• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Diablo III |OT5| Finally out of Beta

Status
Not open for further replies.

turnbuckle

Member
Playing co-op with my roommate has reignited some of the fun for me with this game. It's unbelievable how quickly he can melt through act 3 trash even after taking into account the 75% bonus health for playing with 2 people. He can pretty much get a level every 4 hours by doing: Crossing, Fields of Slaughter, Keep 2, Keep 3, craters, towers, core - rinse and repeat. It would take me 2-3 times as long.

I think he's paragon 64 now. His DPS with his archon is like 160k.

Hoping to get a level of paragon tonight and maybe do the infernal machine. Hype
 

larvi

Member
I think DH's also have/had the ability to block refelct damage. They will lose that in 1.0.5.

Though all a DH has to do is gear enough LOH to not be killed from the reflect damage. A monk, on the other hand, is up in the fight. Reflect damage affects our ability to heal and when you're up in the mix, that's a HUGE hit. A monk would have to gear enough LOH to not only prevent reflect damage from hurting us, but then gear even more to keep us alive while up in the mix.

For a melee class who's main defence is our ability to dodge well, this is pretty signifigant.

My DH has somewhere in the neighborhood of 1300loh and still dies from reflected damage so I'm not sure what you consider enough LOH. Bow weapons unlike other 2 handers in 1.04 can't roll more than 999 loh so DH's really have a hard time getting a good amount of loh compared to other classes.
 

syllogism

Member
I think DH's also have/had the ability to block refelct damage. They will lose that in 1.0.5.

Though all a DH has to do is gear enough LOH to not be killed from the reflect damage. A monk, on the other hand, is up in the fight. Reflect damage affects our ability to heal and when you're up in the mix, that's a HUGE hit. A monk would have to gear enough LOH to not only prevent reflect damage from hurting us, but then gear even more to keep us alive while up in the mix.

For a melee class who's main defence is our ability to dodge well, this is pretty signifigant.
It's much easier for monks to deal with reflected damage than DHs because it's subject to damage reduction.
 
DH's are supposed to make up for lack of damage mitigation and survivability because of high DPS thats like the entire basis of the class. They shouldn't really have to sacrifice DPS (a slot on a piece) for LoH cause of one affix an elite can have...

Its pretty much a BS affix.

"we cant make the enemies tough enough so well just make the damage you deal actually hurt you too"

so dumb.
 

V_Arnold

Member
...wow, and this thread suddenly turned into a DH cry chamber, when they are already the most pew-pew batshit insane class in the game... yaay, I guess :(
 

Talaysen

Member
I think DH's also have/had the ability to block refelct damage. They will lose that in 1.0.5.

Though all a DH has to do is gear enough LOH to not be killed from the reflect damage. A monk, on the other hand, is up in the fight. Reflect damage affects our ability to heal and when you're up in the mix, that's a HUGE hit. A monk would have to gear enough LOH to not only prevent reflect damage from hurting us, but then gear even more to keep us alive while up in the mix.

For a melee class who's main defence is our ability to dodge well, this is pretty signifigant.

To be fair, DHs also take almost 50% more damage compared to monks with the same base stats, as well as generally having lower base stats to start with. I definitely had more trouble with reflect damage with my DH compared to my monk in 1.0.4. I wouldn't say they have it any easier. It's pretty rough on both of them, though.

All classes can dodge reflect damage, I'm pretty sure. Just most classes don't go above a ~15-20% dodge rate so it doesn't affect them as much as monk/DH.

DH's are supposed to make up for lack of damage mitigation and survivability because of high DPS thats like the entire basis of the class. They shouldn't really have to sacrifice DPS (a slot on a piece) for LoH cause of one affix an elite can have...

Its pretty much a BS affix.

"we cant make the enemies tough enough so well just make the damage you deal actually hurt you too"

so dumb.

