I use the on with more damage on initial hit. You don't want to reduce the cost of sprit since LpSS would be negatively impacted. Even sat full spirit costs, the bell can be perma spammed when nirvana is achieved.
Thanks, will try that then.
I use the on with more damage on initial hit. You don't want to reduce the cost of sprit since LpSS would be negatively impacted. Even sat full spirit costs, the bell can be perma spammed when nirvana is achieved.
Thanks for the tips on Nirvana Monk, guys.
Tried it last night, well...it is surprisingly awesome. Have yet to settle on which bell to use... is it the reduced spirit cost one? I used the one variant which makes it go into all directions.
Hey guys, I'm levelling up a SC monk to try that Nirvana build, could you please give me some advise on what type of gear I should be focussing on? Want to start buying some parts. Heavy on attack speed? CC? That type of stuff.
Thanks
Also, leveling up a character with 30% movement speed is how it should have been all along. :lol
Right, just looked around a bit, IAS, CC, CD... The usual suspects, that's going to cost me...
Thanks a lot Shifty. Guess I'll start with the weapons.
Thanks for the link to the guide as well, very thorough!
Is there anything I should buy with my ~100 mil that will retain its value after the patches? I don't really plan on playing much until then.
Set yourself up with a couple nice pieces of gear, buy a crap ton of mats that you will no longer be able to buy and save about 15 million for crafting.
Is there any easy way to find out what recipes I am missing? I'd like to buy most / all of the rare ones if possible.
New RoS patch uploaded, fresh leaks here.
http://www.diablofans.com/news/2052...aracter-slots-stat-caps-quests-and-much-more/
Honestly, I was really turned off by the fact that D3 was going to consoles. I was worried that everything would be designed around console constraints. But given that the game bombed on consoles, sold gangbusters on PC and that ROS looks amazing my hype level has really gone through the roof for the xpac. Can't wait.
Given that you have a limited skill selection at one time unlike D2, game was designed around console constraints since its inception.Honestly, I was really turned off by the fact that D3 was going to consoles. I was worried that everything would be designed around console constraints. But given that the game bombed on consoles, sold gangbusters on PC and that ROS looks amazing my hype level has really gone through the roof for the xpac. Can't wait.
Oh boy.....Crit Chance, Crit Damage, Attack Speed, Block Chance, Magic Find, Gold Find and Movement Speed now have caps
Critical Hit Chance - *You may have a maximum of +40.00% Critical Hit Chance from items.
Block Chance - *You may have a maximum of 75.00% Block Chance.
Critical Hit Damage - *You may have a maximum of +250.00% Critical Hit Damage from items.
Movement Speed - *You may have a maximum of +25.00% movement speed from items
Gold Find - *You may have a maximum of +300.00% Gold Find.
Magic Find - *This increase is diminished for rare and legendary and set items.
Magic Find - *You may have a maximum of +300.00% Magic Find.
Attack Speed - *You may have a maximum of +40.00% Attack Speed from items.
Oh boy.....
Given that you have a limited skill selection at one time unlike D2, game was designed around console constraints since its inception.
Oh boy.....
It says from items so I guess that includes gem too.Wtf capped CD and CC??? Does that include gems?
Given that you have a limited skill selection at one time unlike D2, game was designed around console constraints since its inception.
Source?
That depends on the definition of "tanked".
If it did 1/20th on PC then that is damn good because that is like 500K copies sold. A lot of games struggle to get even that much.
ItemPassive_Unique_Ring_602_x1 - Your Spike Traps lure enemies to them.
Alright that shit is game changing.
Yep Crusader goes super saiyan. Definitely playing that.
Akarat's Champion
Cooldown: 120 seconds
Channel the power of your order exploding into the burning fury of Akkarat's Champion.
When you convert, you will errupt with fire, dealing 200% weapon damage as fire to all enemies nearby, and continue to explode with fire dealing 25% weapon damage every 3 seconds.
While you are converted, several of your stats will be increased for 20 seconds.
