I probably need to change my avatar, feels bad
I don't use that mess. Spike trap is now even better for my melee hunter. IMO.Did you see Shadow Power and Gloom? Lol
Also Spike Trap.
Can't Wizards keep up Archon using Critical Mass?
With the cooldown decrease attribute and tons of resource generating Legendary affixes I wouldn't be too worried about these nerfs. Its going to fun trying out new builds and figuring out new Legendary stuff.
I mean there's a run that guarantees health globe drop on enemy kill and another one that causes a 40 yard explosion for 100% weapon damage... pair those up and you get a semi corpse explosion type build on a Witch Doctor.
For the Master : Gain 16515 Life for each Zombie Dog you sacrifice. heh 0 builds dogs are gonna be happy if these things come to light.
DunnoTo be fair, we're looking at those changes within the context of vanilla Diablo 3 v1.0.8. With Loot 2.0, Paragon 2.0, new legendaries, new skills and the Mystic I have a feeling we won't miss today's favorite builds too much.
I hope some other Wizard build comes up because I really hate the wwcm playstyle...
i want to replay this, i already have a barb in 60 (44),
how i see the leak is GG barbs, what class should i level up now?
any chance for reset?
Thanks!
nerfed WW into something you won't be using period (who in their right mind will want a 33% speed reduction while using abilities?)
Wait how is Spike Trap better? It has an extra 1 second delay before explosion.I don't use that mess. Spike trap is now even better for my melee hunter. IMO.
We are getting ladder mode with RoS, so that is essentially a reset if you want to play on the ladder. I'm betting the first ladder has TONS of crusaders playing on it, lol.
To be fair, you can spend points on Fury generation. Like, there's an entire stat upgrade that they don't want people to avoid simply because of a skill. At least, that's my take on how they're doing the changes: Long-term stat allocation to scale with builds rather than builds that become viable at certain stat numbers.
To be fair, we're looking at those changes within the context of vanilla Diablo 3 v1.0.8. With Loot 2.0, Paragon 2.0, new legendaries, new skills and the Mystic I have a feeling we won't miss today's favorite builds too much.
I guess It's fine they're nerfing barbs, after all, they need to promote "that other str class".
Wait how is Spike Trap better? It has an extra 1 second delay before explosion.
Wait how is Spike Trap better? It has an extra 1 second delay before explosion.
That's why I mentioned it, but, isn't that really dumb? To me anyway a lot of the nerfs to barbarian look like it's because with the new paragon system you would be able to increase those stats to crazy numbers otherwise. Stuff like crit makes sense, like I said before barbs can get an absurd amount of crit without trying. Not having into the fray completely changes the entire flow of the moment to moment combat with the class, though, it will become a lot slower until you get enough gear or spend enough points to overcome the slow feel. I think it's a poor solution to solving the problem with how OP barbarians are or whatever.
While true, they also just took Echoing Blast and made it the default anyway. Ultimately, it seems like the Grenade tank DH build got a bit of a buff for themselves from this.
Oh shit Spike Trap got the Fist of Thunder treatment?
That's a HUGE buff then. I didn't even see that part where they explode 3 times. Man someone needs to clean up that changelog, it's super messy.
Rockets/Ballistics seem buffed too. I always wanted to play a Rocket DH.
Also Evasive Fire is really good now, no more having that evasive flip proc take away Discipline.
There are people who actually believe these conspiracy theories. I remember this used to happen a lot in Wow. "OMG my class got nerfed because the lead designer plays that other class which was weak against my class and he's obviously playing favorites!"
Why would I play a barb if it was to use a ranged playstyle?
Throwing is nice if you want to agro a pack on top of whatever you're killing right now without moving, that's it. I'm not playing barb to pussy out of melee range.
And the changes go beyond just nerfing WW/WOTB, ITF/Ruthless/WM were all made terrible
Why would I play a barb if it was to use a ranged playstyle?
To be fair, we're looking at those changes within the context of vanilla Diablo 3 v1.0.8. With Loot 2.0, Paragon 2.0, new legendaries, new skills and the Mystic I have a feeling we won't miss today's favorite builds too much.
Hammer build relies on ITF/ruthless/weapon masterpassive nerf isnt that much big deal.
blood thirst lifesteal nerf? fine, barbs have mighty belt.
weapon master/ ruthless nerf? get 2 piece natalya set.
overall dps will be less but it doesnt matter as much because barb's edps is still one of the best via hammer build.
Hammer build relies on ITF/ruthless/weapon master
Guess which ones got nerfed into oblivion?
