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Diablo III |OT5| Finally out of Beta

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VALKYRAY

Banned
It doesn't work for cookie cutter either. Too slow, can't generate spirit fast to spam bell. Stats aren't as good as a skorn. I rather use a skorn.
 

LogicStep

Member
I'm still hurt that this game was such a letdown. Have the updates fixed the experience? Last time I played I was playing a Demon Hunter and a Barb. Got to Inferno and just got frustrated. There was no Auction House at the time so you know where I am.
 

Insaniac

Member
I'm still hurt that this game was such a letdown. Have the updates fixed the experience? Last time I played I was playing a Demon Hunter and a Barb. Got to Inferno and just got frustrated. There was no Auction House at the time so you know where I am.

INferno is much more tame, much less frustrating, also legendary drop rates feel about right now
 

VALKYRAY

Banned
Inferno on mp0 is no challenge. You can beat inferno Just by using items you found on the way. The real challenge is to build a a character that can do mp10 comfortably.
 

LogicStep

Member
That's not a challenge. You just spend the gold/real money on the auction house and you are done. You can't do MP10 without the AH.

So they made it easier but added harder levels. And you can't beat them without the AH. Sounds like the same game to me... or can you actually get gear yourself as you progress through the levels?
 

eek5

Member
So they made it easier but added harder levels. And you can't beat them without the AH. Sounds like the same game to me... or can you actually get gear yourself as you progress through the levels?

The problem before was that it was nearly impossible to farm gear to beat inferno because the best gear mostly dropped at the end of inferno (a3+) and even farming gear to beat a1/2 was a pain because il61+ stuff didn't drop in hell.

Now it's possible to farm even the best gear in a1. At a3 mp0 you start getting il63 rolls on everything that drops which helps a lot as well.

Then there is always crafting which can basically get you best-in-slot rolls.

So yes, you can progress from mp0 to mp10 yourself. The hardest slot to deal with is probably the weapon slot.
 

VALKYRAY

Banned
That's not a challenge. You just spend the gold/real money on the auction house and you are done. You can't do MP10 without the AH.
Easy? Show us your godly mp10 über champion!

It's not so easy isn't it? If its so easy then ever1 will be killing mp10 übers like it they are just elite packs. The fact, there's only about 0.00001% or less players can do this. GFG
 

dog$

Hates quality gaming
So they made it easier but added harder levels. And you can't beat them without the AH. Sounds like the same game to me.
The problem with this statement is that you are viewing this game as if there is something you can do to consider the game to be conclusively beaten.

You can't.

Playing Diablo 3 entails deciding for yourself what you want to do. Do you want to get to PL 100 as quick as possible? Do you want to do key runs and/or uber fights? Depending on your answer to this question, your gear quality, and your willingness to do multiple runs of the same content, you choose your MP accordingly so that you strike a balance between speed and potential gains.

The connotation of being unable to play in MP10 without the AH only matters if you really feel like you need the extra MF and XP rates (which you don't; drops are still 99.9999999999999% garbage even with 600% MF and it's still quicker to gain XP doing MP0 runs repeatedly), or you need the guaranteed key or organ drops (which would be nice, but you don't).

AH reliance is also all the more irrelevant as of 107 since the new recipes killed the prices of everything that now can be crafted. Godly weapons are still listed for 9 or 10 digits, but they are completely unnecessary, as even MP10 can be ran comfortably with far lesser quality gear now. Everything else has floored out. Vile Wards which used to sell for 50M now go for 5M. A ring that I spent 140M on after 105 was released can be found for 40M now. Gloves with 50 primary / IAS / CC / CD can be found for 2M or less. Here's a battle net thread which can guide you for making a wizard capable of running MP10 for 20 million gold: http://us.battle.net/d3/en/forum/topic/8197652590 .

If you spend an hour or two per day doing low MP runs you'll accumulate a few million by drops and selling trash to the merchant. After a week, you could probably have enough gold to make a character that is far from godly but is capable of at least living in MP10 (particularly since MP10's reflect damage nerf was the last obstacle to glass cannon characters) - but, again, there's no real compelling reason to feel like playing in MP10 is somehow mandatory.
 

Vodh

Junior Member
Easy? Show us your godly mp10 über champion!

