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Diablo III |OT5| Finally out of Beta

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Shifty76

Member
Hello mighty Diablords!

Another gaffer and I are going to have another crack at d3, having not really played since patch 1.6 came out! or around there.

I was wondering if anyone would be kind enough to spend 2 minutes? just have a look at our characters, see if maybe somethings changed too much (balance wise, or importance of stats?) that we may need to change some equipment asap?

if not we should be ok to just much around in inferno :D

http://us.battle.net/d3/en/profile/HolyCheck-6220/hero/978823
http://us.battle.net/d3/en/profile/Marshmellow-6404/hero/17165427

If you don't have one already, go make a profile on www.d3up.com as it makes upgrade decisions a whole lot easier.

Both those characters could use way more dps. Getting that is always some combination of crit chance, crit dmg, attack speed, main stat and avg dmg (on jewelry)

My monk & WD aren't the greatest out there but they zip through MP10 pretty quick so take a look at them for pointers if you like:

Monk: http://d3up.com/b/618190
WD: http://d3up.com/b/8673
 
Have played about two hours of this game so far(only have a very short amount of time after work that I can play) and I am so shocked. This game is incredible. Barely even scratched the surface and I am enjoying this far more then the 10hours or so I had played of Van Helsing, a game which was often compared to D3 Van Hellsing was also the first RPG I have ever played. And this game actually works on my friends PC too, bonus points!

Playing as Demon Hunter and following this Noxxic guide with stat priority for DPS. No idea if it's any good or if it is going to give me some issues at the harder difficulties but I guess time will tell. Yet to get any Dexterity items(although it's hardly an issue right now) but got my first Yellow/rare! How exciting. It was a two handed axe though, doh! I would like to avoid playing the Auction House although I am not really sure why. One idea I had to minimize the use of it was if I get an "ok" drop but it is not suitable for my build then I could try sell it, use that gold to buy something that is suitable.

TLDR: Hey guys, complete RPG noob here. Only 2 hours in and I am loving this game. Excited for dexterity drops!
 

ZenaxPure

Member
TLDR: Hey guys, complete RPG noob here. Only 2 hours in and I am loving this game. Excited for dexterity drops!

I feel you, for all the flaws the game had (and still has) the combat is just so damn good. I bought Torchlight 2 on the summer sale and after playing it for about 25 hours I ended up just installing D3 again and have already put another 20 hours into the game (I am over 300 hours played now, 200 hours on my main Barbarian). I just love messing with all the different abilities and I've come to enjoy every single class in the game. I just can't find any other similar game with as satisfying combat as D3.
 
I forgot how easy normal is. Ive basically walked through to act II the oasis on nightmare and show zero signs of slowing down. I'm not getting careless, just having an easier time than I thought. Shouldn't be long until I'm in hell. It's like I keep telling myself, "ok ... I'm doing this, I'm doing hardcore."

I've had some good drops too. A level 9 ring that sold for 250k.
 

HolyCheck

I want a tag give me a tag
If you don't have one already, go make a profile on www.d3up.com as it makes upgrade decisions a whole lot easier.

Both those characters could use way more dps. Getting that is always some combination of crit chance, crit dmg, attack speed, main stat and avg dmg (on jewelry)

My monk & WD aren't the greatest out there but they zip through MP10 pretty quick so take a look at them for pointers if you like:

Monk: http://d3up.com/b/618190
WD: http://d3up.com/b/8673

thanks for this, having a look at the site now!

your skill set is fairly similar to mine (the buffs) so thats a good start, means i'm not a mad man!
 

Skab

Member
Shamelessly stolen from diablofans and I am kinda surprised this is not a big deal yet.

http://us.battle.net/d3/static/images/teaser-page/d3x_teaser-en-us.jpg
There is an alernative link where the image name is the reaper of souls. So wild prediction, Blizzard reveals Diablo X1 at gamescom and its called reaper of souls, dark below is for WoW.

