So how long before folks complain it takes to long to hit max paragon, lol?
About four hours from now.
So how long before folks complain it takes to long to hit max paragon, lol?
So how long before folks complain it takes to long to hit max paragon, lol?
Give it a day or so after the patch and folks will be complaining on the forums.
I see. I had forgotten how little stats you gain from leveling though I doubt 250 more of your main stat nets only 3000 dps increase for the average person.
The fact that there was no sense of progression outside of a tedious gear grind was definitely one of my major complaints. Happy to see this addressed.
Replaced by just a different grind for a miniscule bonus per paragon lvl?
I give it <1 week before people start complaining about the (low) difficulty again
Diablo III has to be one of the prime examples for shipping an unfinished product though. I've said it before, and I can't fault them for releasing the game when they did, as it had been in the cooker for too long already, but the Paragon Levels is just another tick on the laundry list of things that should have been in Day 1. Shipping the game in the 1.04 state would have quelled so much of the backlash they've received.
A lot of it goes back to the skill system/runes. They may not have really understood the full repercussions of the late change to the current system, over runes as items, as in that case we may not have even needed this fix (at least so soon) if the highest rank runes were sufficiently rare. I still think they need a skill/rune progression for continued depth and replayability. That was cut when the dropped the item component of runes, and it sorely needs to come back.
I give it <1 week before people start complaining about the (low) difficulty again
It's terrible that this comes so close to GW2 tho. That is going to eat so much of my time.
Diablo III has to be one of the prime examples for shipping an unfinished product though. I've said it before, and I can't fault them for releasing the game when they did, as it had been in the cooker for too long already, but the Paragon Levels is just another tick on the laundry list of things that should have been in Day 1. Shipping the game in the 1.04 state would have quelled so much of the backlash they've received.
A lot of it goes back to the skill system/runes. They may not have really understood the full repercussions of the late change to the current system, over runes as items, as in that case we may not have even needed this fix (at least so soon) if the highest rank runes were sufficiently rare. I still think they need a skill/rune progression for continued depth and replayability. That was cut when the dropped the item component of runes, and it sorely needs to come back.
I have a really basic question about barbarian strategy.
I'm level 53, act 1 hell. I'm getting worked in that underground spider place. Took me forever to get to the checkpoint with the mid-boss spider thing.
I died probably a dozen times.
I'm using two weapons - no shield. Is this viable? My gear is probably crap, though I've been trying to use the auction house. I've bought some of the best blue gear I can find, some yellow. I figure I won't spend big money on gear until 60.
Anyway, is a shield a must? I don't feel like I'm doing enough damage, OR have enough armor. My DPS is between 4000-4500.
Has a 1.0.4 release date been announced? I'm really chomping at the bit at this point.
I agree 100% with all of this, but all the same, I'm very happy that they've been very receptive to the community, and they're very interested in fixing the issues. Most companies wouldn't bother with a comprehensive patch like 1.0.4.
There's a large difference between making a mistake, and refusing to acknowledge the existence of said mistake.
Either tomorrow or next week. Hopefully tomorrow since next week will have a major WoW patch update. I doubt Blizzard would put 2 major content updates on their servers on the same day
Same here. Expect I won't touch a dh unless someone gives me a Natalya setMan, losing a 100 Paragon Level Hardcore character is going to suck.
I have a 60 of every class, time to grindan them all!kill me now
Replaced by just a different grind for a miniscule bonus per paragon lvl?
I give it <1 week before people start complaining about the (low) difficulty again
It's terrible that this comes so close to GW2 tho. That is going to eat so much of my time.
It'd be nice to see that sort of progression tied to a persistent build. I'd still like to see more rewards for finding a build and sticking with it.
Has a 1.0.4 release date been announced? I'm really chomping at the bit at this point.
I have no idea how the improvements from 1.03 to 1.04 (2 months time) is greater than anything they've though up of in the last 5 years.
Better gear chances, lvl 60 characters are just going to get better and better with paragon lvls, and they are making the content easier. People were already complaining about it being easy.......
They are adding progression with no new content to go along with it.
So they're not averaging MF gears in co-op, and you can potentially have a 375%x4 MF party farming? :O I wonder what the loot drop is like when playing haha.
They are adding progression with no new content to go along with it.
