That being said I don't have the funds (permission) to buy two launch consoles and have been on PS for a while. Xbone was never really an "any time soon" console for me anyway, though now I can get one when prices fall later in its cycle.
I'm gonna start thinking about children in the next year or so too. Yikes.
That you know of!It's more like, "find a way to get my wife to let me have another gaming machine".
Things work both ways though. She's not running out buying tons of shoes lol
Permission, the joys of married life. The wife and I are expecting our first kid in October.
That you know of!
My gf doesn't mind as long as I'm reasonable. A gaming machine lasts 10 years, that's a prety cheap investment when you think about it (but then again I neither drink nor smoke)
My Bourbon collection probably costs as much, and has at times cost much more than a new console. lol
Exciting. We're trying to get stuff accomplished the next year with our home (new kitchen) so that we can refiance with some more equity (F U PMI)
Pappy 20 year, Pappy 12 Year, (drank the pappy 10 year), George T Stagg, Thomas Handy Sazerac Rye, High West Rye, Mitcher's Rye, (Drank the Whistle Pig Rye), Four Roses Single Barrel, Noah's Mill, Angel's Envy.
It was larger, but I've since stopped purchashing as many nice bottles. We're both cutting back for that kitchen. Standard Bourbon is Buffalo Trace or the Bulleit Rye. Woodfords is amazing. The guy who does that makes the angels envy I believe. You should look that one up. Russles Reserve is really nice too.
Did you know Jim Beam owns a bunch of small batch Bourbons? Nob Creek, Booker, Bakers and Basil Hadens are all Jim Beams bourbons.
Thanks. Where's the monster power slider? Game options or something? ETA on the upcoming patch?All of inferno is nerfed, you can crank difficulty back up with monster power if you want for more xp and magic find.
Loot is same, supposedly gonna be higher quality, less quantity drops in upcoming patch.
It's under the change quest option.Thanks. Where's the monster power slider? Game options or something? ETA on the upcoming patch?
You have to enable it in the Options screen first then click Change Quest on the character select screen to add it in.Thanks. Where's the monster power slider? Game options or something? ETA on the upcoming patch?
All of inferno is nerfed, you can crank difficulty back up with monster power if you want for more xp and magic find.
Loot is same, supposedly gonna be higher quality, less quantity drops in upcoming patch.
MP is under change quests, and some info on the loot stuff: http://diablo.somepage.com/news/1569-items-20-revamp-in-d3-wont-happen-before-blizzcon
Is that with paragon too or just 1-60?
Stopped playing forever ago, was to a point where inferno act2 champs and elites would wreck my shit. I logged in yesterday and, surprise-surprise, giant nerf.
was there a patch today
I kind of miss the days when Act 2 was the brick wall holding progression of the entire world back. Yes, it was frustrating, annoying and disheartening at times but the satisfaction of achieving something was far higher than anything you can get today. Back then you had to fight for every inch. Elite packs were ten death sentences on your character. They were completely unfair with regenerating health and enrage timers and a bad affix combo could ruin your night but then you'd come back the next day and make it to the next checkpoint and that felt like something. Still remember the day I killed Belial in Inferno for the first time, walked into Act 3 feeling invincible and then got smacked into orbit by the first little green goblin that crossed my path. You thought it couldn't get worse and then it did.
I know... it sounds mildly masochistic to fond memories of those days and I understand why the nerfs happened but yea, that was something.
I kind of miss the days when Act 2 was the brick wall holding progression of the entire world back. Yes, it was frustrating, annoying and disheartening at times but the satisfaction of achieving something was far higher than anything you can get today. Back then you had to fight for every inch. Elite packs were ten death sentences on your character. They were completely unfair with regenerating health and enrage timers and a bad affix combo could ruin your night but then you'd come back the next day and make it to the next checkpoint and that felt like something. Still remember the day I killed Belial in Inferno for the first time, walked into Act 3 feeling invincible and then got smacked into orbit by the first little green goblin that crossed my path. You thought it couldn't get worse and then it did.
I know... it sounds mildly masochistic to have fond memories of those days and I understand why the nerfs happened but yea, that was something.
