Impeccable
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nah, not until they buff the Monk, they just roll out a new version of the patch on the PTR with some changes, this patch is still a good month off
Two weeks tops, maybe even this Tuesday.
nah, not until they buff the Monk, they just roll out a new version of the patch on the PTR with some changes, this patch is still a good month off
nah, not until they buff the Monk, they just roll out a new version of the patch on the PTR with some changes, this patch is still a good month off
Lol, monks needing buffs?
Monks got buff for skills that we don't use and we still won't use
Now monks will got their two main mandatory passive nerf HARD (harder than all the barb nerf) for no good reason, just because
You can also keep one hand on the Enter button and just click then enter to quickly salvage stuff.
They've said the reason they're doing that is to try to get you to use those unused skills like it or not..
What are they nerfing with run like the wind?Will the standard WW build be the standard barb build in 1.05 as well or is there another one since Run with the Wind was nerfed? I was thinking of getting my barb to 60 while waiting till the patch releases.
If you cant beat em join em right?
They've said the reason they're doing that is to try to get you to use those unused skills like it or not..
So you just ignored the last page of discussion? Barbs has way better offensive buffs, defensive buffs AND speed buffs and you are saying we should just deal with it?
What are they nerfing with run like the wind?
You are correctAren't they reducing the proc rate for run like the wind? Obviously not a huge Barb player but I thought that was a critical part of the cookie cutter WW build, am I wrong?
He isn't saying that at all. He was responding only the the part of the post addressing Blizzard 'buffing stuff we dont use'. The reason Blizzard is doing that is BECAUSE those skills are crap.
And they should continue buffing those shitty skills until they become worth thinking about. You may disagree with their handling of a class (I know I do), but they have the right approach when it comes to un-usued skills. They should definitely continue making the ignored skills better and better until they are worth using.
Feels more like a nerf to other builds that use run like the wind than a nerf to whirlwind. They cut the fury cost of WW by a good amount to help offset the fury lost with the lowered proc on run like the wind, but as far as I can tell nothing else has received a similar treatment. One thing I did as soon as I heard about the changes was look for belts on the AH that had lifesteal, max fury, and a 5 fury cost reduction to rend. I'll probably have to equip one of the belts like that that I purchased after the patch, but my DPS, vitality, and resistance are going to suffer.
CLotD (crappy legendary of the day):
If it rolled with a socket it might have been worth something. I hate it when I finally get a ilvl 63 legendary and it's pretty much worthless.
The DH is kind of fucked. Every class has problems to some extent, but DHs seem worst. Hitting things isn't all that involved in this game. Considering how many people don't like reflect damage, there's doesn't seem to be much demand for more complexity, either.And they should continue buffing those shitty skills until they become worth thinking about. You may disagree with their handling of a class (I know I do), but they have the right approach when it comes to un-usued skills. They should definitely continue making the ignored skills better and better until they are worth using.
The DH is kind of fucked. Every class has problems to some extent, but DHs seem worst. Hitting things isn't all that involved in this game. Considering how many people don't like reflect damage, there's doesn't seem to be much demand for more complexity, either.
I mean, look at these DH skills:
Hungering Arrow
Entangling Shot
Rapid Fire
Bola Shot
Chakram
Evasive Fire
Grenades
Fan of Knives
Strafe
Elemental Arrow
Multishot
Cluster Arrow
Rain of Vengeance
Here are the meaningful interactions that a player would care about, as far as dealing damage is concerned. What I would call an 'interaction bottleneck':
Damage/DOT one enemy
Damage/DOT a group of enemies
Feels weird to say considering it's a ranged class, but they have too many (useless) varieties of "shoot things", and that's not even counting the runes. When they're done buffing the sentries, pets and maybe traps to the point where all see widespread use, most of the above skills will still be useless. If you want to maximize single target damage there will always be one clear choice, etc.
Just found this on an Act 3 run! Dat ridiculous damage increase (bug due to my offhand).
O.O How much should I list this for?
Just listed it with a 30 mil starting bid and someone already bid on it. Awwww yeah, here we go!
What people are resentful about is how well rounded barbs are. Best offensive and defensive passives, can tank/dps better than anyone, good abilities. The only thing I don't like about them is their boring primary skills
It's the only class that I think Blizzard can put on the shelf and say, "Now that we're done with that..."
The rest need some work, badly
I'm thinking that perhaps I worded that wrong. What I meant by that sentence was that some of us that play other classes are going to start to really sneer at the Barbarian class for how well rounded, and how well off it is, and has been since release. The rest of us are on this roller coaster of up and downs, but the Barbarian class has really been solid all the way through.
Just listed it with a 30 mil starting bid and someone already bid on it. Awwww yeah, here we go!
Oh wait...it gets better. Look at what Vaeflare says about the Wizards:
Source: http://us.battle.net/d3/en/forum/topic/6794639558?page=2
So essentially, he's saying, "Yeah..we nerfed the wizards (yet again)...we know he sucks....deal with it till we patch the wizard in a future patch...at an unknown time frame."
"Efficiency is good, but there needs to a balance." <-- this quote coming from them is just pure comedy gold.
Found with your DH with 1? level of paragon and 0 stacks. I think you were dead at the time too! That RNG!
Found with your DH with 1? level of paragon and 0 stacks. I think you were dead at the time too! That RNG!
Paragon level 2, thank you very much! And yes, extremely dead. Gotta work on that. I was about to quit and come back as my barb when I saw that magical green glow.
From paragon 3 to 13 on my barb (usually with 200%+ MF), I found a grand total of one cindercoat. Hop on my DH for less than a minute and boom.
The answer is in the post above yours.WTF! WHY!?
This game is just one big troll.
It will be fun to see how high that goes. Since you listed it during the weekend you will get much more!
You are correct
Will the standard WW build be the standard barb build in 1.05 as well or is there another one since Run with the Wind will get nerfed? I was thinking of getting my barb to 60 while waiting till the patch releases.
I never played D2 so pardon my ignorance, but if the drops were all awesome how did that game last ten years?
More people probably stop playing loot games because of not getting any good loot than getting too much best in game loot.
Never played D2 though. Didnt people just cheat and hack all their stuff?
Vaeflare
Vaeflare View posts
Vaeflare Community Manager
While there are currently solid build options for monks both in 1.0.4 and 1.0.5, and while top-tiered monks using very specific builds can achieve respectable damage, the class isnt yet where we want it to be. Were definitely aware of your concerns, and we agree that additional improvements should be made, especially with regards to play style options, build diversity, and the performance and budget of monk resources. We feel that the monk has the most potential for improvement, and we have plans to make more changes to the monk after 1.0.5. The sort of changes wed like to make are not simple number tweaks, though.
Ultimately, we want to make monks more engaging to play and really immerse players in what it would feel like to be a fast-punching martial arts master. We have a number of ideas on how to accomplish that for the future, and we want to provide improved passives, particularly passives that can be used for a more offensively-minded monk. I also mentioned two other possible changes were considering in my previous post, but those certainly arent the only changes were looking into. They address another area we feel could use improvement, and thats giving players some additional, more active play style options.
We have more improvements planned and theyre still only in the discussion phase, so were not really in a place right now to talk about them in much detail, but were actively working towards solutions to address many key concerns. #629
14 hours ago
New Blue Post regarding Monk:
yep, he backtracked hard after reading his first fail of a post, he finally admitted the Monk is the first class in line to work on, he couldn't over look the hard evidence anymore.