toastyToast
Member
Just picked this up, can I get a PC?
I put it up for 500mill while I think about where to actually put it.
Thats close to a perfect roll
Price it at whatever absurd amount you can think of. It might sell
Just picked this up, can I get a PC?
I put it up for 500mill while I think about where to actually put it.
Just picked this up, can I get a PC?
I put it up for 500mill while I think about where to actually put it.
Level 30 noob questions:
-are there mods for this game?
-do you ever get to upgrade your inventory? I have to go back to town to sell shit like every ten minutes.
-what are these stacks I keep hearing about?
-is there an heirloom system like in WoW, something that makes leveling alts faster?
-where can I get the tomes to train my jewelcrafter past level 4?
Hellfire can roll socket? Sweet.
That is actually kinda good. Magic find on barb belts is stupid expensive.
Ewwwww
Not in the least. I run MP6 solo pretty easily. I think the drawback with DHs is that it costs a fair bit to outfit them well...that is not just to be a glass cannon. If you want to have HP/DPS/AR/Armor...well that's gonna cost you!Are Demon Hunters as bad as in game chat claims? (aka useless solo)
A friend of mine crafted a hellfire ring with 200 dex, 70 vit, 35% critical damage and 6% critical.
I just couldn't believe it. He'll basically NEVER have to switch rings again ~_~
I'm considering getting an Andariel's Visage
There's one I'm looking at right now - It has high dex, crit, attack speed and a socket but also %20 fire damage
How deadly would that be for a DH? my resistances are 400+ (with two that are 350+)
I'm a 60 DH rocking an AV. Straight up, it's not going to really matter. I messed around for a while with actually trying to get all of my resists up to 500-600; fire damage from fireballs, etc still one-shotted me. Unless you have really uber gear that lets you actually tank as a DH (which is extremely difficult) I wouldn't worry about it. I get one shotted by a lot of fire damage with the AV, but I was already getting one-shotted without it and 500 Fire Resistance.
Wow AH prices have completely collapse.
I mean like stuff thats worth 1 million pre 1.05 you can get for under 10K
Last night before I went to bid on some items with low starting bids and put 100001 on each.
Checked in the morning and geez.
Got 4 850+ DPS one handed weapons. All with over 150 dex (one also have over 200 int), socket, 500+ loh for under 10K.
Got a 6X ra, 5 cc, socket, 100 dex helm for under 100 K.
Got a 7 cc, 8 as, 3x ra, 3x poison ra, 100+ dex glove for under 50K
Got a 21 block, 9 cc, 100+ (poison + all resist), 100+ vit shield under 10K
I haven't played in about a month, but I'm guessing the latest patch has upped the drops a ton?
So I haven't played in a month or so and I have a quick question about MP.
The way I understand it is even with MP1 you'll get the same drops in Act 1 now as you do in Act 3. Is that correct?
Seems rather unnecessary, even if the current values weren't intendedAs the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.
When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.
So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
Seems rather unnecessary, even if the current values weren't intended
I've been doing MP5 at a current 193%. It looks like, with the exception of more HP for lowered efficiency, I should be able to handle MP7 after the hotfix.
Should make ring farming better. Our group did an uber run the other night on MP7 and got worked. The damage was too much. Lowered it to MP6 and it was a cake walk comparatively. After this patch we should be able to do MP7 it looks like for ring farming.
What class? DH yes, if it's for your WD don't do it, the IAS won't help all that much.
EDIT: Acutally, don't. Not worth it.
Yes, talking about DH
Edit: NVM, bid is over.
I'd like to know - is there a site you can put in stats to calculate DPS?
I've been doing MP5 at a current 193%. It looks like, with the exception of more HP for lowered efficiency, I should be able to handle MP7 after the hotfix.
Should make ring farming better. Our group did an uber run the other night on MP7 and got worked. The damage was too much. Lowered it to MP6 and it was a cake walk comparatively. After this patch we should be able to do MP7 it looks like for ring farming.
My group is cakewalking MP6 but we still have an hard time on the Kuhle / Siege Breaker combo and ultimetaly run out of time because we spent too much time kitting/dying.
Now we could really own MP6 but we'll still won't have enough DPS for MP7 I guess
o MEH GOD those fucking Trees in act 1 WTF why does those poison flower things destroy me.... 700 all res poison monk
MP damage scaling being reduced? i have no idea why, the damage right now is already low enough... MP needs to have some challenge.
I'll probably be able to farm MP7 now, then
SMH..not one single leg wortha damn