GAF please advise. I seem to be stuck going forward on my Monk.
http://d3up.com/b/1182991
I ended up in an ok place DPS wise but I feel like my skills are meh, my defensive stats are lacking and my weapons have terribad minimum dps.
Do I keep One with Everything and find one defensive stat I like and replace pieces slowly with that or do I do like I did with my WD and stack All Resist.
As far as the weapons I understand LS is being removed but do I switch to LOH. I wasnt able to leave MP3 until I found my LS weapon.
WD for reference: http://d3up.com/b/1183003
He feels much more solid going into MP 6. I feel like the Monk can do it but the farthest I have taken her is MP5 with a 2 player party.
For passives I'd switch out Guardian's Path - it's not great for dual wield. I'd put combo strike in it's place, then for active skills get rid of BoH (you really shouldn't need to rely on skills to heal you) and add in WotHF:Blazing FIsts for a nice dps boost. Just use WotHF to get the stack going then switch back to FoT, tapping WotHF each time the stack needs refreshing.
Serenity I'd switch to Ascension rune. Again - you shouldn't need to rely on your skills for healing - LS should be sufficient.
Speaking of LS, I'd really try to get dual LS. That EF however is a real problem piece for you since it contains a ton of vit. Keep vit off weapons and jewelry as much as possible, especially in large quantities as it makes replacing them a pain in the ass as you need to make up that vit elsewhere.
You have OWE yet you're not stacking any particular single resist, making it a wasted passive. Your resists are in a really bad spot right now, so I'd keep it but focus on adding single resist where you can. Those shoulders are decent so I'd probably pick physical resist as the one to stack, so get that wherever you can.
Lacuni's are ok for dps but suck for ehp - I'd replace them with a rare dex craft and try for cc/50+ res/vit.
You have more than enough armour so I'd switch the chest to a Tal's with 40+ phys resist and 200+ vit - this helps with resist and replacing that vit on your EF.
That'd mean switching helm to Inna's to keep the 2pc, so I'd look for 5.5+ cc, 40+ phys, 60+ AR and as much dex/vit as you can get.
Witching Hour I'd get some resist on. Skip vit if you have to in order to keep the price down.
Ring 2 switch that resist to phys - lightning does nothing for you.
Oh, your higher avg dmg weapon should be your mainhand for bells too as bells use mainhand dmg, so switch offhand to mainhand. You'd probably get more dps out of a lower dps one but with native CD on it though - sim on d3up to check first though.
I'll link my two monk setups if you're interested - both can run MP10 equally well. FoT/SW is lower dmg but basically never dies, and nirvana does a TON of dmg, but dies occasionally (no LS is tricky!)
FoT/SW
Nirvana
Hit Paragon 98 and got my first set chest item!! Too bad it was a Tal Rasha's...
Going to grind through and try to hit 99 today. Almost at 200 Demonic Essence's...what would you guys recommend I craft for my Barb?
http://us.battle.net/d3/en/profile/suffah-1877/hero/28169863
Hit Paragon 98 and got my first set chest item!! Too bad it was a Tal Rasha's...
Going to grind through and try to hit 99 today. Almost at 200 Demonic Essence's...what would you guys recommend I craft for my Barb?
http://us.battle.net/d3/en/profile/suffah-1877/hero/28169863
Bracers, gloves, vit shoulders, in that order.
My barb if you're interested but I think I must have had some kind of buff active when I logged as I'm usually around 300k dps with scoundrel.
Tal's chest can be fantastic depending what you get for the rolls.
Shifty - recommending Tal chests since 1974
I've currently gone one on my Monk, but I want to try to drop OWE before the expansion hits so I maaaay wind up going with an Inna chest, but I'm a ways off from actually doing that so I haven't sat down and done the math/costs on that so I'm not sure if that'll actually be a better option or not.
Inna's works for sure. AR Tal's are ridiculously expensive. Cheaper option with great ehp but a bit less dps is Blackthornes. Can get AR, 250+ vit and 600+ armour for 10m or less if you shop around.
Not Hearthstone... Heroes of the Storm the MOBA game. That's what I want.
I know this can range on the monster power difficulty and the gear a person is using, but is there a consensus on many lifetime kills a player normally has when they hit paragon 100? I am asking this because I just hit paragon 100 on the PS3 version last night and I am at 665k kills. The lack of enemy density makes it take a long ass time, but it seems I am getting less experience per kill even on M5 difficulty.
That's a Demon Hunter armor piece.Why does the lady in the middle of the row of characters at the bottom of the clan pic have backward bendy robot legs?
So, what do we want to call the GAF clan?
("NephalemGAF?" "Gesundheit!")
New trailer looks amazing.
As long as loot 2.0 is everything its cracked up to be, I can see myself returning to this game and playing it for a long time.
Apparently datamined that there's going to be a Feat of Strength for hitting Paragon 100 before RoS.
Welp, there goes a fewhours.(hundred)
Apparently datamined that there's going to be a Feat of Strength for hitting Paragon 100 before RoS.
Welp, there goes a fewhours.(hundred)
... FUCK
WHY BLIZZARD WHY ;_;
Who didn't see this coming months ago? Come on now
Also unless you've already gotten or legitimately plan to get 100% of the achievements it kinda doesn't really matter. IIRC aren't Feats of Strength the ones that don't have points associated with them?
Honestly didn't see it. But I need it to go along with my Beta Feat!
the next big affix that needs tweaking is the Health Globes and Potion healing one.
Can you clarify what you're getting at there? Do you think there's a problem with that affix right now? My MP10 monk relies solely on globes for survival and it works just fine.
With LS going away it does seem like globes will play a much bigger role in terms of buffing self-healing skills in RoS (with the datamined Transcendence buff I'll be healing 40k per bell dropped, so 440k per nirvana cycle)
Q. Have any changes been made to the difficulty scaling or settings in Reaper of Souls?
In Reaper of Souls, the game difficulty settings have been updated to Easy, Normal, Hard, Torment, Demonic and Apocalypse. Similar to the way the tiered settings and Monster Power work in Diablo III, higher difficulty levels present more powerful enemies who will potentially reward players with more powerful loot! Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting. These settings can be selected at any time, for both Campaign Mode and Adventure Mode, making it more convenient than ever to find the level of challenge thats right for you!
RoS FAQ is out.
That's a pretty big change.
RoS FAQ is out.
That's a pretty big change.
What's that about an offline mode in there?
Edit: NVM its talking about the PS4. False alarm.
What's that about an offline mode in there?
Edit: NVM its talking about the PS4. False alarm.
What's that about an offline mode in there?
Edit: NVM its talking about the PS4. False alarm.