That's not really that wild of a prediction, since we were already kind of expecting the announcement at games com, and dark below already has ties to wow.

On a random note, this is about the only D3 thread I can stand on Gaf. Any new thread that pops up in gaming is just immediately filled with hate and no one actually talks about the topic at hand. Get real old real fast.
 
On a random note, this is about the only D3 thread I can stand on Gaf. Any new thread that pops up in gaming is just immediately filled with hate and no one actually talks about the topic at hand. Get real old real fast.


It's been this way since about three months into the game. Most of the people are still pissed they couldn't make it past act II inferno. I understand the game has some itemization issues, but when people are talking about progression and levying complaints that have been fixed for a while, it's gets old.

I got a a little further in HC last night. I'm level 41 now. I started to get tired though and I could tell I was getting sloppy so I turned it off and went to bed. I can see why WD is the most common character to 60 in HC. The pets keep distance, WD's do good damage and they have an "o-shit button" called Spirit Walk. They have a get out of jail free card with Spirit Vessel as a last resort as well.

I've been having a lot of fun though. Even leveling to 60 is more fun because the risk is so high. My hope is that I can get to 60 and farm for a while. Long enough to acquire a couple INT & DEX helfire rings and a couple sets of cheap+ to mid level gear. I would like to get a monk to HC 60 as well. If I can keep a couple set of cheap gear and a couple helfire's along with some money, leveling back to 60 if I die should be a piece of cake this way.

Anyone else doing HC keeps extra sets of gear around in the stash? I know Opiate doesn't.
 

turnbuckle

Member
On a random note, this is about the only D3 thread I can stand on Gaf. Any new thread that pops up in gaming is just immediately filled with hate and no one actually talks about the topic at hand. Get real old real fast.

No kidding. Blizzard messed up pretty bad, especially in the first few months of DIII. But some people just like repeating the same "fuck blizzard / jay wilson" mantra.
 

Skab

Member
Facebook confirmation that RoS is in fact the expansion.

Ts19BF7.png
 

Skab

Member
I've been thinking about the new class possibilities and the name Reaper of Souls sounds all grim reaper and death related and I'm getting all hyped about the possibilities of Necros returning and oh god I'm just setting myself up for disappointment but I can't help it.
 
I know it'd just be guessing at this point but does anyone have any thoughts on how the expansion would be handled? By that I mean do you think there would be some requirements such as being a certain level or above. Or only accessible if finished say, Hell difficulty?

Thanks
 

Dahbomb

Member
There's already a Necromancer character in the game as a side quest. I definitely think Necromancer is likely.

But more than that they really need a new Strength class. I would like to see the Paladin return or the Druid.
 

Maledict

Member
I've been thinking about the new class possibilities and the name Reaper of Souls sounds all grim reaper and death related and I'm getting all hyped about the possibilities of Necros returning and oh god I'm just setting myself up for disappointment but I can't help it.

I think you are unfortunately. I really can't see how the necro could fit into the game alongside the Witchdoctor. Yes you could make them different but ultimately the Witchdoctor occupies the same design space as the necro - minion mastery, damage over time, spells to disable and weaken enemies etc. I'd suggest we were more likely to get a class that isn't represented in the current set - the Druid being the obvious choice from previous games as the other classes generally are represented in some form design wise already.
 

Skab

Member
I think you are unfortunately. I really can't see how the necro could fit into the game alongside the Witchdoctor. Yes you could make them different but ultimately the Witchdoctor occupies the same design space as the necro - minion mastery, damage over time, spells to disable and weaken enemies etc. I'd suggest we were more likely to get a class that isn't represented in the current set - the Druid being the obvious choice from previous games as the other classes generally are represented in some form design wise already.