You can just keep another bow in your inventory for this kind of thing. Or a ring/amulet if you want to get LoH there instead.
 

larvi

Member
...wow, and this thread suddenly turned into a DH cry chamber, when they are already the most pew-pew batshit insane class in the game... yaay, I guess :(

No, we were just responding to the comments that somehow only monks were getting treated unfairly due to not being able to dodge reflected damage.
 

Celegus

Member
Playing co-op with my roommate has reignited some of the fun for me with this game. It's unbelievable how quickly he can melt through act 3 trash even after taking into account the 75% bonus health for playing with 2 people. He can pretty much get a level every 4 hours by doing: Crossing, Fields of Slaughter, Keep 2, Keep 3, craters, towers, core - rinse and repeat. It would take me 2-3 times as long.

I think he's paragon 64 now. His DPS with his archon is like 160k.

Hoping to get a level of paragon tonight and maybe do the infernal machine. Hype

Do you have a link to his wizard? I still can't figure out how to make mine functional (I day so fast and Archon expires too often).
 
No, we were just responding to the comments that somehow only monks were getting treated unfairly due to not being able to dodge reflected damage.

I said I thought we got hurt the most from the nerf to dodging refelct damage. I didn't say the nerf only affected monks. You didn't even know if you were dodging reflect damage to begin with.

I'm not trying to start a pissing match here, but as a melee class we're getting rather shafted this patch. STI nerf, Resolve nerf & dodge reflect damage nerf.

Ya Ya ... it's a net gain. Unless you happen to increase MP. Then it's just a nerf, and a pretty good one to our survivability.

Fender, what's up?
Gonna join your game later tonight, let's farm dem keys :D

I'm down. I"m wondering what MP level we should try at?
 

Talaysen

Member
I said I thought we got hurt the most from the nerf to dodging refelct damage. I didn't say the nerf only affected monks. You didn't even know if you were dodging reflect damage to begin with.

I'm not trying to start a pissing match here, but as a melee class we're getting rather shafted this patch. STI nerf, Resolve nerf & dodge reflect damage nerf.

Ya Ya ... it's a net gain. Unless you happen to increase MP. Then it's just a nerf, and a pretty good one to our survivability.

Seeing reports that MP0 is actually closer to 50% damage, not 75% damage ( http://www.diablofans.com/topic/73391-105-force-armor-and-prismatic-armor-thresholds-and-breakpoints/ ). Just logged on the PTR now and was taking 50-60% damage compared to 1.0.4 (no buffs used). Didn't personally test much though.

Considering this, at MP3 we'll be taking about 75% of 1.0.4 damage, which is still below the break even point post-defensive nerfs.

If that's actually true, it's still a net gain at MP3. But we'll see in a few hours for sure.

I'm down. I"m wondering what MP level we should try at?

Farming keys is my first priority too, so I may join in as well. In theory, MP3 is optimal for drop rate/time ratio, maybe MP4 if travelling time is a large factor.

Also, it seems like the obvious best strategy for the ring is to get three devices, then use them all in a four player game at the highest MP the party can manage. Seems kind of a waste to even use it without four people, since you don't even need more devices per person. At least I'm assuming you don't.
 

M.D

Member
DH gear is the most expensive. The economy is fucked up by players abyssal understanding of a simple buyer/seller rules of market. Monk suffer a lot from this due to the shared main stat that is Dex.

Aim for 35k hp, 400 all res, 3000+ Armor. Basically, enough to not get one shot. Because you will. Also, you'll have to learn how to always move and dodge everything.

Attack speed come in handy in certain build. Hatered spender that requieres you to stay still for attack can be tricky because you pin yourself down. The faster your hatered will go down, the quicker you'll be on the move again. Also, the quicker your hatered will regen eventually.

You'll see once you level the class and learn the fast/slow based builds

Great to hear lol

How much can you increase your hatred/discipline? is it like WD where one item can give you +100 mana?

Same story, although 430 hours of witch doctoring ;D

My DH is now 23 and with a cain's set for that swell exp bonus. Got a socketed helm, total 54% exp bonus.

