UnluckyKate
Member
So which legendaries are getting buffed?
No, the drop are just doubled.
So instead of having 0.001% chance of a orange/set drop, you'll have 0.002%
So which legendaries are getting buffed?
No, the drop are just doubled.
So instead of having 0.001% chance of a orange/set drop, you'll have 0.002%
Getting boring farming act 3 and I haven't found a legendary the past week. Not anticipating the 1.05 nerf patch either.
Finally reached Plvl 30 with my WW barb. I can't even imagine what would take me to reach 100.
It takes a while. I'm P43 now and it takes quite a few runs to get to another level now. Hopefully with the ability to adjust MP level in 1.0.5, we can reduce that amount of time by a fairly good amount.
yeah, but you seem to level up way too fast man haha, I have you on my friends list, although we never played together I remember your ingame/neogaf username and every couple days I see you playing you are 2 or 3 plvls more than the last time.
can you share your run?
I loved the quickness of the VoA runs I used to do. It'll be nice just being able to add some variety back into things.You should jump in when I'm on. Definity plays a lot with me too. Couple GAF lurkers as well. I always keep the auto join up.
Nothing special about the run. If I have time we do pretty much all of act III. If not, I do the keeps and then crater 1 through azmo.
That's the other thing I'm looking forward to in 1.0.5. Something other than act III runs. I really want to play act I (haven't played the act in a long time). I also want to do some VoA runs again. The MP level changes will help with the variety.
In Inferno, in addition to increased experience, Magic Find, and Gold Find, whenever a monster dies and drops an item normally (whether it be gold, a potion, or a piece of gear), the monster also has a chance to drop an additional bonus item. The chance to drop a bonus item will scale up with each MP level as detailed in the table below.
I loved the quickness of the VoA runs I used to do. It'll be nice just being able to add some variety back into things.
I hear you on the time it takes to go up levels. I play while watching tv anyhow so it goes by decently.
I usually play while holding an 8 month old so it goes reaaaallll slow.
Something I didn't know about regarding Monster Power:
That's cool, I'll play with you next time I log inYou should jump in when I'm on. Definity plays a lot with me too. Couple GAF lurkers as well. I always keep the auto join up.
Nothing special about the run. If I have time we do pretty much all of act III. If not, I do the keeps and then crater 1 through azmo.
That's the other thing I'm looking forward to in 1.0.5. Something other than act III runs. I really want to play act I (haven't played the act in a long time). I also want to do some VoA runs again. The MP level changes will help with the variety.
Something I didn't know about regarding Monster Power:
Which I would consider rather problematic.
They will not, because the decreased difficulty on mp0 and mp1 will significantly increase efficiency for people who are currently undergeared. In addition, good rares will be very cheap, so it should be easier to reach the point where your movement speed is the bottleneck. Meanwhile people who currently have 200+k dps won't be farming much efficiently. I've tried MP6 with 280k self buffed dps and it definitely doesn't feel more efficient than doing mp2-4.
How would this change in such a game? People with good gear will always be able to farm easier than someone with poor gear. As one progresses their farming efficiency will always progress as well.
The rich are just going to get richer faster.
The rich are just going to get richer faster.
I sold a WD offhand with 283 int, crit chance and a a socket for 49k then saw similar ones are priced in the millions.... please tell me they are REALLY overprricing
I sold a WD offhand with 283 int, crit chance and a a socket for 49k then saw similar ones are priced in the millions.... please tell me they are REALLY overprricing
That's the other thing I'm looking forward to in 1.0.5. Something other than act III runs. I really want to play act I (haven't played the act in a long time). I also want to do some VoA runs again. The MP level changes will help with the variety.
i'm on my ohone so i can't check but crit was at least 6.5 and i think damage was pretty high..283 int is very high. What was the damage and crit chance? Did it have mana regen?
More than almost anything else. I'll reach paragon 40 tonight, all ground out in act three. That's a whole bunch of time spent in one act, and it's definitely time for a change.
So that means that at Paragon level 90 and monster power 10, with no mf gear somebody can have 500+ mf?
That's insane.
I will try out mp10, if I can't do that I'll just scale it down to a doable lvl. So as soon as patch 1.05 drops I can immediately set the monster power lvls?
So that means that at Paragon level 90 and monster power 10, with no mf gear somebody can have 500+ mf?
That's insane.
i'm on my ohone so i can't check but crit was at least 6.5 and i think damage was pretty high..
iirc it had one more stat but can't remember what it was right now
GAF.
What do I upgrade next?
http://us.battle.net/d3/en/profile/Tsukihiro-1173/hero/9620653
I do not want to go dual wield route since it will lower my survivability by a LOT. I also tested it out with a 80% gem on a 1156 DPS weapon and barely gained 5k DPS which is not significant to drop a shield IMO.
I'm thinking of buying an Andariels with a sock and lower fire damage taken. Will probably cost me around 40m =I i have 13 right now.
I'd also appreciate a gear check, I have no idea what to upgrade or where to go, seems anything I want is just too expensive. http://us.battle.net/d3/en/profile/Juices-1991/hero/6088646