xxjuicesxx
Member
Been streaming for 5 hours or so now. Not a single legendary drop.
What!?
What!?
Wait for loot 2.0
Playing now is wasting time.
Also: Drop Serenity ... you'll thank me after you get used to it.
Could you expand on this a bit?
I too am pretty addicted to it. What defensive do you like to run in its place? Or no defensive at all?
Got some gear for my monk today. Was a little too cautious and went too far in defensive stats (except resists). What should I change now to improve my DPS output?
http://d3up.com/b/1010258
The rings are an obvious choice but those are pretty expensive and I don't have a lot of gold. At the very least I should probably run a set of ubers on another character and craft a dex hellfire but there's no knowing what other stats it'll roll.
I was doing mp5 with my friend today and I only died a couple of times. Although he's pretty overgeared so it could be that he was carrying me through. My main job seemed to be to keep enemies debuffed for his bear army . Still, I do think this set is just about good enough for mp5 which really is my target but I do think some more dps would be very useful. Especially to keep my health up with LS.
Could you expand on this a bit?
I too am pretty addicted to it. What defensive do you like to run in its place? Or no defensive at all?
- 200+ Dex Vile Ward
- Craft Dex Bracers STAT (your current ones don't even have AR so this should be easy to replace)
-Get more Dex on that belt (infact ... get the innas belt. It' cheap, will increase your DPS and will get you cheap SW for more EP's and Cylones )
-Craft a Dex Helfire Ring and not that STR one
-Upgrade both gems in your weapons. (this could be pricey for you, but at least get the 80% gems in there and then work up to the 90% and 100%)
Those defensive stats aren't overkill at all.
DEFINITELY new rings. Not sure how little gold you have, but I paid 8m for my "Doom Harm" ring (see profile link above) just a week or so ago which would be 13k more dps over your hellfire (more dps than the Nat's ring too)
Also: Amulet need more dps, less ehp. At bare minimum you want 6 cc, 60 cd, 100 dex and some avg dmg
edit - yep, crafted 20 bracers before I ran out of essences and they were all bad. Sometimes I just hate this game. These were the only 3 that seemed not quite rubbish so which one would you recommend for now? (all are compared to the non BOA one at the left)
Badlands vessel has lower dps/hp but it has 85AR which is something I'm lacking. None of them have lightning res which is my OWE stat.
So that's a million gold wasted
Wondering which craftable gear would be most efficient to work on upgrading (amulet, shoulders, gloves, bracers). Been trying to get better gloves since the trifecta is somewhat low, but can't seem to roll anything good. http://www.diabro3.com/?armoryURL=ferr#1693&serverBox=us
So that's a million gold wasted
Been streaming for 5 hours or so now. Not a single legendary drop.
What!?
I've been seeing a lot of talk of Loot 2.0 in the other threads, and I think a lot of people have some very wrong ideas about what it's going to be, so I have to ask: What do you folks actually believe will be the outcome of Loot 2.0?
I see a lot of people that seem to believe that it will completely fix the loot system of the game, resulting in near-constant drops of class-specific items. One comment in particular over in the Console thread stated that the game couldn't possibly be running any kind of enhanced loot system because it had the gall to drop a piece of gear that wasn't usable by any of the players involved.
Is that what people really think? That every drop will be useful? If that's the case, this thread will be flooded with QQ the day Loot 2.0 drops, as soon as people jump in the game, kill a couple mobs, and get more gear that's only good for the AH.
What I expect is for the chance of class-specific drops to go up by maybe 5%. That maybe, maybe, one out of ten drops might be remotely useful to your class (so a Monk/DH might see Dex on maybe 10% of drops, which is a significantly higher chance than it is today). And out of those "useful" items, maybe one in ten could even be possibly considered as an upgrade. I expect more people to actually pick up the worthless items, since they might be useful for AH or disenchanting for mats.
On the whole, though, I don't expect Loot 2.0 to actually change much of anything about the game, and I certainly don't think it's going to be the "second coming" of D3. I'd love to be proven wrong, but I have a sinking feeling I'm going to be standing here on L2 day saying "Told ya so".
What paragon? When I stream for ~6 hours I usually get 5+ legendaries. Didn't really get any before para 30 though.
I get a legendary or two every day and that's with low paragon characters (1-15 range). Pretty much the same rate as my friend who has a level 100 Barb. I think you'd have to poll data over a very large period of time to come to notice a significant increase in legendary drops due to higher MF.
really? my paragon 100 barb on mp8 would usually get 1-3 legendaries per run, though im working on a new barb. i only play weekends and usually stream for ~6 hours and typically end up with a decent amount. had 5 earlier in a test run of 25 mins.
you really (or at least i do) notice a difference once you pass the 35-40 paragon mark, and moreso around 75-80 imo.