I've got someone on the friend list with 743 hours on his WD :p
He's level 64 paragon with 98K DPS

I love my WD but he's getting a bit boring... I switched to different builds a couple of times before settling on this one, but I think I just like the DH fast playstyle a lot more

I'm level 32 with my DH, but I haven't played with him for a couple of days. I have a helmet with a ruby %25 exp, but didn't know about that cain set. I'll get it, it's pretty cheap. I'm not playing the game from start to finish... I did a couple of power leveling runs with a friend, and did Act 3 - 4 to get to where I'm at (had no idea you could just skip entire acts lol)

Are you on EU? if you are add me, Moti#2377, maybe we could level up together

For a demon hunter it's all about crit chance/crit damage, and dex. Also max discipline wherever possible.

You'll want around 35-45 crit chance. Scoundrel buff helps of course. You'll want 300+ crit damage minimum.

Then you just want your dps on your main 2 handed crossbow to be as high as possible with high crit damage AND a socket for extra crit damage. Also as much dex wherever possible of course, but not at the expense of the first 2 things.

What's the benefit of using a 2 handed crossbow instead of a one handed + quiver,or a bow?

I saw a Manticore yesterday with 976 and good rolls (196 DEX, vit (or was it int?), 80-90 crit, socket) and it sold for around 1M when the bidding ended. I then saw similar ones are going for at least a couple of millions.. should have bought it :(

Speaking of the AH, why the hell is blizzard taking a cut of my sales? why do they need the gold? I sold a pair of shoulders for 5M and got 4.4M... I understand why they do it with the RMAH, but it makes no sense to take a cut of my gold

When does the patch go live in Europe (UK?)
 

Celegus

Member
Speaking of the AH, why the hell is blizzard taking a cut of my sales? why do they need the gold? I sold a pair of shoulders for 5M and got 4.4M... I understand why they do it with the RMAH, but it makes no sense to take a cut of my gold

Gold sink to reduce the amount of currency out there.
 

kennah

Member
Speaking of the AH, why the hell is blizzard taking a cut of my sales? why do they need the gold? I sold a pair of shoulders for 5M and got 4.4M... I understand why they do it with the RMAH, but it makes no sense to take a cut of my gold

It's to combat inflation. There are lots of 'gold sinks' to remove gold from the economy - Black smith, Gem creation, 15% on auction house sales, repair bills. Et cetera.
 
Read about the Infernal Machine earlier.

So if I'm understanding this correctly, you have to farm the keys and plan to create the machine with better odds of finding them if you have higher MP.

If I have all that and create the portal to the bosses, it's just randomly one of the three and then you have a chance for one of the pieces of the ring essentially.

I'd assume that if I create the portal I can invite some of my GAF friends for the battle?
 

Definity

Member
I'm down. I"m wondering what MP level we should try at?

I did MP7 infernal machine (Kulle/Siege) yesterday with a group of 4 on PTR and we wiped 3 times but we eventually did it. I personally think MP5 is the sweet spot for me. I had to tank siege alone for a good 5 mins while the other 3 worked on Kulle. I had to tank up with a shield and a few other things.

I will join you guys later tonight if work doesn't get in the way.
 

larvi

Member
I said I thought we got hurt the most from the nerf to dodging refelct damage. I didn't say the nerf only affected monks. You didn't even know if you were dodging reflect damage to begin with.

Yeah, that's what kind of scares me, if I was actually dodging 40% of the reflected damage before and dying often from it, it's going to be really tough in 1.05. Most DH use gloom to overcome reflection but I don't have the max discipline or regen to pull that off without substantial regearing so I was relying on LoH. DH are also getting several other nerfs in 1.05 in addtion to the loss of reflection dodge, cinder trail and gloom being 2 that come to mind. I also use the enchantress and her armor boost is getting nerfed as well.

I am looking forward to trying out some new builds in 1.05 though, should be interesting.

What's the benefit of using a 2 handed crossbow instead of a one handed + quiver,or a bow?

