InsaneElite
Member
So is loot 2.0 going to be patched in before the expansion?
Yes, along with several other systems.
So is loot 2.0 going to be patched in before the expansion?
Random story... a friend of mine messages me on Steam saying I play too much Diablo 3. I get to talking to him and he hasn't played for a long time. In fact, he says that he only played the campaign once or twice and left it. I then look at his profile and he has a paragon 75 monk on it with 233 hours spent. He checks and his account password hasn't been changed and he's convinced it hasn't been hacked. I see a level 1 character with gold seller name so I think it was but if it was hacked, the person left the some pretty decent gear on the character. The monk also hasn't completed anything in inferno (which could be a sign of someone using a bot?). It's all a complete mystery. This is his profile - http://us.battle.net/d3/en/profile/whoodoo-1318/hero/3460811
Monks, a little help please. Which of these 3 weapons would you suggest I equip?
If you're using FoT and sweeping wind then the WKL would destroy any of those other weapons, and it wouldn't even be close.
Yep using both Fists and SW.
Which of the other two is a better choice for the offhand slot? So far I've managed pretty well with a single lifesteal weapon but with dual lifesteal I could probably drop serenity for wave of light or something. And the stun on the sickle is nice but it's a 7k dps drop compared to the rare.
I'll try both and see which one feels better. I could definitely use a better sickle but I'm not inclined to pay 35m for a 50dps increase over the one I already have.
That one doesnt have a bid, thats obviously the opening bid amount noone has taken. That person is just dreaming. Meanwhile one near as good for 6.5 Mill opening and buyout bid noone has taken. Which might not be a terrible price, but why not just get a better Skorn at that point?
The rest of the items in that vicinity with those stats are under a 1million. Those ones are fairly priced, but still not a great weapon as you can get much better things for 2 handers...
You on US server?
There's a 945 dps sword listed for 15m that has 84% CD, 2.9% LS and socket which should be a decent upgrade (simulate on d3up before buying!)
If I have 50K DPS and 350K EHP, what is a good MP level to start my Inferno playthrough with? I'm new to all of this number crunching stuff and have become extremely addicted to this game as of late.
I hit 60 with my monk this weekend, my third class to 60. Now I only have my baby witch doctor and demon hunter to level up. I had planned on getting one of every class up to 60 before RoS but now I've changed my plan. Since we are getting ladder afterall, I am instead going to save the WD and DH to play as ladder characters down the road (no reason to play a class all the way up twice). Instead, until RoS releases, I'm going to grind paragon levels on the three 60's I have now.
I hit 60 with my monk this weekend, my third class to 60. Now I only have my baby witch doctor and demon hunter to level up. I had planned on getting one of every class up to 60 before RoS but now I've changed my plan. Since we are getting ladder afterall, I am instead going to save the WD and DH to play as ladder characters down the road (no reason to play a class all the way up twice). Instead, until RoS releases, I'm going to grind paragon levels on the three 60's I have now.
If I have 50K DPS and 350K EHP, what is a good MP level to start my Inferno playthrough with? I'm new to all of this number crunching stuff and have become extremely addicted to this game as of late.
If they remove LS from skills but keep them on weapons that just drives the demand of LS way up. We all know that in the expansion DPS will be way higher and thus LS will be even more effective.
CC is already being balanced, most likely same for CD if the skill patchlog was any indication.Everything else (i.e. enemy health and incoming damage) will scale up in the expansion as well. I don't see why you think they should remove lifesteal altogether. If they think it's too important/overused then it can be balanced (like IAS was early on) but then one could make the exact same case for CC and CD as well. You also have to start rethinking game mechanics without lifesteal. For example, how is a melee character supposed to fight an elite enemy who permanently stands in a pool of acid or fire? How are you supposed to counter the affix combos like fear sending you into ice explosion while there's poison under you? Are they supposed to remove potion cooldowns like D2?
CC is already being balanced, most likely same for CD if the skill patchlog was any indication.
We all know enemy health/damage will go up but my point is that LS becomes proportionally more and more effective as you start piling on the DPS. It's why LS is not that good in low level D3 but at high level it has become essential.
As to your question about how melee characters are supposed to fight those pool enemies, there's a bunch of answers to that. They can start having more resistances, more vitality, more health globe bonuses, more life Regen or god forbid actually have some healing spells/passives on them. We used to play without LS in Inferno back when it was difficult and you defeated those types of monster affixes by playing smart and not just derping your way into a massive crowd of enemies as a melee character.
As far as getting jammed in ice while being taking damage from poison, that's what spells like Serenity are for. You aren't going to be frozen all the time especially if you move around. Or you can also *gasp* invest in crowd control reduction affixes. Or you can start using crowd control skills yourself and kill enemies while they are stunned.
I am 100% sure that players will figure out ways to sustain themselves even in MP10... especially with Legendary affixes that COMPLETELY negate, even heal you for specific elemental attacks. Life steal as an all encompassing answer to sustain is boring especially when you can't even get it on non weapon gear (except Barbs). It marginalizes like 10 other defensive affixes.
That's pretty much what I am saying. Either make LS available on other gear like LoH or just remove it altogether. The fact that they removed LS from skills means there is more pressure on weapons to roll LS or they are considered garbage.LS's presence in itself reduces affix variety by forcing players to use it on their main hand weapon (or in the case of lucky dw-capable classes, at least one of them).
All they need to do is introduce LS-containing stuff on other slots (not on belt/weapons) and the problem will go away naturally, but I feel like the skill changes, taken out of context, would simply cement LS as the "must have stat" on weapons, even more than it already is. We will need to see the context: the new legendaries and the lv70 affix pools.
http://us.battle.net/d3/en/blog/10974978/
Holy shit. Wonder if there's anything worth stocking up on that you'd otherwise go crazy farming yourself (like Tomes or gems maybe).
Holy shit. Wonder if there's anything worth stocking up on that you'd otherwise go crazy farming yourself (like Tomes or gems maybe).
Wait what?
If they make higher tier gems easier to get (via lowering cost, increasing money drops, or allowing them to drop), then no. Otherwise, I'd stock up on gems because they are a BITCH and super expensive. I've spent $10 on some extra gold just to have it since it's cheap and it can't hurt to have. I imagine it will go even cheaper as the date gets closer and folks are trying to make what little bit of extra real money they can.
Explains why you were so baffled when I told you that the ah should not be in this game.To be honest the main reason I've never cared about the AH as I honestly don't give a shit about going after loot,
Explains why you were so baffled when I told you that the ah should not be in this game.
Okey then.I wasn't baffled, you just didn't (and still don't) have a legitimate argument as to why it shouldn't exist. You said it made things worse without actually giving reasons. The only confusion on my end is why you would say things without having any real reasons.
Don't see how this a good thing at all, rather than being able to 'trade' with the entire server easily you're going to need to post in trade channels/forums. Removing the RMAH is just going to create the black market you saw in D2, rather than giving people a safe place to buy items.
Okey then.
Seems more like you can't accept any reason given.
There have been hundreds since the game launched.
What i could not give you reasons for was why the rmah would negatively influence my personal gaming experience.
The reason for that is still the same.
Because it does not. The ah (rmah is a minor issue that came with that) does.
Don't see how this a good thing at all, rather than being able to 'trade' with the entire server easily you're going to need to post in trade channels/forums. Removing the RMAH is just going to create the black market you saw in D2, rather than giving people a safe place to buy items.