Agree with this. When I'm running with my mid-80s DH I'm actually surprised if I don't get 1 or 2 legendaries a run. I've never had anywhere near as low a drop rate as 1 or 2 in a day of playing with that character, that seems crazy for a p100 to be getting that but RNG gonna RNG. Or he's just mistaken.
You sort of misunderstood what I said.I see a lot of people that seem to believe that it will completely fix the loot system of the game, resulting in near-constant drops of class-specific items. One comment in particular over in the Console thread stated that the game couldn't possibly be running any kind of enhanced loot system because it had the gall to drop a piece of gear that wasn't usable by any of the players involved.
I think there's a lot of confusion over the console's loot system and Loot 2.0. While the console loot system (which doesn't have a name) has some shared elements between it and Loot 2.0, they're definitely not the same. I think they've been avoiding calling it by any particular name for the people that have never played the PC version, "2.0" wouldn't mean anything to them because they've never seen 1.0.You sort of misunderstood what I said.
One of the features of Loot 2.0 is that when you kill a new boss, it will drop a guaranteed Legendary and that Legendary will be for your class. This only applies when you kill a boss for the first time. This is what was happening in the demo at Gamescom where people played the Crusader and when they killed the boss they got the Flail legendary.
I don't expect this to happen in normal games but I thought Blizzard said that this would happen for new bosses under Loot 2.0. Of course after you beat them it would go to standard loot tables, no guaranteed legendaries and not guaranteed to your class.
Did you play at all since Monster Power got introduced? This is already solved.*More tightening of loot tables so the item drops are more in line with your own level. I don't want to be lvl70 and still be finding lvl65 gear.
Agreed, they said that they are working on both.*Chance of Legendaries increased for killing bosses. Right now killing bosses barely feels more rewarding that killing Elites. On that same note I wish they would buff Uniques but also let them drop guaranteed Rares with NV stacks.
*Back on the whole Smart drop stuff... if I am play Wizard my items should have a higher chance of rolling Intel on all my items not just my Wands and Sources. Same for some class specific rolls like on Helms.
Not gonna happen. Invalidates the idea of 15-20 min loot runs. It would be now "stack up to 10, then 15-20 min loot run"*NV stack cap raises to 10.
*This is a super far out request but with new Paragon level stats I really hope they take out stuff like pick up radius rolling on items. If you want that stuff you can add it through Paragon points. Personally they should just passively increase your Radius after each Paragon level.
Blizzard said:We think the expansion is a great time for it, so we'll be giving all of the existing classes (Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard) skill updates in Reaper of Souls. We're looking to make adjustments that improve the experience for skills that are currently underused, or have balance issues. These changes will likely be part of the pre-expansion patch, but new skills will require players to purchase the expansion to access them.
I really don't know where to go with my WD now. I can farm MP6 easily but I want to go higher without spending much =[ http://us.battle.net/d3/en/profile/liferebooted-1675/hero/1228571
I was playing with my paragon 40 DH. I got one Sloraks the whole day. I was streaming so its probably recorded.I wasnt super mad though since I did craft those upgrades.N I got a buncha Paragon XP anyways.
Today I got a bunch though on my DH.
Usually on my Barb I get like 7-10 a day. Lately though its been 1-3 a day, Paragon 100. However I've never been too sold on the Paragon MF actually effecting how many Legendaries I get. I really just seem to have highs and lows.
Daravon can you link me your dude? What MP do you usually farm? We might be able to farm faster with that bonus XP. I'm playing a permagloom type tank build where I just run up and start bola shotting and just tank then when I get the swarm down to a few I finish off with Rapid Fire. Its pretty fun and fast.
DH's seem great now. I think I just needed a break along time ago.
Thoughs on using Andariel's Visage? I get like 10-20K damage increase but lose in some EHP.. and of course there's that increased Fire dmg. It's cheap compared to a Mempo with crit chance on it..
I actually have played since MP levels were introduced and even now I get gear below my level. Yea it's not as bad as before but it's still bad. I should not be getting below i61 in MP1 or higher Inferno.... those items are worthless.
Their stats already depend on the monster's lv that dropped them. And on Mp1 and above, all monsters are ilvl63.
Then why do I still get i60 and below items in MP1 or higher? MP1 increases your chance of getting 61-63 but it's not exclusively among those levels. Anything below 60 is not even Inferno quality loot!Their stats already depend on the monster's lv that dropped them. And on Mp1 and above, all monsters are ilvl63.