I have no idea how the improvements from 1.03 to 1.04 (2 months time) is greater than anything they've though up of in the last 5 years.
Paragon levels are going to kill magic find items. While few are going to get to Paragon 100. Something like 60+ is gonna be pretty common. I have no idea what experience is like in Inferno (Since you never get experience in inferno) but if the increase from nightmare to hell is any indication then you're talking about 3x more experience. Most seriously grinders (aka People with the gold) will have at least 200 inate mf/gf in 2 weeks.
Nope, but it's pretty soon. Either tomorrow or next week at the latest. (GW2 comes out in 5 days)
It's great they added another layer of character progression, I'm pretty excited.
So they're not averaging MF gears in co-op, and you can potentially have a 375%x4 MF party farming? :O I wonder what the loot drop is like when playing haha.
With all these improvements on getting better gear I was hoping they'd have something challenging to match that. Maybe pony level becomes accessible to all Acts and bump up the difficulty and guaranteed 2 rare drops.
Oh well, this is pretty good steps in the direction.
So did they say anything about gear swapping penalties?
So did they say anything about gear swapping penalties?
If 375 is the cap then it doesn't matter if there's one of you or 4 of you.
if I am not mistaken with the not averaging MF you won't be getting anything from your partners at all, you will just have your own MF...
Better gear chances, lvl 60 characters are just going to get better and better with paragon lvls, and they are making the content easier. People were already complaining about it being easy.......
They are adding progression with no new content to go along with it.
hmm if that's the case it's a pretty good incentive for co-op initially, each member only has to contribute 75% MF gears on, or 25 Paragon level to have the maximum buff. But doesn't that also trivialize high paragon level in a party?
hmm is that so? I see.
hmm is that so? I see.
New legendaries should feel as new content.
Real new content will be in the extension in two years (or whatever time between Sc2 WoL and HotS)
Do we have a Wishlist of what we want for the extension? I would love to see heroes bastion: monk's Ivgorod monastery, wizard temple, dh's sanctuary, barb's two mains camps, wd forests... Also the templar's fortress and Port Royal.
Level cap raised (60 to 70?) paragon 100 to 150?) a few new skills for each characters, a new class or two... (a rogue like or a demon ?)
I'm still hoping that we cannot transfer our characters to the expansion. That would give them opportunity do make very big changes to things such as stat-focus on items etc.
I see, I think making MF independent is taking away from the "co-op and group play" concept a little more than they should, but I can't think of any better way they could've done. It's a difficulty balance for sure.
To all of you playing right now, I recommend everyone buy a suit of +monster exp gear. With the stacking ability of NV exp gain and +monster exp gear, paragon leveling will have this gear in high, high demand the first month. Can almost double your experience gain rate with it(versus regular gear with just NV).
Good thing I saved all my lv54 exp+ gears haha, but I doubt I'll be playing solely to grind levels, more fun to grind elites while getting experience.
To all of you playing right now, I recommend everyone buy a suit of +monster exp gear. With the stacking ability of NV exp gain and +monster exp gear, paragon leveling will have this gear in high, high demand the first month. Can almost double your experience gain rate with it(versus regular gear with just NV).
We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customization system in many ways -- is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn’t flip the entire game end-over-end.
Uh, if you read the blog they basically said that MF is a broken concept and they are intentionally moving away from it. Of course the change will eventually "kill" MF, that's the goal.
Fuck yes, this is delivering BIG time. Tomorrow please, the wait is killing me!
Yeah this. They explicitly say that they are out to kill MF/GF as a stat on gear. They are intentionally phasing it out
it does make me wonder if they have to different teams working on 1.0.4 that aren't talking to each other at all though
as
seems like a silly new legendary with this new system if their goal is to move away from those on items lol
I wouldn't to much if they phased out the stuff though as it would make it harder for gold farmers to work as if the only way to gold farm with a high bonus is to put a ton of time into your character they might slow down a bit (doubtful but one can dream right)
it does make me wonder if they have to different teams working on 1.0.4 that aren't talking to each other at all though
as
seems like a silly new legendary with this new system if their goal is to move away from those on items lol
I wouldn't to much if they phased out the stuff though as it would make it harder for gold farmers to work as if the only way to gold farm with a high bonus is to put a ton of time into your character they might slow down a bit (doubtful but one can dream right)