It's not so easy isn't it? If its so easy then ever1 will be killing mp10 übers like it they are just elite packs. The fact, there's only about 0.00001% or less players can do this. GFG

He never said it was easy, just that it wasn't much of a challenge. Well, i guess if you were to grind all that gold for the mp10 gear it would be a sort of an endurance challenge since it requires hundreds of hours without getting a few jackpot drops, but throwing some money on RMAH isn't really that much of a challenge. I did that (can't do MP10, just mid-mp, since i just wanted to spend like 10 quid) and it wasn't very challenging.
 

IceMarker

Member

Pretty much agree with all of that.

It doesn't matter how good your gear is if you aren't choosing the most efficient level to farm at. I can solo MP5 pretty easily, but I'd rather farm MP0-2 because I'd rather kill 10 mobs that gives thousands of XP in seconds than 2 mobs that gives tens of thousands of XP in minutes. (Light example)
 

Cipherr

Member
That's not a challenge. You just spend the gold/real money on the auction house and you are done. You can't do MP10 without the AH.

Smells like bullshit. With the new recipes, some general farming for other slots and running a defensive built that focuses on resists and avoidance, Ill bet my left testicle that you absolutely CAN clear MP10 without the AH these days.

Assuming you are willing to farm... you know... the whole driving point of the game.
 

Negator

Member
Sup Diablo GAF, been a while since I played again. Friends dragged me back in.

I just wanted to know if this is worth anything? I'm not too keen on the value of items yet but I figured this would be something half decent.

kX7LlKv.jpg
 

Talaysen

Member
Sup Diablo GAF, been a while since I played again. Friends dragged me back in.

I just wanted to know if this is worth anything? I'm not too keen on the value of items yet but I figured this would be something half decent.

kX7LlKv.jpg

I was looking for an amulet like that last night and couldn't find anything anywhere near it for less than 3 million. So it's worth at least that much. I'd guess quite a bit more since I couldn't even find any with all res along with the crit stuff.
 

Vodh

Junior Member
Smells like bullshit. With the new recipes, some general farming for other slots and running a defensive built that focuses on resists and avoidance, Ill bet my left testicle that you absolutely CAN clear MP10 without the AH these days.

Assuming you are willing to farm... you know... the whole driving point of the game.

With enough farming you can do anything the AH lets you do. The question is, how many hundreds (or thousands) of hours would it take to farm MP10 gear without the AH. Also, keep in mind that you do need to do a respectable amount of damage for MP10, unless you just don't care that it will take you 3 hours to kill any boss...
 

Tarazet

Member
Sup Diablo GAF, been a while since I played again. Friends dragged me back in.

I just wanted to know if this is worth anything? I'm not too keen on the value of items yet but I figured this would be something half decent.

kX7LlKv.jpg

No main stat, but godly rolls on everything else.. don't let that one go too cheap.
 

Velocity

Member
Blah blah blah...Here's a battle net thread which can guide you for making a wizard capable of running MP10 for 20 million gold: http://us.battle.net/d3/en/forum/topic/8197652590 .

Cha-ching! This is awesome. I think I'll give this a go on my Wizard, as I'm hitting a really big wall trying to gear out my Monk. With just a few hundred thousand here and there at random auctions my Wiz went up to like 87k unbuffed. I have piss-poor health and AR, but man it was so much easier. Now I have some guidance. Such a shame as I love playing my Monk a bit more, but the rent is too damn high!
 

Negator

Member
I was looking for an amulet like that last night and couldn't find anything anywhere near it for less than 3 million. So it's worth at least that much. I'd guess quite a bit more since I couldn't even find any with all res along with the crit stuff.

No main stat, but godly rolls on everything else.. don't let that one go too cheap.

Thanks for the help. I'll try and sell it at way over what I think it's worth and go from there.
 
Cha-ching! This is awesome. I think I'll give this a go on my Wizard, as I'm hitting a really big wall trying to gear out my Monk. With just a few hundred thousand here and there at random auctions my Wiz went up to like 87k unbuffed. I have piss-poor health and AR, but man it was so much easier. Now I have some guidance. Such a shame as I love playing my Monk a bit more, but the rent is too damn high!

It's called empty DPS because you end up running from enemies more than actually killing them ;)

Personally i prefer the other way around - start with items with good AR and vit and not so high main atribute - then after i get to 40k life and 600+ AR i slowly start exchanging them for more expensive stuff dealing more dmg :)
 

VALKYRAY

Banned
Cha-ching! This is awesome. I think I'll give this a go on my Wizard, as I'm hitting a really big wall trying to gear out my Monk. With just a few hundred thousand here and there at random auctions my Wiz went up to like 87k unbuffed. I have piss-poor health and AR, but man it was so much easier. Now I have some guidance. Such a shame as I love playing my Monk a bit more, but the rent is too damn high!
Get high dps on a monk is harder than every other class. No passive dps buff like barb. No offhand dps buff like ranged classes. All monk dps is straight up from gear.
However monk does have multiple active buffs, damage amplifier mantra, and a legendary fist weapon increase all lightning attacks up to 25%. A monk with proper setup will do significant more damage than any other class with same paper dps.
Edit: maybe not a barb with wrath of the berserker.
 
