I am pretty sure that had to be a bug. It took them long enough to figure it out especially when Blue Heralds still spawn as normal.-Rare Heralds of Pestilence will now spawn minions
Fuck
I am pretty sure that had to be a bug. It took them long enough to figure it out especially when Blue Heralds still spawn as normal.-Rare Heralds of Pestilence will now spawn minions
Fuck
I can "do" it in that I can slowly slog my way through it. I'm at 71k dps and it takes roughly 65 years to kill elite mobs. If they are extra health mobs it just becomes ridiculous.
I think I'll stick with monster level 5. From test runs that seems to be the sweet spot for me in terms of bonus verses time. You get crazy bonuses to exp and magic find at level 10 but its still a net loss in terms of progress, unless you have really great dps and can chew through stuff.
So my icewalkers I found have 10K healthglobe bonus. I mostly kept them because the roll on the boots gave me so much life that it let me sacrifice 140 vit on my pants for the inna's set and still come out ahead. However ... I have grown very fond of what seams like a half to full heal each time I run over a globe now. It's saved me a ton of times now and I've found my playstyle adapt to it. I'm even more stoked now that the roll will affect potions in 1.0.5
I did a similar thing experimenting with the barbarian abilities. The one that makes health globes show up twice as often and give you twice the health was really useful for keeping me alive - especially with extended pickup radius.
Same I have 11k on my bracers and even though they arent that good of bracers and I've found a couple upgrades they werent enough to make the switch, Even though I have 40k life it seems everytime I grab a health globe I'm back at full health.
I'm in my bedroom watching baseball and I just heard it go off on my friend's pc. It's set to say "mail mutha fucka" (from euro trip, lol).I'm so tempted to use that loot alert...
I can "do" it in that I can slowly slog my way through it. I'm at 71k dps and it takes roughly 65 years to kill elite mobs. If they are extra health mobs it just becomes ridiculous.
I think I'll stick with monster level 5. From test runs that seems to be the sweet spot for me in terms of bonus verses time. You get crazy bonuses to exp and magic find at level 10 but its still a net loss in terms of progress, unless you have really great dps and can chew through stuff.
yeah that's awesome. I should set mine to say thatI wish we could set the signal we get with 1.05 to whatever we like. I'd love to hear Doakes' "Surprise Motherfucker" every once in a while.
One stat I need to work back into my gear is pickup radius. I recently upgraded some gear and lost any radius at all and now it's so frustrating to walk right up on gold/health to pick it up. I can't leave those 2,000 worth of gold stacks just sitting there!!!
Hopefully in 1.05 I can work it back into something.
LL was the original proc choice before 103.Storm Chase is unusuably good for it (I run it in my build for that reason). Don't know about Living Lightning though.
Hey guys tonight I was pretty lucky, I need your help for some price checks, especially the mage off hand :
]
I roll with between 340 and 375 MF and it doesn't do anything for me
240% after 5 stacks. Do you need 300% to find set items? I feel my items dont have enough mf power to get to green level!
Well I got my IK helm at paragon lvl 1 and only 5 stacks, MF will only increase the number of rare items you will see, not their quality.
Depth Diggers are nice, but I think the better ones have a socket. I forget if they do offhand.Hey guys tonight I ve been pretty lucky, I need your help for some price checks, especially the mage off hand :
I haven't worn any MF gear since 104 hit. My current PL is 31.240% after 5 stacks. Do you need 300% to find set items? I feel my items dont have enough mf power to get to green level!
Hopefully you haven't vendored items with Gold Find on them, given that they have other primary stats on them.Two whole nights of farming Act III and all I get is a crap load of shitty yellows. The kind that infuriates your brain. This is a bit insulting. It seems like I've never got a single drop that I used on my Barb since the release. It's always either shitty, very shitty, disgusting or barely useful for another class.
I'm currently wearing two drops, and a third was from another player who I was cooping with.Every item I have equipped, I've purchased it on the AH.
I've played this game daily since release. I've found a build that helps for group play (permafrost Wiz) and friends who are able to capitalize upon what I can do for the team.Not sure if this game worth my time at all...
Hopefully you haven't vendored items with Gold Find on them, given that they have other primary stats on them.
Hopefully you haven't vendored weapons with Reduced Level Requirements.
Every item I have equipped, I've purchased it on the AH.
Easier said than done.The odds simply aren't in anyone's favor to ever find upgrades. You can't let that bother you.
Link to your gear?
240% after 5 stacks. Do you need 300% to find set items? I feel my items don't have enough mf power to get to green level!
Gaf, what the hell? Why have I never found $10,000 just lying in the street? Thats bullshit right?
That's because other people would pick up a $10000 bill before you even get to the spot.Here ya go : http://us.battle.net/d3/en/profile/fireboy80x-1641/hero/8388023
So lets try this.
Gaf, what the hell? Why have I never found $10,000 just lying in the street? Thats bullshit right?
(fingers crossed)
Is there a date for 1.05? I took a break 2 days after 1.04 since ACT2 is not fun.
Is it true that you can run ACT 1 and still get a good loot table?
Why do enemies even have gold? Do they even know what it does?
Why do enemies even have gold? Do they even know what it does?
It seems like there's still many Legendary issues to correct (be it in the game or Blizzard's Game Guide representation of them), and there have been some silent alterations to monster damage recent. I'm reading many reports of people having a lot more trouble on any MP now, 10 or not.The last PTR tweak are just bug fixes, so there's a good chance it's going to come soon, possibly next week.
It seems like there's still many Legendary issues to correct (be it in the game or Blizzard's Game Guide representation of them), and there have been some silent alterations to monster damage recent. I'm reading many reports of people having a lot more trouble on any MP now, 10 or not.
I believe it's still a way to go yet.