What I expect (need) to see:
- At least one new full act in addition to an endless dungeon/maps system or similar.
- Charms/Extended item slots/customization
- More/better gems. Probably needs to be at least two new gem types, that do interesting things. Synergies or similar would also be greatly appreciated
- Skill Rune "leveling" system of some sort. Preferably with a basis in items you have to grind/buy, similar to how the system was beta/pre-beta. Would make end-game so much more enjoyable by allowing more flexibility in builds. Linear levels or a socketed skill tree both acceptable.
That's my short list at least off the top of my head. I'd also like to see things like improved map tile variety/randomness (at least in new areas if not fixed in old). Vanilla D3 the tiles got way too familiar too fast.
I cleared inferno on my barb in 1.03, at a time when barbs did 10k damage and tried to tank everythingI kind of miss the days when Act 2 was the brick wall holding progression of the entire world back. Yes, it was frustrating, annoying and disheartening at times but the satisfaction of achieving something was far higher than anything you can get today. Back then you had to fight for every inch. Elite packs were ten death sentences on your character. They were completely unfair with regenerating health and enrage timers and a bad affix combo could ruin your night but then you'd come back the next day and make it to the next checkpoint and that felt like something. Still remember the day I killed Belial in Inferno for the first time, walked into Act 3 feeling invincible and then got smacked into orbit by the first little green goblin that crossed my path. You thought it couldn't get worse and then it did.
I know... it sounds mildly masochistic to have fond memories of those days and I understand why the nerfs happened but yea, that was something.
I'd also like to see the addition of gear modification. Adding sockets or other stats to an existing piece of gear would alleviate some of the itemization problems.
And endless dungeon is a must. Not sure why this hasn't been implemented yet. Or the ladder for that matter. Have they ever said anything about ladders?
I beat the game pre-nerf and used to farm A3. I think the game is still more fun now than it was back then and it can still get challenging if you want it to be. My main issue with the game back at launch is that it was hard but in all the wrong ways. It wasn't challenging because a lot of the mechanics/damage were just absolutely unfair. Things like golgor clap doing 5 million ehp damage were insaneI kind of miss the days when Act 2 was the brick wall holding progression of the entire world back. Yes, it was frustrating, annoying and disheartening at times but the satisfaction of achieving something was far higher than anything you can get today. Back then you had to fight for every inch. Elite packs were ten death sentences on your character. They were completely unfair with regenerating health and enrage timers and a bad affix combo could ruin your night but then you'd come back the next day and make it to the next checkpoint and that felt like something. Still remember the day I killed Belial in Inferno for the first time, walked into Act 3 feeling invincible and then got smacked into orbit by the first little green goblin that crossed my path. You thought it couldn't get worse and then it did.
I know... it sounds mildly masochistic to have fond memories of those days and I understand why the nerfs happened but yea, that was something.
Ehp too low. The problem, lots of places missing vit or life%
I seem to do fine with 500k EHP. Yea you'll die occasionally but its not very often even on mp10.
http://d3up.com/b/779505
Yeah the HP isn't ideal, but my point was that I was able to gear to that point for a fraction of the time and cost of other classes. I just messed around with WW/HotA on MP6 and died twice, but both times were only due to me trying to get used to using HotA instead of a fury generator. Hopefully I can finally get a damn glove craft that has either Vit or AR, that largely solves that problem right there anyway with a decent roll on both since that item is my easiest chokepoint to fix (I have neither on my gloves right now).
Honestly I think that for facerolling on a budget, WD is the best right now. You can farm mp7-9 for around 100 mil or less pretty easily.
The bats buff with the last patch really changed up the optimal builds. I can comfortably farm MP8 and can manage MP9 and 10 if I don't get a string of unlucky elite combinations. And the most I paid for anything on my character is 10 million for a knife. Although I really want a CC Pox.
http://d3up.com/b/695948
Any1 here is able to face tank (do not move) mp10 inferno belial. No invincible actives skills (smoke screen, serenity, sss, spirit walk etc)
Cm wizards are excluded.
None of my char can do it.