I finally worked out the bugs with my setup and got CM wizard / CS monk duo box working really well. I can start a party and have the "big two" covered, with two spots open for people to join playing whatever character they're working on. Act 2 mp10 was fine. Having the two makes handling those constructs a lot easier.
The monk runs crippling wave / rising tide (the 5 spirit on crit one), guiding light (from breath of heaven only), exploding palm and cyclone strike with the big AOE rune. The monk's on my second account so it's a bit gimpier since I'm missing my nice crafted stuff. Using near death experience for now since its hp's a bit low until I get the paragon levels up.
The wizard's my primary focus window. Crippling wave is the best attack for the monk because because it has more forgiving targeting (hits an arc) and doesn't knock things back. It actually kicks out a respectable number of cyclones when there's a group. Sucks a bit vs single targets, but it works well enough overall.
The monk runs crippling wave / rising tide (the 5 spirit on crit one), guiding light (from breath of heaven only), exploding palm and cyclone strike with the big AOE rune. The monk's on my second account so it's a bit gimpier since I'm missing my nice crafted stuff. Using near death experience for now since its hp's a bit low until I get the paragon levels up.
The wizard's my primary focus window. Crippling wave is the best attack for the monk because because it has more forgiving targeting (hits an arc) and doesn't knock things back. It actually kicks out a respectable number of cyclones when there's a group. Sucks a bit vs single targets, but it works well enough overall.