So a hilarious thing happened last night. I was grinding away paragon levels when my barb friend messaged me and said he found a good weapon for me. A one handed monk weapon with 950 dps - 800 life on hit - 170 dex and 200 vit.
It's a 800 dps upgrade for me, even losing some crit dmg. So I equip my new weapon and finish farming the under fortress in act 3. I then return to town and vendor all the shit in my inventory.
Including my 20 million gold one handed mace. Hilarious!
I'm still laughing.
Yea they posted it as a known issue.They apparently didn't fix the invisible molok thing I had one last night. First time I'd seen it and its so annoying.
yeah but really high dps and strength and ias should do the trick. For a one handed weapon that's a monstrous dps.Isn't chance to fear on hit some of the worst shit ever for melee classes?
*sigh* had hoped this patch would make it interesting again, but honestly it's not doing anything for me.
The amount of time I'd have to put in before I get to a paragon level where MF really matters is just not worth it.
While I'm very happy that they've finally buffed legendaries. It's still so rare that you find one, that it hardly matters. If anything it's pretty depressing farming act 3, hoping to get a legendary. Only you know that it's very likely that you could farm all day, and not get any, and even then there's still such a big random factor to legendaries, that it's still very likely the ones you get are gonna be pretty undesirable.
*sigh* had hoped this patch would make it interesting again, but honestly it's not doing anything for me.
The amount of time I'd have to put in before I get to a paragon level where MF really matters is just not worth it.
While I'm very happy that they've finally buffed legendaries. It's still so rare that you find one, that it hardly matters. If anything it's pretty depressing farming act 3, hoping to get a legendary. Only you know that it's very likely that you could farm all day, and not get any, and even then there's still such a big random factor to legendaries, that it's still very likely the ones you get are gonna be pretty undesirable.
*sigh* had hoped this patch would make it interesting again, but honestly it's not doing anything for me.
The amount of time I'd have to put in before I get to a paragon level where MF really matters is just not worth it.
While I'm very happy that they've finally buffed legendaries. It's still so rare that you find one, that it hardly matters. If anything it's pretty depressing farming act 3, hoping to get a legendary. Only you know that it's very likely that you could farm all day, and not get any, and even then there's still such a big random factor to legendaries, that it's still very likely the ones you get are gonna be pretty undesirable.
So what do you guys think is the best rune for Firebomb for WD now? I love the skill and the fact that I can run a build with it is one of the most welcome changes in this patch for me <3
*sigh* had hoped this patch would make it interesting again, but honestly it's not doing anything for me.
The amount of time I'd have to put in before I get to a paragon level where MF really matters is just not worth it.
While I'm very happy that they've finally buffed legendaries. It's still so rare that you find one, that it hardly matters. If anything it's pretty depressing farming act 3, hoping to get a legendary. Only you know that it's very likely that you could farm all day, and not get any, and even then there's still such a big random factor to legendaries, that it's still very likely the ones you get are gonna be pretty undesirable.
This is me.
I played maybe 2 hours yesterday, I had great fun till I realized that the two hours had brought zero useful items.
I'll come back when rare or blues are interesting. So I don't have to feel sad when anything less than an iLevel 63 drops.
yeah but really high dps and strength and ias should do the trick. For a one handed weapon that's a monstrous dps.
ughhhh so close. Got the crit damage but nothing else :
Sorry for reacting to this, but do you see the problem here? You had fun until you realized that all you had was fun? Why is it a problem? Fun is why we usually play games in the first place.
Sorry for reacting to this, but do you see the problem here? You had fun until you realized that all you had was fun? Why is it a problem? Fun is why we usually play games in the first place.
I don't know any more.Diablo 3 is a great game in terms of fun gameplay as far as hack and slash goes.
I honestly don't lol. I'm just getting lucky with all the legendaries and stuff lately. I have a base of 90. I'm at paragon 7 so that's another 21%. Plus 5NV, and add that all up. That's what I got.goddman man you must have 999% mf or something
Couldn't have said it better myself. Diablo 3 is a great game in terms of fun gameplay as far as hack and slash goes.
And this is why 1.0.4 is a major step in a right direction. Because I can see how lack of any kind of reward for extended period of gameplay can be a little disheartening - the gameplay is fun, but it's also a loot game. This means we expect to get nice loot. And when we don't, the game doesn't meet the expectations, and that can poison the fun. But with the paragon levels, it's a lot easier to ignore lack of really good drops because this blue bar is a really neat form of a guaranteed reward for having fun.
And let's face it - with 0% MF a run with nothing sellable is a pretty common thing - but with 300% it's much more of an unlucky streak than the norm. Unless you get spoiled, but there's nothing (short of a ladder where you start from scratch and learn to appreciate those drops again) that can be done about that.
Sure, the PvP and the proper endgame (that we are promised even if it's going to take a while) would be nice, but I can see myself playing D3 for a long time after 1.0.4, when all I did for the past couple of weeks was log in maybe once a week or so.
You know there's a "buyback" tab on the vendors, right?
This was the first one I got.
at least it has twice the DPS now, I had one before that was 400 dps
3 hours for one run? Probably why you didn't get anything. Just pick up the rares and move along. Don't id them until you have completed the run (go to town only to unload rares in your stash).
You should be doing 2-3 runs in one hour especially in this new nerfed Inferno. It will probably take 10 runs to get something good which is pretty much how it is.
I actually went through 3 full tabs + inventory worth of rares and didn't find anything decent once. Yet another run I got 2 legendaries, a set item and a 10% crit chance glove. The more you play the more you increase your chances especially with the new Paragon system. Can't expect to hit the jackpot after a single run.
3 Act3 clears in an hour? Gonna call BS on that one.
I never said 3 FULL Act 3 clears. I just meant that he should pick a smaller section from maybe an earlier act and just run that instead. Like the VoA in act 2, that would be more suitable to his playstyle than doing the ENTIRETY of act 3 in a group.3 Act3 clears in an hour? Gonna call BS on that one.
I never said 3 FULL Act 3 clears. I just meant that he should pick a smaller section from maybe an earlier act and just run that instead. Like the VoA in act 2, that would be more suitable to his playstyle than doing the ENTIRETY of act 3 in a group.
Actually now that I look back at my post it was vague which run I was talking about. I personally don't prescribe to entire act clears, just the most high yield stuff in an act (like VoA run in Act 2, Festering Woods -> Leoric Manor).
Yeah, kripparian did 1 run in maybe 35-40 minutes when he played. And with the gear he had, it's probably hard to do it faster.
How long is the server down?
Finally!!! Feels good man. Real good.