Get high dps on a monk is harder than every other class. No passive dps buff like barb. No offhand dps buff like ranged classes. All monk dps is straight up from gear.
However monk does have multiple active buffs, damage amplifier mantra, and a legendary fist weapon increase all lightning attacks up to 25%. A monk with proper setup will do significant more damage than any other class with same paper dps.
Edit: maybe not a barb with wrath of the berserker.

Yeah ... MoC, Breath of Heaven, Thunderclap all make our standard spirit gaining attack do way more DPS than what's being shown. When you consider the fact that a monk doesn't have a ranged attack, every hit is being affected my MoC too.

150K base DPS monk after MoC is actually doing 187K. After BoH, he's now doing 215K. Thunderclap adds 3% too doesn't it? One can spam MoC as well adding another 25% bringing the total up to 270+ with everything active. Obviously there's way of increasing that as well with combination stike and another spirit spender.

Monk is actually a pretty powerful class. It's just hard to gear up to a 150k + DPS base while also keeping up sustain and AR and VIT.


I'm really loving my Cyclone > Exploding Palm build right now. It's low on HP, but I can farm MP7-8 well enough until I get to 100 and can use a purple gem in my helm. EP explosion damage scales with enemy HP making it just as effective at blsting stuff at higher MP's as it is at lower MP's. It's just very satisfying laying an EP on a large mob, pulling in the trash around it with Cylone and then watching them all go boom. It's a stupidly effective build with a CM wiz too.
 

Shifty76

Member
Yeah ... MoC, Breath of Heaven, Thunderclap all make our standard spirit gaining attack do way more DPS than what's being shown. When you consider the fact that a monk doesn't have a ranged attack, every hit is being affected my MoC too.

150K base DPS monk after MoC is actually doing 187K. After BoH, he's now doing 215K. Thunderclap adds 3% too doesn't it? One can spam MoC as well adding another 25% bringing the total up to 270+ with everything active. Obviously there's way of increasing that as well with combination stike and another spirit spender.

Monk is actually a pretty powerful class. It's just hard to gear up to a 150k + DPS base while also keeping up sustain and AR and VIT.


I'm really loving my Cyclone > Exploding Palm build right now. It's low on HP, but I can farm MP7-8 well enough until I get to 100 and can use a purple gem in my helm. EP explosion damage scales with enemy HP making it just as effective at blsting stuff at higher MP's as it is at lower MP's. It's just very satisfying laying an EP on a large mob, pulling in the trash around it with Cylone and then watching them all go boom. It's a stupidly effective build with a CM wiz too.

If you haven't tried it yet, give MoE: Backlash a whirl. It procs LS like crazy, so even if you're not geared for the higher MP's, the constant LS return from backlash helps a ton. I'm able to solo pretty much everything in keeps 2 on MP10 with just single source of LS thanks to backlash (RD/plague packs I switch to dual LS)

@ VALKYRAY: In terms of monk dps: We do have a passive that boosts dps: Combination strike. Yeah, you need to be attacking for it to trigger, but it's a significant dps boost.

If i run my 3 x generator build with overawe my sheet dps of 170k goes to around 950k for FoT. Toss in another 350k+ for SW on top of that so call it 1.3m dps PLUS 3 seconds of insane burst damage from BF on top of that which pretty much doubles the dps.

My buddy HG_Johnny on reddit actually just modified meto's monk spreadsheet so you can see exactly what kind of damage you're doing: https://docs.google.com/file/d/0B16HGMLxB14DMUpPNE13MGZsZjg/edit?usp=sharing
 

Velocity

Member
It's called empty DPS because you end up running from enemies more than actually killing them ;)

Personally i prefer the other way around - start with items with good AR and vit and not so high main atribute - then after i get to 40k life and 600+ AR i slowly start exchanging them for more expensive stuff dealing more dmg :)
It is very empty. My DPS looked nice, but my survivablity was so poor it didn't matter. I've been tweaking my Wiz now, lost some DPS, but gained a good amount of EHP. It helped out and now I'm doing MP2 super easy with her. This is where she currently sits: http://us.battle.net/d3/en/profile/Kreeze-1805/hero/2786434

Get high dps on a monk is harder than every other class. No passive dps buff like barb. No offhand dps buff like ranged classes. All monk dps is straight up from gear.
However monk does have multiple active buffs, damage amplifier mantra, and a legendary fist weapon increase all lightning attacks up to 25%. A monk with proper setup will do significant more damage than any other class with same paper dps.
Edit: maybe not a barb with wrath of the berserker.