Oh yes, all of them
Wait how is Spike Trap better? It has an extra 1 second delay before explosion.
Also from the look of things... DHs might not even be able to equip melee weapons anymore. At least they can't on console version.
Only way stuff like CD/CC will fall out of favor if there's a hard cap on it. They also might as well remove life steal from the game completely because no skills have it now, no gear has it and only weapons have it. This will make people focus on getting those health globe bonuses, life Regen, life on hit etc. No more having insanely high DPS and coasting on relatively low EHP because of life steal. This will also make Legendary weapons more valuable when you can afford to have one without both CD and LS because none of them will have it.
DH changes are weird, they basically buffed the fuck out of the Grenade build.
-Brooding got buffed, probably not good enough to make it worth picking up still, but potentially viable (especially with Grenade builds?)
-Archery: not sure why they nerfed the Bow bonus, especially when fucking no one actually uses bows (everyone uses either a Manticore or Calamity).
-Custom Engineering is also definitely buffed and seems to further reinforce the Grenade build since you can just toss out your turret/traps and they'll stay up.
-Grenadier also is a huge buff for the Grenade build.
-Multishot seems maybe viable now, and Bola got (seemingly) slight buffs.
-Sharpshooter buff is nice, most people don't use that past the very early game and this still doesn't make it viable past that point, but nice for people just starting out I guess.
-Spike Trap is probably better; the re-arm delay has been increased, but now (apparently?) the base skill has all traps detonating three times, so now we can swap out Echoing Blast for the rune that lets you place all three at once maybe, which in theory is better than now?
-The Action Shot rune change on Vault will probably make that pretty viable now.
-Grenades definitely got buffed. Throw out more grenades that do damage over a way wider radius? YES PLEASE
-Strafe damage buffed as well.
-Shadow Power (and Gloom) definitely got nerfed, but not sure if it's to the point where it really matters. At lower levels and for permastrafing the LoH and reduced damage reduction don't really matter, and at higher levels/Grenade build that's all largely irrelevant as well, especially with how hard it looks like they've buffed the Grenades/Turrets/Traps. Mid-range it might be a problem, and maybe for Rapid Fire builds (which I haven't really messed with).
So overall it seems like they buffed the fucking hell out of the Grenade build which is good, but doesn't ultimately solve the DH's effective DPS problem. We need a skill that lets us detonate traps instantly or something. I'd still gladly take these changes over what we have right now though.
And Barbs got fucked, holy shit. I'll have to look through the Monk stuff later.
Actually .8 seconds (it's going from 1.2 to 2), but right now literally the ONLY viable Spike Trap rune is Echoing Blast because that's what lets it go off 3 times. With 3 detonations now being standard for Spike Trap period, it opens up other rune use, more than likely the one that lets you put down all three at once. Now combine that with the skills that let you keep traps and turrets up forever...
You have to keep in mind that unless they add a way to 100% completely remove the rearm/delay on spike traps they're never going to be as effective as most skills. While it's a shame that wasn't seemingly done here, given the context of what Spike Trap currently is these are buffs; having a longer delay but being able to put down 3 traps at once all detonating three times is a buff over a .8 second shorter delay but only having one down. Again, reading over the changes it seems like they just really buffed the shit out of the Grenade build, but didn't do much else.
Yeah, Grenade tank build just became way more viable. I can already right now do MP10 and not die, it's just arguably not time efficient. If you gave me these changes right now I would fucking melt MP10, and with the Grenade build the Shadow Power/Gloom nerfs aren't a big deal. It's just still kind of weird to me how hard they buffed this particular build, but I'll honestly take the Shadow Power nerfs for it.
While true, they also just took Echoing Blast and made it the default anyway. Ultimately, it seems like the Grenade tank DH build got a bit of a buff for themselves from this.
No, I agree that Into the Fray may be a bit over the top for the nerf. Just remarking that the general design decision across the board seems to be like you outline here. The new paragon system can potentially allow for crazy numbers so there's more scaling on the skills to go with them rather than flat numbers thrown around.
And then Life Steal getting shredded everywhere :x Not sure what to make of things yet with limited information.
Oh shit Spike Trap got the Fist of Thunder treatment?
That's a HUGE buff then. I didn't even see that part where they explode 3 times. Man someone needs to clean up that changelog, it's super messy.
if monk can spam their bells why cant barb spam hammer after the nerf?
monk dont even have passives that give free crit, monk dont have skills similiar to into the fry either. they rely 100 percent on spirit generator for bell spam.