Playing the game is not rewarding as playing the auction house. As a matter of fact, playing the auction house is one of the only 2 ways to make your character mp10 capable. The other way is using real money auction house.
I'm hoping this is something they can fix with Loot 2.0. Which, despite all the chatter, no one seems to actually know anything about. "Better loot". WTF does that even mean? Does it mean that my monk will actually get decent dex drops? Based on their attitudes toward itemization and drops in general, I'm going to go out on a limb and say "no". It'll just end up being better quality drops... for every class except the one that I'm actually playing.
I think Blizzard went in with the idea that Diablo is a game you're supposed to play for months and years so they made Inferno extremely hard so that people wouldn't be able to beat it for a long time.
There is difference between game being hard and between game being stupid, and unfair. Inferno at the beginning was stupid and unfair. I've spent, with my two friends, over 20h farming act 1 and then spent 10h+ farming act 2 goblins and we havent found any upgrade. Thats how bad game was back then.Getting to level 60 in inferno and then getting a 200dps weapon to drop is absurd. This makes finding upgrades that much harder because you can end up with terrible stats on your item rolls. This problem snowballed to the point where people started to believe that the auction house was the only place to find gear upgrades. This in turn led to a lot of resentment towards the auction house which was supposed to be a convenience but turned into a necessity.
This feeling was magnified by the fact that inferno difficulty at release was super fucking hard. It was virtually unbeatable without exploiting game mechanics to just avoid fighting enemies. I believe there were clashing philosophies between gamers and Blizzard for what Inferno should represent and that cost Blizzard dearly. I think Blizzard went in with the idea that Diablo is a game you're supposed to play for months and years so they made Inferno extremely hard so that people wouldn't be able to beat it for a long time. (Apologies in advance for what I think will be an extremely contentious statement) On the other hand, I think most gamers now do not have that kind of patience anymore. I believe they thought that they should be able to beat inferno immediately after hell or within a reasonable amount of time after that but Blizzard never intended for that to happen. This is why inferno ended up being a brick wall and people just assumed that they were trying to push players to the RMAH instead of trying to extend the longevity of the game.
That's not to say that Blizzard didn't make tons of mistakes in tuning Inferno. They took the lazy route by making it hard and unfair and this combined with their poor itemization to make it impossible. It all kind of circles around to the itemization problem. Getting upgrades in inferno was rare enough, but even those upgrades were not good enough to actually take on inferno so it was really frustrating.
When I was leveling my monk, all I got was strength and intelligence gear. Practically zero dexterity drops. Considering it's one of three main stats, you'd think the drop chance would be about 33%. It's more 5-10%. Now, if I switch over to a wizard or barbarian, then bam.. there's suddenly piles and piles of dex gear. Once I realized this was happening, it started to really piss me off whenever I saw it.
I think part of it is increasing the chance (ideally to 100%) that class specific items will spawn with attribute rolls specific to that class. So for example fist weapons are more likely to roll dex than str or int, which is certainly a step in the right direction.
Running it fullscreen windowed and with vsync off fixed this for me on my WD when I was getting it a few days back. Had it on my ww barb before too
the only issue, itemization. terrible drops, terrible rolls.
not rewarding for playing.
So I just reinstalled the other week, having quit back around 1.05, when my level 60 wizard was paragon level 12.
I'm playing with a new perspective as I've played all of Path of Exile, Torchlight 2, and Marvel Heroes over the past year.
All I can say is that of the four action RPG's, Diablo 3 definitely has the best combat. Its animation, fluidity, and variety of action skills are just leaps and bounds better than the others. They nailed the gameplay.
But they fucked up everything else. I can pinpoint four of its primary failings:
1) Itemization. Wands/sources rolling strength/dex, iLvl 63 weapons with 300 dps. There's just way too much vendor trash in the game. For a loot-based game, this is its biggest flaw. This is compounded by the fact that there was never any bind-on-equip system set in place from day one (or some other way to remove items from the game). As a result, the market place is so saturated now that even legendaries aren't even worth selling unless you get lucky with the rolls.
2) Replayability. Absolutely zero reason to level up a new character unless you're playing hardcore. I don't know if it's just me but a lot of the appeal of Diablo 2, and why I'd often replay it time and time again, was to try out new builds. I didn't mind the fact that I'd have to start from level 1. In fact, the levelling experience while experimenting with a new build was often just as enjoyable. In Diablo 3, if I want to mess around with a different build, I'll just swap out a few runes, test it out for 30 minutes...and then once you realized how inefficient it was compared to CMWW or Archon, it's back to the cookie cutter specs.