Yeah ... MoC, Breath of Heaven, Thunderclap all make our standard spirit gaining attack do way more DPS than what's being shown. When you consider the fact that a monk doesn't have a ranged attack, every hit is being affected my MoC too.

150K base DPS monk after MoC is actually doing 187K. After BoH, he's now doing 215K. Thunderclap adds 3% too doesn't it? One can spam MoC as well adding another 25% bringing the total up to 270+ with everything active. Obviously there's way of increasing that as well with combination stike and another spirit spender.

Monk is actually a pretty powerful class. It's just hard to gear up to a 150k + DPS base while also keeping up sustain and AR and VIT...

I certainly understand where both of you are coming from, and as I've said before, I love playing my Monk. Just to get to that realm of DPS and survivability, I feel like I need to spend a lot. I mean, that's just how it feels. I have no sustain, and if I get a weapon with any LoH of LS it just lowers my DPS so much it doesn't feel worth it. I need to take a step back and reevaluate every piece of my Monk's gear. Might just sell it all, or most of it, and start from scratch. I don't look around too much at guides unless they fall in my lap/get posted here, so if there's some kind of recent and decent semi-budget gear guide to Monk could someone post it? http://us.battle.net/d3/en/profile/Kreeze-1805/hero/7831449

Overall, with my Wiz and Monk, I'm not trying to be amazing and wreck MP10. I'd just like to be able to reasonably do anywhere between MP4-6 and just have fun in the process. I seem to be getting there faster on Wiz, but ultimately I want my Monk to be the reigning champ.
 
If you haven't tried it yet, give MoE: Backlash a whirl. It procs LS like crazy, so even if you're not geared for the higher MP's, the constant LS return from backlash helps a ton. I'm able to solo pretty much everything in keeps 2 on MP10 with just single source of LS thanks to backlash (RD/plague packs I switch to dual LS)

@ VALKYRAY: In terms of monk dps: We do have a passive that boosts dps: Combination strike. Yeah, you need to be attacking for it to trigger, but it's a significant dps boost.

If i run my 3 x generator build with overawe my sheet dps of 170k goes to around 950k for FoT. Toss in another 350k+ for SW on top of that so call it 1.3m dps PLUS 3 seconds of insane burst damage from BF on top of that which pretty much doubles the dps.

My buddy HG_Johnny on reddit actually just modified meto's monk spreadsheet so you can see exactly what kind of damage you're doing: https://docs.google.com/file/d/0B16HGMLxB14DMUpPNE13MGZsZjg/edit?usp=sharing

If I get rid of one of my siprit passives and use a purple gem, I can do MP10 just fine. I don't enjoy it as much though. I would rather more spirit and less defence for more cyclones and more EP's. The reason I haven't looked into a mempo and witching hour is because I like the SW bonus from the nats set. I want as much spirit as possible for spamming MoC and EP and Cyclone.

I will try Backlash though. I have 5.5% LS right now on two weapons, but if backlask procs LS well enough, I could probably drop one of my weapons for another and get a massive DPS boost.
 

Raticus79

Seek victory, not fairness
If I get rid of one of my siprit passives and use a purple gem, I can do MP10 just fine. I don't enjoy it as much though. I would rather more spirit and less defence for more cyclones and more EP's. The reason I haven't looked into a mempo and witching hour is because I like the SW bonus from the nats set. I want as much spirit as possible for spamming MoC and EP and Cyclone.

I will try Backlash though. I have 5.5% LS right now on two weapons, but if backlask procs LS well enough, I could probably drop one of my weapons for another and get a massive DPS boost.

Yeah, I had been keeping my inna's set for that reason too. I'm trying to sell it off now though. The IAS from the witching hour and mempo would help compensate with better spirit regen. I finally switched to swords too - man, I miss my IAS daggers, but it's way harder to get good ones.