I disagree. I have pretty much exclusively played a WD in D3 and have never thought they played like a Necro. They're the closest of the current D3 classes to Necros, sure. But the WD summons function differently than necros do. WD summons come down to dogs and the garg, with really only the garg sticking around for any useful duration of time. Not to mention the small number of dogs you're allowed to have out at max. And the WD can keep his poison spells. The D2 poison spells were kind of ass, anyway. At least compared to the better builds.

D3 Necro could focus on a larger verity of summons, bone spells, and curses. And there is plenty of room within those three trees to get creative and differentiate them from WDs.

They wouldnt be simply porting over the D2 Necro. I would be more how they handled the Barb.

But more than that they really need a new Strength class. I would like to see the Paladin return or the Druid.

I figure if we get more than one new class, say two, then I could see them doing one old and one new. We need a sword and board STR character type. Pally or Druids could both fit that, or they could come up with something new all together.
 

Talaysen

Member
Well if we got only one class, it should be STR. But what if we got more than one? The other one(s) could be anywhere.

Though really, it should be one or four. If they do two or three there's going to still be imbalance, and that's annoying. Unless they have a class that uses all three stats but there'd be a hard time balancing THAT.
 
You can make an offensive "Hammerdin" in D2. He actually did have some offensive moves although he was more of an aura specialist. I guess they sort of made Monk that in D3.


This is what I was thinking. If another STR character makes it in the game, I'm not sure a paladin makes sense.
 

Maledict

Member
Plus the monk occupies a lot of the Paladin design space with his mystical melee attacks, group buffs and support abilities.

Also, with due respect Skab I think you need to looks bit wider. Whilst of course you can make a necro for D3 that isn't a Witchdoctor, and of course you can push him in different areas, the fact is its another undead based minion class with curses and poison. Regardless of how different is was within that framework, it would still be in that framework. Anyone approaching the game (and Blizzard will really want new people for the game and original players to come back) is just going to see two classes that look virtually the same. I would be incredibly surprised if the necro was a possibility.

If you look at D2 and D3s classes they have actually been quite conservative with D3s launch classes. They basically ported over the main design area for each basic D2 class, and added part of the assassins toolkit to the Amazon replacement Demon Hunter.

The barbarian is in a completely different scenario because they made a conscious choice to bring him back as the strength based melee class - no-one else occupies that design space. Indeed they need to find a strength based class that can work alongside the barb that doesn't encroach on the other classes as a priority.
 
A shape shifting class could work for another strength based one. Thinking like the Druid's bear/wolf forms in D2.

How does Torchlight and Path of Exile handle other types of strength classes?

EDIT: Torchlight 2 has an Engineer class right? They could do something like that to fill out the STR role.
 

V_Arnold

Member
The classes that would -imho- make sense:

a. Necromancer - obviously, WD does NOT rely on minions for damage. Imagine a Necro whose minions actually, properly scale. Also, curses. Curses are fun, and they have been dumbed down in D3 (either witch CD, or limiting range down to "if they are around you").

b. Druid - if we go crazy with the spells, the game will look absolutely fantastic, and if we go the shapeshift route, that is fine as well. It can be based on Strength as well, does not matter. We still had Earthquake from a fucking barbarian...

...and that it it. Amazon and Pala pale in uniqueness thanks to half of their stuff built into other classes.
 

turnbuckle

Member
Hoping for at least 2 acts and 2 classes. Probably going to get 1 of each :\

Why bother if it's only one of each? Unless there's some extremely meaty endgame, doing one of each isn't going to motivate people who were bored of DIII to come back and it could turn away some of the folks who are still playing/wanting to play and looking forward to all the things that DIII could be rather than what it is.

If it's 1 and 1 I will be too disappointed to care.
 

Mengy

wishes it were bannable to say mean things about Marvel
Why bother if it's only one of each? Unless there's some extremely meaty endgame, doing one of each isn't going to motivate people who were bored of DIII to come back and it could turn away some of the folks who are still playing/wanting to play and looking forward to all the things that DIII could be rather than what it is.