3) Legendary itemization. I'm talking of the lack of really unique effects on legendaries and set items that can foster even more builds. I was around when they had the legendary revamp, but I don't think they went far enough. If I were Blizzard, I would take a page from Marvel Heroes here, at least in their first expansion. Have a trinket/artifact equipment slot, that allows an additional on-use effect or game-changing passive effect. You could even make some of these artifacts mimic cross class abilities (ie. a wizard using Whirlwind).
4) No real end-game. Just more grinding paragon levels, with the hopes of gradually improving your gear, so you can increase monster power and continue grinding paragon levels. I know this is a recipe for most action RPG's, but the treadmill just seems so much more apparent in this game. Diablo 2 at least had ladders. Current competitors also offer randomized challenge maps. I was hoping more from D3's PvP, considering how long it took to get in the game, but even that is very meh.
I do think they finally tuned the drop rate, the difficulty levels, and the Paragon levelling rate right.
If you don't mind going third party, there's apparently a good market for exchanging hardcore and softcore gold, which you could then RMAH.
Nice gloves. Bracers are bad however
although main stat and vit are high, it lacks all resis.
i had a pair with 310 dex 160 vit 6cc and physical resis. I still vendored it. just because it had no all resis. I kept crafting then I got what I currently have: 300 dex, 100 vit, 5.5cc, 70 all resis, 50 fire resis and indestructble.
Yep. I can teach people to play HC if they'd like (i.e. how to not die except under extreme circumstances). Just ask!
Damn this game to the deepest cracks of hell! I wanna throw this game into a river and hurl the river into space!!!
Even though I already have my hellfire ring Ive decided to grind another one for a follower ( not much else to do in the game at the moment anyway ) so Ive improved my barbs gear to a point where I can do Ubers at MP7 but I still get fucking trolled to the max by the gods of RNG.
I have 6 Devil's Fang's and 6 Writhing Spines in my stash but in my time of doing these Ubers ever since they got released Ive only had one (1!!!!) fucking Vengeful Eye. What a load of sweaty balls and it doesnt make it any easier that Sokahr is still a stingy fuck with dropping the keys.
Blizzard really needs to look into the Effort vs Reward ratio of this fucking thing.
/rant over
Back to the grind I guess >.>
You can't expect much at MP2-3. You need at least MP7 last time I checked.
You can't expect much at MP2-3. You need at least MP7 last time I checked.
Damn this game to the deepest cracks of hell! I wanna throw this game into a river and hurl the river into space!!!
Even though I already have my hellfire ring Ive decided to grind another one for a follower ( not much else to do in the game at the moment anyway ) so Ive improved my barbs gear to a point where I can do Ubers at MP7 but I still get fucking trolled to the max by the gods of RNG.
I have 6 Devil's Fang's and 6 Writhing Spines in my stash but in my time of doing these Ubers ever since they got released Ive only had one (1!!!!) fucking Vengeful Eye. What a load of sweaty balls and it doesnt make it any easier that Sokahr is still a stingy fuck with dropping the keys.
Blizzard really needs to look into the Effort vs Reward ratio of this fucking thing.
/rant over
Back to the grind I guess >.>
That's completely untrue. Chance for a key drop is (10*MPlevel)%, the only exeption being MP0 with 5% chance. So in 30 runs on MP2, theres less than 1% chance of absolutely no keys dropping.
You do know that you need to have 5 stacks of Valor when you kill the warden, right Ferr?
Damn this game to the deepest cracks of hell! I wanna throw this game into a river and hurl the river into space!!!
Even though I already have my hellfire ring Ive decided to grind another one for a follower ( not much else to do in the game at the moment anyway ) so Ive improved my barbs gear to a point where I can do Ubers at MP7 but I still get fucking trolled to the max by the gods of RNG.
I have 6 Devil's Fang's and 6 Writhing Spines in my stash but in my time of doing these Ubers ever since they got released Ive only had one (1!!!!) fucking Vengeful Eye. What a load of sweaty balls and it doesnt make it any easier that Sokahr is still a stingy fuck with dropping the keys.
Blizzard really needs to look into the Effort vs Reward ratio of this fucking thing.
/rant over
Back to the grind I guess >.>
0% chance without 5 stacks.I'd heard people saying that, but I assumed it was because they were obsessed with getting more MF..? So, no wonder, I guess? 0% chance without 5x?