I really recommend running with monks in a group and splitting up the heavy spirit spender duties - one on overawe, one on cyclone strike and one on EP. (with two, have one on overawe/cyclone and one on EP)

CM wizard's taken over for now and MP10 ubers were doable in a group. Barb's up next... can't beat WW/rend for fast exp right now.

http://us.battle.net/d3/en/profile/Raticus79-1110/hero/3454234
 
Yeah, I had been keeping my inna's set for that reason too. I'm trying to sell it off now though. The IAS from the witching hour and mempo would help compensate with better spirit regen. I finally switched to swords too - man, I miss my IAS daggers, but it's way harder to get good ones.

I really recommend running with monks in a group and splitting up the heavy spirit spender duties - one on overawe, one on cyclone strike and one on EP. (with two, have one on overawe/cyclone and one on EP)

CM wizard's taken over for now and MP10 ubers were doable in a group. Barb's up next... can't beat WW/rend for fast exp right now.

http://us.battle.net/d3/en/profile/Raticus79-1110/hero/3454234

2 monks splitting those duties with a CM wiz and a Barb would be a pretty rocking combo I would think. EP is my favorite active skill right now. The rag doll effects when 20 enemies go into the air is hilariously satisfying.
 

RivalCore

Member
I certainly understand where both of you are coming from, and as I've said before, I love playing my Monk. Just to get to that realm of DPS and survivability, I feel like I need to spend a lot. I mean, that's just how it feels. I have no sustain, and if I get a weapon with any LoH of LS it just lowers my DPS so much it doesn't feel worth it. I need to take a step back and reevaluate every piece of my Monk's gear. Might just sell it all, or most of it, and start from scratch. I don't look around too much at guides unless they fall in my lap/get posted here, so if there's some kind of recent and decent semi-budget gear guide to Monk could someone post it? http://us.battle.net/d3/en/profile/Kreeze-1805/hero/7831449

Unfortunately most of your gear isn't geared towards DPS.

Basically you want sockets on your weapons for the Crit Dmg boost from gems. So your weapons should consist of Dex/Crit/LoH (LS once you hit 100k+) and a socket. You can loose the native Crit damage or Dex in favour of the socket depending on your budget.

Your helm and pants are fine but your chest piece should have Dex. Blackthornes with high Vit and Dex shouldn't be super expensive.

Bracers need to have + Crit Chance roll. It's a massive DPS boost and not to difficult to get a half decent pair from crafting. Shoulders need an All-Res roll along with Vit for defense.

You could go for better boots. Keep the move speed, but try to get Vit, All Res and high Dex. For rings, you want Avg Dmg, Crit Chance and Crit Dmg. Huge DPS boost from those 3 stats, anything else like Dex, All Res, Attack Speed and Vit is a bonus.

It's gotten a lot easier to break 100k dps nowadays, especially with the crafting.
 

Raticus79

Seek victory, not fairness
2 monks splitting those duties with a CM wiz and a Barb would be a pretty rocking combo I would think. EP is my favorite active skill right now. The rag doll effects when 20 enemies go into the air is hilariously satisfying.

Yup, that's actually the group I happened to be in the last time I tried it. Made short work of mp10.
 
Yup, that's actually the group I happened to be in the last time I tried it. Made short work of mp10.

I've never played the build with a full party really. Either with another monk or another wiz. Not with both. I need to get one soon. lol All this EP talk has got me wanting to play.
 

Velocity

Member
Unfortunately most of your gear isn't geared towards DPS.

Basically you want sockets on your weapons for the Crit Dmg boost from gems. So your weapons should consist of Dex/Crit/LoH (LS once you hit 100k+) and a socket. You can loose the native Crit damage or Dex in favour of the socket depending on your budget.

Your helm and pants are fine but your chest piece should have Dex. Blackthornes with high Vit and Dex shouldn't be super expensive.

Bracers need to have + Crit Chance roll. It's a massive DPS boost and not to difficult to get a half decent pair from crafting. Shoulders need an All-Res roll along with Vit for defense.

You could go for better boots. Keep the move speed, but try to get Vit, All Res and high Dex. For rings, you want Avg Dmg, Crit Chance and Crit Dmg. Huge DPS boost from those 3 stats, anything else like Dex, All Res, Attack Speed and Vit is a bonus.

It's gotten a lot easier to break 100k dps nowadays, especially with the crafting.

Yeah, my gear is all over the place. I will definitely take this all into consideration, thanks!
 

Pepto

Banned
Lol, missed an extra zero and sold my witching hour for only a mil...

