cant be bothered, so they just bash their heads against a spiky wall which is reflect damage... hell yeah, but glass cannon builds do 100k+ dps easily, yaay :p

i have 100k+ dps, 400 LoH 2.5% LS and 600+ AR...I still find reflect damage a BS mod.

Archon wizard
 

V_Arnold

Member
Just bought this game, never played a Diablo before. Have they fixed most of the problems people had with it or should I wait for more patches? Bear in mind that I'll probably only play it once.

You will enjoy it either way, the issues after 300 hours of grinding with few legendaries (for many of us) will not affect you one bit. Enjoy the ride.
 
Fuckin eh, another 3 days with no legendaries and no sets dropping. I didnt even get one rare that wasnt vendor trash tonight...quickly losing any motivation to play...

Reflect Damage btw is the biggest load of horse shit in this game.

I'm a DH by nature we are glass cannons and deal massive damage...and now this damage gets reflected back to us? How the fuck does that make any sense?

shadow power with heal rune, duh

also, drop elementals arrows for something to empty all your hatered during the shadow power duration

edit : or/and life leech weapon
 

Ledsen

Member
You will enjoy it either way, the issues after 300 hours of grinding with few legendaries (for many of us) will not affect you one bit. Enjoy the ride.

Well I tried playing a bit at lunch on my 2500k @ 4,5 GHz, GTX560 Ti, 8GB Ram, 120 GB SSD and there are frequent fps drops when entering a new area (then it quickly goes back to 60) and also consistent stuttering (small jerks of the screen every 1-2 seconds)... wtf? I thought Blizzard games were usually well coded and optimized?
 
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