If it's 1 and 1 I will be too disappointed to care.

If I had to guess, I would bet that the expansion will include the following:

- one new class
- one new act, plus tweaks to make the old one's more interesting
- the itemization changes that Blizzard has been working on will be saved for the expansion
- ladder mode will be implemented as a fix for the mess the AH has caused with the game
- level cap raised to 70
- Paragon mode changed to account wide instead of character specific, all Paragon levels reset


These will be the selling points. They will save the item overhaul to help make the expansion more enticing, and they will save a second new class for a second expansion so they can get us to pay another $39.99 for it. That's my hunch, and I hope I am wrong and that they put more effort than that into this first expansion.
 
Why bother if it's only one of each? Unless there's some extremely meaty endgame, doing one of each isn't going to motivate people who were bored of DIII to come back and it could turn away some of the folks who are still playing/wanting to play and looking forward to all the things that DIII could be rather than what it is.

If it's 1 and 1 I will be too disappointed to care.

Lord of Destruction had 2 classes and 1 act so they could do that as well. And yea, I'd be pretty disappointed with less than 2 acts but if they make sweeping changes to the gameplay (like LOD did) maybe it could work.
 
Finally got a rare I can use. A whopping 22dps crossbow(Still ACT1 Normal). Look forward to reaching nightmare this weekend.

Question: does the dialogue change at all between difficulties or after normal will I just be skipping all the dialogue and cut scenes?
 

turnbuckle

Member
Finally got a rare I can use. A whopping 22dps crossbow(Still ACT1 Normal). Look forward to reaching nightmare this weekend.

Question: does the dialogue change at all between difficulties or after normal will I just be skipping all the dialogue and cut scenes?

just spam the escape button or whatever button advances the dialogue. It doesn't change from what I can remember, though I started spamming the escape button well before I finished normal. I just couldn't handle the story, it was all about the combat and finding loot for me. But that's how I am in most games :p
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
If I had to guess, I would bet that the expansion will include the following:

- one new class
- one new act, plus tweaks to make the old one's more interesting
- the itemization changes that Blizzard has been working on will be saved for the expansion
- ladder mode will be implemented as a fix for the mess the AH has caused with the game
- level cap raised to 70
- Paragon mode changed to account wide instead of character specific, all Paragon levels reset


These will be the selling points. They will save the item overhaul to help make the expansion more enticing, and they will save a second new class for a second expansion so they can get us to pay another $39.99 for it. That's my hunch, and I hope I am wrong and that they put more effort than that into this first expansion.

I think that looks pretty accurate. I don't think it's impossible that we will say the major item overhaul prior to a paid xpac, but the timing of the inevitable announcement at gamescom makes it look less likely.
 

turnbuckle

Member
I think that looks pretty accurate. I don't think it's impossible that we will say the major item overhaul prior to a paid xpac, but the timing of the inevitable announcement at gamescom makes it look less likely.

I'd be disappointed if it were saved for the xpac but it makes good business sense to do it that way. The more bullet points they can get on their feature set before release the better the impact. Personally I'd like them to do the item fix beforehand and use the months leading up to the xpac to test out the idea. Then once the xpac comes out introduce several more sets and uniques that follow the same ideas as the item overhaul.

If they revamp the acts and add one new large act and some kind of endless mode and ladders then I'd be back to being there day 1. But it has to be something more significant than 1 character, 1 act, everything else roughly the same.
 
Personally I'd like them to do the item fix beforehand and use the months leading up to the xpac to test out the idea. Then once the xpac comes out introduce several more sets and uniques that follow the same ideas as the item overhaul.

This is a possibility. It's how they have handled every WoW expansion. A month before release they patch the game to introduce all the new skills etc. which gives players time to test it out and provide balancing feedback. It's entirely possible to do it with D3 as well.
 