I was just going by my own experience. /shrugThat's completely untrue. Chance for a key drop is (10*MPlevel)%, the only exeption being MP0 with 5% chance. So in 30 runs on MP2, theres less than 1% chance of absolutely no keys dropping.
Thanks- guess I need to gear up. I would like to get to MP5, but I'm a little lost on what to improve. My DH is at 138k DMG, 35k HP, 58% AR.. good upgrades seem to be all in the 50m range
I think the most I spent on any one piece of gear on my DH was around 15m so feel free to look at him if you're lost for ideas.
http://d3up.com/b/252845/jaqen
I usually stick to MP8 but can do 10 though it's fairly slow vs elites. Very rarely die though, so that's nice.
Whenever possible, try to buy things via bid as you can usually get them for 25% to 30% of their actual value, which is great when it comes to upgrading them as you can sell them for a profit, meaning that further upgrades effectively cost close to nothing
0% chance without 5 stacks.
I've actually been using your profile as a standard for item goals already haha. Very similar equipment IIRC except I've got Manticore instead of a Calamity (and a socketed calamity costs so much!). I'll see about linking my char when I'm not at work.
Maybe I need to spend some more time on the AH to get deals, though.
No wonder. Thanks. Good place to pick up 5X easily in A1? Just stick to FoM?
I've actually been using your profile as a standard for item goals already haha. Very similar equipment IIRC except I've got Manticore instead of a Calamity (and a socketed calamity costs so much!). I'll see about linking my char when I'm not at work.
Maybe I need to spend some more time on the AH to get deals, though.
No wonder. Thanks. Good place to pick up 5X easily in A1? Just stick to FoM?
My first calamity I think I paid about 2m for and it wasn't a whole lot worse than my current one which I think I paid 12 or 15m for. Less dps (around 30k less) than the manticore but the attack speed makes maintaining discipline much easier. No discipline = no gloom = dead, so I like to have lots.
No wonder. Thanks. Good place to pick up 5X easily in A1? Just stick to FoM?
My first calamity I think I paid about 2m for and it wasn't a whole lot worse than my current one which I think I paid 12 or 15m for. Less dps (around 30k less) than the manticore but the attack speed makes maintaining discipline much easier. No discipline = no gloom = dead, so I like to have lots.
For stacks on A1 this is the general route:
1) Festering Woods - should get you anywhere from 2-5 (2 guaranteed, 2 possible from events, plus 1-3 additional from random bosses)
2) Leoric's Manor - if not at 5 after Festering head here for a possible 1-3, else skip straight to FoM
3) FoM
On VERY rare occasions you still might not be at 5 stacks after 1 & 2, so I usually hit up one of the tombs in the cemetary for the last stack.
Playing the game is not rewarding as playing the auction house. As a matter of fact, playing the auction house is one of the only 2 ways to make your character mp10 capable. The other way is using real money auction house.
Opiate talked me into it.
I have a level 23 WD in Hardcore Normal right now. I'm at the aqua-ducts in Act II. It's actually really easy going. I have been using the AH from basically level 5 on. Once I got to act II and was able to use a socket, things got even easier. The gem market is just as f'ed on the HC side. lol
The risk of death has me on my toes though. Which is nice.
Anyway, I'm getting a little nervous because my battle with Belial is coming up and he worries me the most out of the bosses that aren't named Diablo. Those stupid poison AOE bombs have me a tad bit concerned. Though WD has spirit walk so I should have a way to escape if things get hairy.
If anyone has any experience with HC leveling, I would appreciate a little advice with regards to level progression and defensive builds. My SC WD is as offensive as they come. Mostly I was just wondering if there's specific levels at which I should be before progressing to the next act, boss or section.
Most importantly though: Stay calm, don't panic.
I assume you have jungle fortitude passive. Put on spirit vessel as soon as you hit 30.
Splintered darts are good for leveling because they help you keep range. Use every pet you possibly can as a buffer between you and the enemy. I find acid rain works fine as a replacement for zombie bears -- less damage, a lot more range.
Had two Mempos drop almost back to back yesterday. One run right after the other. I was shocked. Both rolled crap. Probably would not even roll them if not for a possible upgrade. Certainly not paying those AH prices for one. My gold stack is rising quick however. With near 300K unbuffed dps a barbarian just wrecks life. I almost see no reason to spend my gold at this point. Small cheap sniped upgrades ftw and watch the gold rise.
I swear there are some patterns with this game. Morning seems way better than evening and Saturday it was EFs dropping all day then Mempos and head pieces overall the next.