You can still use a quiver with a 2 handed xbow so there is really no reason to use 1 handed xbows unless you are dual wielding as the 2 handers will give you more DPS. As for xbow vs bow, if you use the archery passive it gives the following bonuses:

15% Damage to Bows
50% Crit Damage to 2h Xbow
10% Crit Chance to 1H Xbow (main hand only)

For most builds the 50% crit damage is preferred over the others.
 

Celegus

Member
I'll be on tonight too if anyone not on my list wants to add me Celegus#1599 (US Server). Haven't tried the PTR, but I doubt my gear is amazing enough to do anything past MP3 or 4. I play Barb btw.
 

Vicros

Member
We'll see, MP5-MP7 is my guess.

This is what I'm thinking. But if we could get four people in a key farming group that would certainly make things easier / faster. I've only ever done power level 10 by myself. I'm curious to see what it's like with four people who have pretty good dps.

We should test and see what the highest level is we can do at a reasonable speed is. I tried to get the act 1 key five times at level five and never got one. That makes me a little leary of doing anything under 6/7/8.
 

Definity

Member
We should test and see what the highest level is we can do at a reasonable speed is. I tried to get the act 1 key five times at level five and never got one. That makes me a little leary of doing anything under 6/7/8.

Really? What paragon level? Most of the time I played on PTR was at MP5 and the first key warden dropped a key every single time. I'm paragon 42.
 

Vicros

Member
Really? What paragon level? Most of the time I played on PTR was at MP5 and the first key warden dropped a key every single time. I'm paragon 42.

I'm paragon 41. And yes I had five stacks. The key drop rate at MP5 is only 50% I believe. I must have just had some awful luck that day.
 

Cipherr

Member
As for xbow vs bow, if you use the archery passive it gives the following bonuses:

15% Damage to Bows
50% Crit Damage to 2h Xbow
10% Crit Chance to 1H Xbow (main hand only)

For most builds the 50% crit damage is preferred over the others.

I really wish they would buff the Bow and 1H Xbow bonuses of Archery to make the other weapon types more attractive.
 
I did MP7 infernal machine (Kulle/Siege) yesterday with a group of 4 on PTR and we wiped 3 times but we eventually did it. I personally think MP5 is the sweet spot for me. I had to tank siege alone for a good 5 mins while the other 3 worked on Kulle. I had to tank up with a shield and a few other things.

I will join you guys later tonight if work doesn't get in the way.

Hopefully it doesn't get in the way. My wife has class on Tues and Wed nights so I should be good for a while tonight.

Yeah, that's what kind of scares me, if I was actually dodging 40% of the reflected damage before and dying often from it, it's going to be really tough in 1.05. Most DH use gloom to overcome reflection but I don't have the max discipline or regen to pull that off without substantial regearing so I was relying on LoH. DH are also getting several other nerfs in 1.05 in addtion to the loss of reflection dodge, cinder trail and gloom being 2 that come to mind. I also use the enchantress and her armor boost is getting nerfed as well. I am looking forward to trying out some new builds in 1.05 though, should be interesting.

I forgot about that nerf too :(


I think the biggest reason I'm upset as a monk is that, while other classes had some neat buffs to along with their nerfs, Monks aren't getting squat. We just got a blue message basically saying, "yeah we know the class needs a lot of improvement. Please wait some more".


Either way ... I don't mean to sound like a debbie downer. I'm definitely excited for the patch. MP level and Boss hunting should add some much needed variety for me.
 

Vicros

Member
I think the biggest reason I'm upset as a monk is that, while other classes had some neat buffs to along with their nerfs, Monks aren't getting squat. We just got a blue message basically saying, "yeah we know the class needs a lot of improvement. Please wait some more".

It's the drastic nerf for seemingly no reason with nothing in return that's so frustrating for us monks. If the aim of nerfing Seize the Initiative was to promote build diversity, they haven't solved a damn thing. Even a nerfed StI is better that 90% of available passives.