I sniped this weapon on the HC AH last night. I figured 15 reduced level requirement weapons wouldn't be cheap, but this guy put up a nice one for me for 10k. lol

I almost feel dirty.
 
Just curious, are you playing HC at MP 10?

No, MP0 is enough stress. lol. I've played around with higher MP's when not doing boss fights (ups to MP3), but really, I just want to get to inferno and start farming there for the real challenge.

Opiate and others here have been in HC inferno for a while though. From what I've been told, most people do MP0-1 farming in HC and up the MP for ring / uber runs only.

If I can attain my goal and get a couple helfire rings, an extra set of gear and some cash built up, I would probably consider upping the MP for farming runs as well in inferno because money & helfire rings make leveling 1-60 a snap.

Until I get to that point though ... I'm going to try and ensure my characters survival at all costs.
 

Opiate

Member
Almost nobody does MP0 once they can do MP1 because you don't get the monster density increases until MP1.

Once you hit, I don't know, PL10 with decent gear your odds of dying from "normal" action is low. At that point, all you're doing is making it less and less likely that any disconnect will get you killed. You don't want to go to an MP level where you can d/c on a desecrator patch and die.

Also be prepared to play in groups 99% of the time. Again, the easiest way to die is to disconnect; having friends with you limits the chance of that happening. If you want to solo for a bit and relax, go back to SC for a while
 
Almost nobody does MP0 once they can do MP1 because you don't get the monster density increases until MP1.

Once you hit, I don't know, PL10 with decent gear your odds of dying from "normal" action is low. At that point, all you're doing is making it less and less likely that any disconnect will get you killed. You don't want to go to an MP level where you can d/c on a desecrator patch and die.

Also be prepared to play in groups 99% of the time. Again, the easiest way to die is to disconnect; having friends with you limits the chance of that happening. If you want to solo for a bit and relax, go back to SC for a while

So did you pretty much just solo your way through inferno until you beat it and then party play the rest of the time?
 

ZenaxPure

Member
No, MP0 is enough stress. lol. I've played around with higher MP's when not doing boss fights (ups to MP3), but really, I just want to get to inferno and start farming there for the real challenge.

I actually found upping the MP made normal quite enjoyable. A friend and I play HC from time to time and at first I was pretty bored, but, we quickly said fuck it (since we were on fresh characters anyway) and bumped it up to MP10.

We haven't played much nightmare yet (as we just killed Diablo in our last play session) so I am not sure what MP we will use past act 1, but, I kinda got to the point now where anything under MP10 feels boring for normal lol.
 
Yes, but my second time through I got skipped through inferno.

Yeah this is what I was thinking. Solo it once. Get the achievement and then party play the rest of the time with solo play on SC or another HC character. I would like to get monk to HC inferno as well.


I actually found upping the MP made normal quite enjoyable. A friend and I play HC from time to time and at first I was pretty bored, but, we quickly said fuck it (since we were on fresh characters anyway) and bumped it up to MP10.

We haven't played much nightmare yet (as we just killed Diablo in our last play session) so I am not sure what MP we will use past act 1, but, I kinda got to the point now where anything under MP10 feels boring for normal lol.

Normal was indeed easy as shit. I didn't notice any sort of difficulty until act III nightmare actually. When I say difficulty, I mean things that actually do damage. I know that the solo mission through inferno will be challenging so I'm mostly just trying to get there in one piece.
 

Sigmaah

Member
New expansion, LET'S GO! Finally, a reason to pick up D3 again! I hope for at least 2 new classes and maybe another act or 2? I hope for like a dungeon type mode where you just kill enemies and bosses over and over again and just get loot after loot. Shit would be so fun.

I'll also be picking up the console version, no AH?! Swag.
 

phinious

Member
I actually have no idea what MP is, or how to set it. I played the game for a couple weeks after it came out then stopped. Wanna get back in, but wtf are people talking about MP? Also, inferno is so much easier now.
 

ferr

Member
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