Hope it's not on the auction house right now and somebody is actually using it.
 

dog$

Hates quality gaming
Newest post addresses the Multiplayer changes.

http://us.battle.net/d3/en/blog/9382478/developer-journal-multiplayer-improvements-4-2-2013

Quoting items from the page:

- at the moment we're looking at 10% more XP per extra player in the game for a maximum bonus of 30% more XP in a 4-player game. This bonus will be multiplicative with MP bonuses. For example: suppose you are playing on MP10 with an XP bonus in Inferno of 510%. This means a monster is worth 610% of its normal XP (510% more). If you are playing in a 4-player game the monster will be worth 793% as much XP as normal. On top of this, you will also earn a flat 10% Gold Find and 10% Magic Find for each additional player in the game, and this bonus can exceed the 300% Gold Find and Magic Find caps.

- Patch 1.0.8 introduces the ability to specify what we call a "matchmaking tag" for Public Games. The way this new system will work is pretty simple: in addition to selecting a difficulty, quest, and MP level, you can also select a tag that will identify what kind of gameplay you're looking for from a Public Game. The tags going onto PTR are Questing, Full Act Clear, Keywarden, and PvP. Selecting one will tell the matchmaking server to place you in a group with other players who have selected the same tag as you.

- Monsters currently gain 70% extra health per additional player in the game. This is being reduced from 70% to 50%. This means in a two-player game, monsters have 150% as much health as a single-player game. In a three-player game, they have 200% as much health. And in a four-player game, they have 250% as much health (compared to 310% on live).

- Starting in 1.0.8, when a player deals damage to or takes damage from an Elite pack or Treasure Goblin for the first time, a notification will be sent out to the entire party to let your teammates know what you've found. This will be accompanied by a "combat" icon on the mini-map so other players in your group can locate those enemies. On top of that, we're also going to put a combat icon over your banner in town. This way, players who are in town will know that you're fighting an Elite pack or Treasure Goblin and be able to quickly determine whose banner to take to get right into the action.

- We're also adding private conversations in 1.0.8, which will allow you to chat with up to 99 of your closest friends. Think of private conversations in Diablo III as being similar to multi-user conversations in your favorite IM client. You're not making a permanent "channel," you're simply inviting multiple people to chat for the duration of that session.

I'm not seeing why the reduction of monster health is necessary. Everything else seems OK.
 

eek5

Member
MP changes sound great. Love the elite/goblin notification since it saves me from hitting enter and typing e everytime I hit a pack.

The health thing is interesting. I don't think it is 100% necessary but it probably gives people incentive to team up more.
 

Svafnir

Member
3dAnderson from Reddit noticed a few oddities in the recent multiplayer blog.

XSjJKA3.jpg


(1) The quest "The Restoration of Hope" does not exist in the game.
(2) There is a health bar on the players portrait
(3) The top of the banner has a graphic that is not in the game.
 

DTKT

Member
Uh.

Where is the monster density change? Because this is going to be another case of everyone running Act 3 or trash mobs.
 

eek5

Member
Uh.

Where is the monster density change? Because this is going to be another case of everyone running Act 3 or trash mobs.

Yes! Mob density is 1.0.8. The blog was focused primarily on multiplayer improvements but 1.0.8 also includes increased monster density for Acts 1, 2 and 4 as well as other features such as "Craft Multiple"

Don't worry bro.
 

Raticus79

Seek victory, not fairness
I might try to fit Archon into my build because of that.

Why didn't they change it to work with life on kill and others as well? I really don't think that would cause any balancing issues...

They said they will, but it'll take longer. (just more work I guess)
 

eek5

Member
I might try to fit Archon into my build because of that.

Why didn't they change it to work with life on kill and others as well? I really don't think that would cause any balancing issues...

I'm leveling a wiz now so we can do quad laz0rs :D
 

inky

Member
(1) The quest "The Restoration of Hope" does not exist in the game.
(2) There is a health bar on the players portrait
(3) The top of the banner has a graphic that is not in the game.

The obvious answer is that Blizzard has a superior internal version of the game that is everything we ever hoped for, but they decided to keep it to themselves. Now someone dun goofed and the secret is finally out.
 
It is very empty. My DPS looked nice, but my survivablity was so poor it didn't matter. I've been tweaking my Wiz now, lost some DPS, but gained a good amount of EHP. It helped out and now I'm doing MP2 super easy with her. This is where she currently sits: http://us.battle.net/d3/en/profile/Kreeze-1805/hero/2786434

Swap that left ring for Zunimasa or Unity or Litany then amulet with decent crit chance and crit dmg and it will be very solid build.
 
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