Armor: 40%
Attack Speed: 25%
Wrath Regeneration Rate: 100%
Movement Speed: 20% (Previously cost 50 Wrath, had no cooldown. Made the Crusader ignite, burning all enemies who touch him)
It says from items so I guess that includes gem too.
Ballsy move on their part but this pretty much confirms that people will be using the crazy Legendary affixes now. This also means that emeralds took a nose dive in value, people will be putting Rubies in their weapons now by default (because it's so easy to get to 250% cap CD).
This also means that you can get CD/CC from other sources like Skills and Paragon points so it's possible to go past the cap.
No limit on Lifesteal is curious... curious to know what they will do with that, probably remove it altogether.
Those are pretty solid numbers for a one and a half year old port. If they release RoS console version close to the PC version then they will see a lot of sales from that as well (especially a next gen version).According to my source it's more like 300K after 2 weeks. Again I realize no one here has any reason whatsoever to believe me and that's expected. That said, 300K in two weeks is pretty bad compared to how this game sold on PC, and probably will continue to do so considering how amazing ROS sounds.
It doesn't force you because your Paragon points are allocated per category.It almost forces one to use paragon on CC and CD. I'm questioning selling my other emerald now :/
Very important to note that "from items" fine print. The ones that have that item cap can still get more from skills and paragon points.
MF, GF and block (75%) are the only global caps.
So the new move speed will be 25% plus whatever we can get from points and skills.
Unless there are other changes to proc coefficiencts, CM is still probably going to do fine.
That's with no runes yet. Looks like there's a new WOTB, just no perma-SSJ method yet.
I organized the list of new item effects from the data mining:
General
- Shrine effects last for one hour
- Increase the Knockback distance of your skills that cause Knockback by 100% and increase their damage by 50%
Monk
- Reduce the cooldown of Breath of Heaven by 50% and increase its radius to 50 yards
- Wave of Light will refund its Spirit cost if it kills 4 or more enemies
Also has there been anything in these leaks (or otherwise) that gives us a clear indication of how transmogrify will work. To be specific, do we know yet if we'll have to give the Mystic the item and she'll "learn" it, will we have to actually pick up the item from a drop, will she automatically know every item appearance we already have held, etc? Let's just say that if all that we have to do is give her the item I'm set on everything >_>
We know inventory space is precious, so you won't be required to keep the "visual" item in order to use it's appearance. Instead, you'll unlock the item's appearance across all Normal (or Hardcore) characters on the account once you've picked it up. Any item appearance that's been unlocked will be stored in the transmogrification UI.
There was actually a blue post that said you don't need to keep the items. Once you've had an item in your inventory, you can chuck it and still transmog to that appearance later.
That reminds me, now would be a good time to stock up on a cheap copy of every item out there for transmog purposes.
I remember that, but couldn't find the post.
Found it, http://us.battle.net/d3/en/forum/topic/9882389209?page=1#6
Anyone thinking about making a thorns-based character, check out Blind Faith.
Hmm, that's actually less helpful because it doesn't indicate if you have to actually pick up the item or if you can just have it period.
As a nirvana monk this makes me very excited. 1 hr long empowered shrines? So unlimited nirvana for a whole hour?
Yeah increased knockback sucks, but 50% more dmg on bells? 8m dps going up to 12m? okay then.
Oh, you're going to reduce the BoH cooldown by 50% too? Forget empowered shrines then - stick a diamond in the helm to reduce the last 2-3 seconds of the cooldown and just have perma-nirvana.
I am kinda surprised people aren't up in arms over the whole capped IAS/CD/CC stuff.
I personally am neither shocked nor disappointed... I expected this to happen a long time ago. This pretty much means that once you get up to 40% from items, you will be looking for other stats in pieces which normally can roll CC.
No more Monks/Barbs wearing Nats just to get that extra CC%.
I feel like you guys need to stop talking about the Nirvana build, they're going to do something to nerf it into the ground now
Next time I get on the PC version I will have to check that build out though, seems interesting.
According to my source it's more like 300K after 2 weeks. Again I realize no one here has any reason whatsoever to believe me and that's expected. That said, 300K in two weeks is pretty bad compared to how this game sold on PC, and probably will continue to do so considering how amazing ROS sounds.