And yes they reduced the damage monsters deal in inferno, but at the same time introduced monster levels and the need for more defense. It's the timing that's frustrating. Just as my tank monk build becomes useful, they decide to gimp it.

I'm honestly not even as angry about it as I may sound. I'm still in good shape, it's just - why? - you know?
 

Dahbomb

Member
It's the drastic nerf for seemingly no reason with nothing in return that's so frustrating for us monks. If the aim of nerfing Seize the Initiative was to promote build diversity, they haven't solved a damn thing. Even a nerfed StI is better that 90% of available passives.
This right here is the core issue.

It's not like Monks are going to be dropping that passive at MP5+. The other passives are still ass compared to the main 4-5 that every Monk uses.
 

Tom Penny

Member
My poor monk :( I guess i will find out quick is i can stay at 75k dps or have to drop it to duel weild with 2 loh with life steal weapons. If i cant survive with the latter 1800 loh and over 5 life steal i will flip.
 

V_Arnold

Member
Am I the only one by the way who will be happy and content by starting out with Monster Level 1 or 2 and staying there for quite some time, farming Act 1 like it was Act 3? Because that is my plan. I refuse to be frustrated because I would not be able to clear MP5 or 3 fast enough, or at all.
 

Revoh

Member
aaannnnnd we're back!

edit: some people are able to log in, some don't

edit 2: extended maintenance, 2 more hours lol

jpZFi.gif

Perfect timing, just in time when I get home from work.
 

larvi

Member
Well on the plus side I think a couple of the auctions I had bid on before the window were going to still be live after the window, so if the downtime goes long enough they may actually expire
 

Zvolen12

Neo Member
Well on the plus side I think a couple of the auctions I had bid on before the window were going were going to still be live after the window, so if the downtime goes long enough they may actually expire

I am at work anyways so the extended down time does nothing to be, but I too had some auctions that would still be up. Here is hoping I won a few of them.
 

Bitmap Frogs

Mr. Community
Great to hear lol

How much can you increase your hatred/discipline? is it like WD where one item can give you +100 mana?



I've got someone on the friend list with 743 hours on his WD :p
He's level 64 paragon with 98K DPS

I love my WD but he's getting a bit boring... I switched to different builds a couple of times before settling on this one, but I think I just like the DH fast playstyle a lot more

I'm level 32 with my DH, but I haven't played with him for a couple of days. I have a helmet with a ruby %25 exp, but didn't know about that cain set. I'll get it, it's pretty cheap. I'm not playing the game from start to finish... I did a couple of power leveling runs with a friend, and did Act 3 - 4 to get to where I'm at (had no idea you could just skip entire acts lol)

Are you on EU? if you are add me, Moti#2377, maybe we could level up together



What's the benefit of using a 2 handed crossbow instead of a one handed + quiver,or a bow?

I saw a Manticore yesterday with 976 and good rolls (196 DEX, vit (or was it int?), 80-90 crit, socket) and it sold for around 1M when the bidding ended. I then saw similar ones are going for at least a couple of millions.. should have bought it :(

Speaking of the AH, why the hell is blizzard taking a cut of my sales? why do they need the gold? I sold a pair of shoulders for 5M and got 4.4M... I understand why they do it with the RMAH, but it makes no sense to take a cut of my gold

When does the patch go live in Europe (UK?)

Sure I'm gonna add you but my dh is now 50 :)
 

ForzaFerrari

Neo Member
Am I the only one by the way who will be happy and content by starting out with Monster Level 1 or 2 and staying there for quite some time, farming Act 1 like it was Act 3? Because that is my plan. I refuse to be frustrated because I would not be able to clear MP5 or 3 fast enough, or at all.

That's exactly my plan! I am sick of act 3. MP2 and Act1 yes please!
 

PhaZZe

Banned
Any way to compare stats from items more faster and more specific? how much improvement can win and lost, like crit chance or res?
 
Status
Not open for further replies.
Top Bottom